URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Xyrinfe Shadow Project Forums
  HTML https://lunarshadowcs.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Cave Story Mods
       *****************************************************
       #Post#: 12678--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 12, 2020, 10:36 am
       ---------------------------------------------------------
       ... Yep, PC Internet access would help a lot here. So I'm gonna
       have to do it this way.
       What is the event ID of: (a) The Colon, and (b) The H/V Trigger?
       #Post#: 12679--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 12, 2020, 10:40 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12678#msg12678
       date=1605198974]
       ... Yep, PC Internet access would help a lot here. So I'm gonna
       have to do it this way.
       What is the event ID of: (a) The Colon, and (b) The H/V Trigger?
       [/quote]
       Both the Colon_Attack and the H/V Trigger have Event 91 and Flag
       I.D #112.
       #Post#: 12682--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 12, 2020, 10:46 am
       ---------------------------------------------------------
       There's your problem.
       Change the Colon's Event Number to, say, 200 (and change the ANP
       to 0200:0010:0000 or 0200:0010:0002) and try again.
       #Post#: 12683--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 12, 2020, 11:13 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12682#msg12682
       date=1605199600]
       There's your problem.
       Change the Colon's Event Number to, say, 200 (and change the ANP
       to 0200:0010:0000 or 0200:0010:0002) and try again.
       [/quote]
       So the H/V Trigger is supposed to be Event #0091 and have an I.D
       of #112 wheras the Colon's Event is supposed to be different,
       right?
       I'm also considering looking into the original CS Script (i.e
       Map 29: Sand Zone Residence, so I'll post it if you want.
       #Post#: 12685--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 12, 2020, 1:09 pm
       ---------------------------------------------------------
       I'll try to explan as best I can...
       H/V Trigger: Event 91
       Flag ID should be 0 if you don't want the H/V Trigger to set
       flag 112 when it's deleted; also, it shouldn't disappear when a
       flag is set.
       (You DO keep track of the used flags in a text file or
       something, right?)
       Colon: Unused event ID
       This event ID is used for the ANP stuff; for example, event ID
       200.
       You just do something like:
       #0091
       <ANP0200:0010:0002<DNP0091<END
       / example
       #Post#: 12687--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 13, 2020, 3:52 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12685#msg12685
       date=1605208196]
       I'll try to explan as best I can...
       H/V Trigger: Event 91
       Flag ID should be 0 if you don't want the H/V Trigger to set
       flag 112 when it's deleted; also, it shouldn't disappear when a
       flag is set.
       (You DO keep track of the used flags in a text file or
       something, right?)
       Colon: Unused event ID
       This event ID is used for the ANP stuff; for example, event ID
       200.
       You just do something like:
       #0091
       <ANP0200:0010:0002<DNP0091<END
       / example
       [/quote]
       So I've now changed it so that the H/V Trigger has an Event I.D
       of 0 and a event of #0091. The Colon_Attack itself has an Event
       I.D of #0200 and an event of #0091. Annoyingly enough, as soon
       as the event triggers, the Colon_Attack simply disappears.
       Here's my script:
       #0090
       <CMU0035<FAI0000<EVE0091
       #0091
       <ANP0200:0010:0001<DNP0091<END
       #0092
       <TRA0012:0300:0003:0003<END
       #0093
       <TRA0021:0300:0002:0006<END
       #0112
       And here's the one used to trigger the Curly Brace boss fight in
       Cave Story:
       #0300
       <KEY<DNP0300<MM0<MYD0000<CMU0000
       <FL+0561<MSGAaaaahhhh!<NOD<CLO<KEY
       <ANP0500:0003:0002<WAI0079<ANP0500:0000:0002
       <MSG<FAC0019Ooohhhh!<NOD<CLO
       <CNP0310:0122:0002<DNP0200<WAI0010
       <CNP0311:0122:0002<DNP0201<WAI0010
       <CNP0312:0122:0002<DNP0202<WAI0010
       <CNP0313:0122:0002<DNP0203<MSGWe have a VISITOR!<NOD<CLRI know
       what it is
       you're looking for!<NOD
       But wake up!<NOD
       Mimigas aren't your
       enemies!<NOD
       Mimigas are harmless!!<NOD<CLRToo bad for you, but...<NOD<CLO
       <WAI0020<SOU0004<CNP0400:0118:0002<DNP0500
       <WAI0010
       <MSGI'm on their side!<NOD<CLRYou're going down!!<NOD<CLO
       <BSL0400
       <CMU0004
       <ANP0400:0010:0002
       <ANP0310:0010:0002
       <ANP0311:0010:0002
       <ANP0312:0010:0002
       <ANP0313:0010:0002
       <END
       #0310
       #0311
       #0312
       #0313
       #0400
       <KEY<MYD0400
       <FL-0561<FL-0565
       <ANP0310:0020:0005
       <ANP0311:0020:0005
       <ANP0312:0020:0005
       <ANP0313:0020:0005
       <CNP0400:0117:0005
       <ANP0400:0005:0005<WAI0002
       <ANP0400:0030:0004<SOU0070
       <WAI0100<PRI<CMU0015<MSG
       Victory!<WAI0140<CMU0000<NOD<CLO
       <KEY<ANP0400:0006:0005<WAI0002<PRI
       <WAI0050<CMU0002
       <MSG<FAC0020You win...<NOD
       I can't fight anymore...<NOD<CLRI suppose you're going
       to kill all the Mimigas,<NOD
       just like the other
       robots?<YNJ0410<CLRI see...<NOD<CLRWhat a pity...<NOD<PRI<CLO
       <FAO0004<TRA0029:0090:0012:0009
       #Post#: 12689--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 13, 2020, 5:25 am
       ---------------------------------------------------------
       Of course it's going to be deleted; you said the Colon event is
       91 (hence the deletion by DNP0091).
       Try setting the Colon event to 200 and the event ID to 0 too.
       And leaving the H/V Trigger as is.
       Sorry if I come across as grumpy; it's just one of those days
       again.
       #Post#: 12691--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 13, 2020, 5:31 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12689#msg12689
       date=1605266746]
       Of course it's going to be deleted; you said the Colon event is
       91 (hence the deletion by DNP0091).
       Try setting the Colon event to 200 and the event ID to 0 too.
       And leaving the H/V Trigger as is.
       Sorry if I come across as grumpy; it's just one of those days
       again.
       [/quote]
       It's alright, I can just imagine frustrating it's been for you
       but here's the good news, your suggestion for setting the Colon
       Event to #0200 has worked. The entity moves and works as
       intended. Thank you so much for your help Charlie.
       #Post#: 12693--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 13, 2020, 8:23 am
       ---------------------------------------------------------
       Thank goodness...
       It's frustrating being stuck with a near-useless phone that
       makes life harder... research's difficult, I can't be a good
       admin (here or the two CS wikis), and. Oh yes. I can't update
       stuff or get stuff to work. Plus this heat here is making me
       grumpier than a Gigantamaxed Mega Grumpig!
       I can't make orange juice with lemons no matter how hard I try.
       (Lemonade's kinda boring.)
       #Post#: 12694--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 13, 2020, 8:25 am
       ---------------------------------------------------------
       * two LS wikis
       When I'm hasty I mistype as well, it seems. :-/
       *****************************************************
   DIR Previous Page
   DIR Next Page