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#Post#: 12678--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
DIR By: IlinaFan01
Date: November 12, 2020, 10:36 am
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... Yep, PC Internet access would help a lot here. So I'm gonna
have to do it this way.
What is the event ID of: (a) The Colon, and (b) The H/V Trigger?
#Post#: 12679--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
DIR By: King (2.0)
Date: November 12, 2020, 10:40 am
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--- Quote from: Charlie link ---
>
> ... Yep, PC Internet access would help a lot here. So I'm
gonna have to do it this way.
>
> What is the event ID of: (a) The Colon, and (b) The H/V
Trigger?
>
--- End Quote ---
Both the Colon_Attack and the H/V Trigger have Event 91 and Flag
I.D #112.
#Post#: 12682--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
DIR By: IlinaFan01
Date: November 12, 2020, 10:46 am
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There's your problem.
Change the Colon's Event Number to, say, 200 (and change the ANP
to 0200:0010:0000 or 0200:0010:0002) and try again.
#Post#: 12683--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
DIR By: King (2.0)
Date: November 12, 2020, 11:13 am
---------------------------------------------------------
--- Quote from: Charlie link ---
>
> There's your problem.
>
> Change the Colon's Event Number to, say, 200 (and change the
ANP to 0200:0010:0000 or 0200:0010:0002) and try again.
>
--- End Quote ---
So the H/V Trigger is supposed to be Event #0091 and have an I.D
of #112 wheras the Colon's Event is supposed to be different,
right?
I'm also considering looking into the original CS Script (i.e
Map 29: Sand Zone Residence, so I'll post it if you want.
#Post#: 12685--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
DIR By: IlinaFan01
Date: November 12, 2020, 1:09 pm
---------------------------------------------------------
I'll try to explan as best I can...
H/V Trigger: Event 91
Flag ID should be 0 if you don't want the H/V Trigger to set
flag 112 when it's deleted; also, it shouldn't disappear when a
flag is set.
(You DO keep track of the used flags in a text file or
something, right?)
Colon: Unused event ID
This event ID is used for the ANP stuff; for example, event ID
200.
You just do something like:
#0091
<ANP0200:0010:0002<DNP0091<END
/ example
#Post#: 12687--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
DIR By: King (2.0)
Date: November 13, 2020, 3:52 am
---------------------------------------------------------
--- Quote from: Charlie link ---
>
> I'll try to explan as best I can...
>
> H/V Trigger: Event 91
> Flag ID should be 0 if you don't want the H/V Trigger to set
flag 112 when it's deleted; also, it shouldn't disappear when a
flag is set.
> (You DO keep track of the used flags in a text file or
something, right?)
>
> Colon: Unused event ID
> This event ID is used for the ANP stuff; for example, event ID
200.
>
> You just do something like:
>
> #0091
> <ANP0200:0010:0002<DNP0091<END
> / example
>
--- End Quote ---
So I've now changed it so that the H/V Trigger has an Event I.D
of 0 and a event of #0091. The Colon_Attack itself has an Event
I.D of #0200 and an event of #0091. Annoyingly enough, as soon
as the event triggers, the Colon_Attack simply disappears.
Here's my script:
#0090
<CMU0035<FAI0000<EVE0091
#0091
<ANP0200:0010:0001<DNP0091<END
#0092
<TRA0012:0300:0003:0003<END
#0093
<TRA0021:0300:0002:0006<END
#0112
And here's the one used to trigger the Curly Brace boss fight in
Cave Story:
#0300
<KEY<DNP0300<MM0<MYD0000<CMU0000
<FL+0561<MSGAaaaahhhh!<NOD<CLO<KEY
<ANP0500:0003:0002<WAI0079<ANP0500:0000:0002
<MSG<FAC0019Ooohhhh!<NOD<CLO
<CNP0310:0122:0002<DNP0200<WAI0010
<CNP0311:0122:0002<DNP0201<WAI0010
<CNP0312:0122:0002<DNP0202<WAI0010
<CNP0313:0122:0002<DNP0203<MSGWe have a VISITOR!<NOD<CLRI know
what it is
you're looking for!<NOD
But wake up!<NOD
Mimigas aren't your
enemies!<NOD
Mimigas are harmless!!<NOD<CLRToo bad for you, but...<NOD<CLO
<WAI0020<SOU0004<CNP0400:0118:0002<DNP0500
<WAI0010
<MSGI'm on their side!<NOD<CLRYou're going down!!<NOD<CLO
<BSL0400
<CMU0004
<ANP0400:0010:0002
<ANP0310:0010:0002
<ANP0311:0010:0002
<ANP0312:0010:0002
<ANP0313:0010:0002
<END
#0310
#0311
#0312
#0313
#0400
<KEY<MYD0400
<FL-0561<FL-0565
<ANP0310:0020:0005
<ANP0311:0020:0005
<ANP0312:0020:0005
<ANP0313:0020:0005
<CNP0400:0117:0005
<ANP0400:0005:0005<WAI0002
<ANP0400:0030:0004<SOU0070
<WAI0100<PRI<CMU0015<MSG
Victory!<WAI0140<CMU0000<NOD<CLO
<KEY<ANP0400:0006:0005<WAI0002<PRI
<WAI0050<CMU0002
<MSG<FAC0020You win...<NOD
I can't fight anymore...<NOD<CLRI suppose you're going
to kill all the Mimigas,<NOD
just like the other
robots?<YNJ0410<CLRI see...<NOD<CLRWhat a pity...<NOD<PRI<CLO
<FAO0004<TRA0029:0090:0012:0009
#Post#: 12689--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
DIR By: IlinaFan01
Date: November 13, 2020, 5:25 am
---------------------------------------------------------
Of course it's going to be deleted; you said the Colon event is
91 (hence the deletion by DNP0091).
Try setting the Colon event to 200 and the event ID to 0 too.
And leaving the H/V Trigger as is.
Sorry if I come across as grumpy; it's just one of those days
again.
#Post#: 12691--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
DIR By: King (2.0)
Date: November 13, 2020, 5:31 am
---------------------------------------------------------
--- Quote from: Charlie link ---
>
> Of course it's going to be deleted; you said the Colon event
is 91 (hence the deletion by DNP0091).
>
> Try setting the Colon event to 200 and the event ID to 0 too.
And leaving the H/V Trigger as is.
>
> Sorry if I come across as grumpy; it's just one of those days
again.
>
--- End Quote ---
It's alright, I can just imagine frustrating it's been for you
but here's the good news, your suggestion for setting the Colon
Event to #0200 has worked. The entity moves and works as
intended. Thank you so much for your help Charlie.
#Post#: 12693--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
DIR By: IlinaFan01
Date: November 13, 2020, 8:23 am
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Thank goodness...
It's frustrating being stuck with a near-useless phone that
makes life harder... research's difficult, I can't be a good
admin (here or the two CS wikis), and. Oh yes. I can't update
stuff or get stuff to work. Plus this heat here is making me
grumpier than a Gigantamaxed Mega Grumpig!
I can't make orange juice with lemons no matter how hard I try.
(Lemonade's kinda boring.)
#Post#: 12694--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
DIR By: IlinaFan01
Date: November 13, 2020, 8:25 am
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* two LS wikis
When I'm hasty I mistype as well, it seems. :-/
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