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       #Post#: 12698--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 13, 2020, 10:15 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12693#msg12693
       date=1605277415]
       Thank goodness...
       It's frustrating being stuck with a near-useless phone that
       makes life harder... research's difficult, I can't be a good
       admin (here or the two CS wikis), and. Oh yes. I can't update
       stuff or get stuff to work. Plus this heat here is making me
       grumpier than a Gigantamaxed Mega Grumpig!
       I can't make orange juice with lemons no matter how hard I try.
       (Lemonade's kinda boring.)
       [/quote]
       (*hugs Charlie*) You'll make it through this Charlie. You've got
       Alice, Kim, Luna, Sarie and us to support you through these
       frustrating times. And think of it this way, regarding your
       modding skills, you haven't lost your touch at all.
       #Post#: 12699--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 13, 2020, 1:19 pm
       ---------------------------------------------------------
       To me, modding's like getting dressed.
       I don't know how to ride a bicycle, haha... it's not like "get
       on, press up arrow to move forward" or something. Hence, I avoid
       using the whole "it's like riding a bicycle" thing in regards to
       myself.
       #Post#: 12703--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 14, 2020, 3:46 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12699#msg12699
       date=1605295147]
       To me, modding's like getting dressed.
       I don't know how to ride a bicycle, haha... it's not like "get
       on, press up arrow to move forward" or something. Hence, I avoid
       using the whole "it's like riding a bicycle" thing in regards to
       myself.
       [/quote]
       So I take it that you're also good at programming or just
       scripting? It'd explain why Lunar Shadow/Selenic Shadow turned
       out as well as it did considering you taught Kim everything she
       knew. But yeah, I myself can't ride a bike either. It's probably
       one of the reasons why I prefer to walk everywhere.
       #Post#: 12705--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 14, 2020, 4:05 am
       ---------------------------------------------------------
       Modding and RPG Maker VX Ace Lite (which doesn't work on my
       current PC).
       Before 2011, there's also Legendary Tales (v1.6 and also what
       Kim used to make a current Tirahnys map in August 2020) and RPG
       Toolkit 3.0.6 (Dragon Riders Continuity Koppa started here!) and
       Adventure Game Studio, but those first two have issues on our
       current PC (sound causes slow-downs or crashes for the Toolkit;
       Tales crashes a bit on Windows 7, it seems).
       #Post#: 12707--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 14, 2020, 4:57 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12705#msg12705
       date=1605348318]
       Modding and RPG Maker VX Ace Lite (which doesn't work on my
       current PC).
       Before 2011, there's also Legendary Tales (v1.6 and also what
       Kim used to make a current Tirahnys map in August 2020) and RPG
       Toolkit 3.0.6 (Dragon Riders Continuity Koppa started here!) and
       Adventure Game Studio, but those first two have issues on our
       current PC (sound causes slow-downs or crashes for the Toolkit;
       Tales crashes a bit on Windows 7, it seems).
       [/quote]
       RPG Maker, huh? It sounds like you're further along than I am in
       regards to game design. (Perhaps one day the Lunar Shadow RPG
       Bloom and I came up with could actually be made once you finally
       manage to get RPG Maker VX Ace Lite working in future?)
       [font=Verdana]That said, Legendary Tales and RPG Toolkit sound
       like alternatives that may be useful though it's quite
       unfortunate that you and Kim aren't able to get it
       working.[/font]
       #Post#: 12708--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 14, 2020, 5:53 am
       ---------------------------------------------------------
       ... There's no way to make an RPG like that with a limit of 10
       party members, 20 maps with 10 maximum events, and no custom
       scripts. -_-"
       VX Ace Lite has some strict limitations for a free trial of VX
       Ace. :-/
       Legendary Tales is text-based and uses either .js or .vbs
       scripting; random crashing ain't something I like.
       RPG Toolkit, well as long as there's no sound, things'll be
       okay.
       Though I thought I could make an RPG like Grandia II. Boy, was I
       mistaken. (The first RPG I played will always be compared to
       others by myself, I guess...)
       #Post#: 12733--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 20, 2020, 9:34 am
       ---------------------------------------------------------
       Regarding the <CNP Manipulation, if it can be used to speed a
       boss up then is it possible to use <CNP to slow a boss down?
       #Post#: 12735--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 20, 2020, 11:04 am
       ---------------------------------------------------------
       Dunno? In theory, you might have to use DNP to delete the Major
       Boss Entity used to speed those up, but I've never tried it.
       #Post#: 12736--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 20, 2020, 12:37 pm
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12735#msg12735
       date=1605891846]
       Dunno? In theory, you might have to use DNP to delete the Major
       Boss Entity used to speed those up, but I've never tried it.
       [/quote]
       Deleting the actual boss entity (0364) does nothing and deleting
       the actual event (#0301) just reverts the speed to regular ol'
       Monster X (which is quite boring in comparion to "superspeed"
       Monster X. Then again, I like "superspeed" Monster X and think
       it gives my mod something interesting.
       #Post#: 12739--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 20, 2020, 2:18 pm
       ---------------------------------------------------------
       Documented.
       If DNP does nothing, CNP'ing the major boss entity to 0000
       probably does nothing, too.
       One thing I didn't think I'd try out this year: Try to keep up
       with an x10-speed Major Boss or several :P
       And flailing as I failed, but I tried. :3
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