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#Post#: 12657--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 10, 2020, 1:32 pm
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Is the event ID of the entity #0112?
Also, just in case this helps, is there a blank #0112 event that
does nothing?
#Post#: 12660--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 11, 2020, 3:30 am
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[quote author=Charlie link=topic=417.msg12657#msg12657
date=1605036723]
Is the event ID of the entity #0112?
Also, just in case this helps, is there a blank #0112 event that
does nothing?
[/quote]
The Event I.D is 122 and there's no blank #0112 entity. I'll go
and correct this now.
#Post#: 12661--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 11, 2020, 3:56 am
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...
No blank #0112 script event, and the entity 122 you want to go
on the offensive should be event ID 112, going by that script...
Y'know what, I'm gonna tinker around a bit and see what I can
turn up. Gives my phone some time to recharge its batteries
after strenuous Yu-Gi-Oh! research, haha...
#Post#: 12662--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 11, 2020, 4:34 am
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[quote author=Charlie link=topic=417.msg12661#msg12661
date=1605088611]
...
No blank #0112 script event, and the entity 122 you want to go
on the offensive should be event ID 112, going by that script...
Y'know what, I'm gonna tinker around a bit and see what I can
turn up. Gives my phone some time to recharge its batteries
after strenuous Yu-Gi-Oh! research, haha...
[/quote]
In that case, I'll wait for your results while I go and work on
reworking the other Deep Sector Levels (and other things).
#Post#: 12664--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 11, 2020, 6:03 am
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Entity 122 with event ID 200, set.
Entity 122 with event ID 201, set (in mid-air).
The last one fell. Both with ANP animation 10 moved around, but
it seems they only deal damage when jumping.
They don't even jump a full tile's height...
That's it for now.
#Post#: 12667--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 11, 2020, 11:58 am
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[quote author=Charlie link=topic=417.msg12664#msg12664
date=1605096200]
Entity 122 with event ID 200, set.
Entity 122 with event ID 201, set (in mid-air).
The last one fell. Both with ANP animation 10 moved around, but
it seems they only deal damage when jumping.
They don't even jump a full tile's height...
That's it for now.
[/quote]
Hmm, this is quite interesting. I've added in the blank event,
though perhaps I could try adding in a H/V Trigger to activate
their event (similar to the Curly Brace boss A.I)?
#Post#: 12668--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 11, 2020, 1:25 pm
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Could work~. :)
#Post#: 12672--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 12, 2020, 4:38 am
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[quote author=Charlie link=topic=417.msg12668#msg12668
date=1605122744]
Could work~. :)
[/quote]
So I've added an H/V Trigger and FL+0112 but nothing seems to
have happened. Here's the script so far:
#0090
<CMU0035<FAI0000<FL+0112<END
#0091
<ANP0112:0010:0001<END
#0092
<TRA0012:0300:0003:0003<END
#0112
#Post#: 12674--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 12, 2020, 6:06 am
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Er... that FL isn't necessary, unless you plan on the enemy
appearing the second time a player enters the map?
Setting the H/V Trigger to run event 91 (and adding DNP0091
between ANP and END) could help, I think.
If I could post from a PC, this whole thing'd be a cinch,
haha...
#Post#: 12676--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 12, 2020, 9:38 am
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[quote author=Charlie link=topic=417.msg12674#msg12674
date=1605182807]
Er... that FL isn't necessary, unless you plan on the enemy
appearing the second time a player enters the map?
Setting the H/V Trigger to run event 91 (and adding DNP0091
between ANP and END) could help, I think.
If I could post from a PC, this whole thing'd be a cinch,
haha...
[/quote]
From what I could tell, adding the DNP caused it to disappear
when the event triggered. I've also tried changing it so that it
was shootable and had 100HP. When shot at, it disappeared but it
still didn't move. Perhaps I need to try changing the entity?
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