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#Post#: 12698--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 13, 2020, 10:15 am
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[quote author=Charlie link=topic=417.msg12693#msg12693
date=1605277415]
Thank goodness...
It's frustrating being stuck with a near-useless phone that
makes life harder... research's difficult, I can't be a good
admin (here or the two CS wikis), and. Oh yes. I can't update
stuff or get stuff to work. Plus this heat here is making me
grumpier than a Gigantamaxed Mega Grumpig!
I can't make orange juice with lemons no matter how hard I try.
(Lemonade's kinda boring.)
[/quote]
(*hugs Charlie*) You'll make it through this Charlie. You've got
Alice, Kim, Luna, Sarie and us to support you through these
frustrating times. And think of it this way, regarding your
modding skills, you haven't lost your touch at all.
#Post#: 12699--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 13, 2020, 1:19 pm
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To me, modding's like getting dressed.
I don't know how to ride a bicycle, haha... it's not like "get
on, press up arrow to move forward" or something. Hence, I avoid
using the whole "it's like riding a bicycle" thing in regards to
myself.
#Post#: 12703--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 14, 2020, 3:46 am
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[quote author=Charlie link=topic=417.msg12699#msg12699
date=1605295147]
To me, modding's like getting dressed.
I don't know how to ride a bicycle, haha... it's not like "get
on, press up arrow to move forward" or something. Hence, I avoid
using the whole "it's like riding a bicycle" thing in regards to
myself.
[/quote]
So I take it that you're also good at programming or just
scripting? It'd explain why Lunar Shadow/Selenic Shadow turned
out as well as it did considering you taught Kim everything she
knew. But yeah, I myself can't ride a bike either. It's probably
one of the reasons why I prefer to walk everywhere.
#Post#: 12705--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 14, 2020, 4:05 am
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Modding and RPG Maker VX Ace Lite (which doesn't work on my
current PC).
Before 2011, there's also Legendary Tales (v1.6 and also what
Kim used to make a current Tirahnys map in August 2020) and RPG
Toolkit 3.0.6 (Dragon Riders Continuity Koppa started here!) and
Adventure Game Studio, but those first two have issues on our
current PC (sound causes slow-downs or crashes for the Toolkit;
Tales crashes a bit on Windows 7, it seems).
#Post#: 12707--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 14, 2020, 4:57 am
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[quote author=Charlie link=topic=417.msg12705#msg12705
date=1605348318]
Modding and RPG Maker VX Ace Lite (which doesn't work on my
current PC).
Before 2011, there's also Legendary Tales (v1.6 and also what
Kim used to make a current Tirahnys map in August 2020) and RPG
Toolkit 3.0.6 (Dragon Riders Continuity Koppa started here!) and
Adventure Game Studio, but those first two have issues on our
current PC (sound causes slow-downs or crashes for the Toolkit;
Tales crashes a bit on Windows 7, it seems).
[/quote]
RPG Maker, huh? It sounds like you're further along than I am in
regards to game design. (Perhaps one day the Lunar Shadow RPG
Bloom and I came up with could actually be made once you finally
manage to get RPG Maker VX Ace Lite working in future?)
[font=Verdana]That said, Legendary Tales and RPG Toolkit sound
like alternatives that may be useful though it's quite
unfortunate that you and Kim aren't able to get it
working.[/font]
#Post#: 12708--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 14, 2020, 5:53 am
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... There's no way to make an RPG like that with a limit of 10
party members, 20 maps with 10 maximum events, and no custom
scripts. -_-"
VX Ace Lite has some strict limitations for a free trial of VX
Ace. :-/
Legendary Tales is text-based and uses either .js or .vbs
scripting; random crashing ain't something I like.
RPG Toolkit, well as long as there's no sound, things'll be
okay.
Though I thought I could make an RPG like Grandia II. Boy, was I
mistaken. (The first RPG I played will always be compared to
others by myself, I guess...)
#Post#: 12733--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 20, 2020, 9:34 am
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Regarding the <CNP Manipulation, if it can be used to speed a
boss up then is it possible to use <CNP to slow a boss down?
#Post#: 12735--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 20, 2020, 11:04 am
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Dunno? In theory, you might have to use DNP to delete the Major
Boss Entity used to speed those up, but I've never tried it.
#Post#: 12736--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 20, 2020, 12:37 pm
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[quote author=Charlie link=topic=417.msg12735#msg12735
date=1605891846]
Dunno? In theory, you might have to use DNP to delete the Major
Boss Entity used to speed those up, but I've never tried it.
[/quote]
Deleting the actual boss entity (0364) does nothing and deleting
the actual event (#0301) just reverts the speed to regular ol'
Monster X (which is quite boring in comparion to "superspeed"
Monster X. Then again, I like "superspeed" Monster X and think
it gives my mod something interesting.
#Post#: 12739--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 20, 2020, 2:18 pm
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Documented.
If DNP does nothing, CNP'ing the major boss entity to 0000
probably does nothing, too.
One thing I didn't think I'd try out this year: Try to keep up
with an x10-speed Major Boss or several :P
And flailing as I failed, but I tried. :3
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