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#Post#: 12572--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 2, 2020, 7:51 am
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[quote author=Charlie link=topic=417.msg12571#msg12571
date=1604316154]
Lemme get this straight.
The player always gets the Taboo Pin.
The player should get the Monochrome Costume IF they take zero
damage.
Also: is there an <NCJ0336:yyyy (yyyy being the event to jump to
for getting the costume) and the matching entity (as in
Ironhead's map)?
[/quote]
Actually, the player always gets the Taboo Pin the first time.
Every time after that simply transports them out of the Boss
Room. If they take no damage, they get the costume. Every match
after, they'll be transported out.
Here's the script. <NCJ0336:YYYY is in #1001:
#0090
<FON0400:0001<FAI0000<MYD0002<BOA0001<EVE0091<END
#0091
<PRI<MSG<SAT<CMU0017<FAC0005
Well, well, well.
What do we have here?
A fool who dares to defy
our malevolence.<NOD<CLR
I am Taboo-Oh. You stand no
chance against me.<NOD<CLO<CMU0004<EVE0093
#0093
<BSL0000<BOA0000<CNP0302:0191:0000<CNP0300:0000:0000<MNA<WAI0075
<END
#0300
#0301
#0302
#1000
<BOA1000<KEY<MSG<FAC0005I-I stand corrected.
Could it be...the one...
Never mind.<NOD<CLRThis form is no longer
needed. Venture deep into
the Taboo Zone,if you dare...<NOD<CLR<CLO<SK+5000<EVE1001
#1001
<ITJ0036:1003<GIT1036<IT+0036<KEY<MSG<FAC0000Taboo Pin
Obtained!<NOD<CLR<CLO<NCJ0336:1002<TRA0023:0105:0002:0044<END
#1002
<FLJ1000:1003<KEY<MSG<FAC0000Alt Costume #01
(Monochrome)
obtained!<NOD<CLO<CLR<FL+1000<TRA0023:0105:0002:0044<END
#1003
<TRA0023:0105:0002:0044
EDIT 1: Hmm, this is most strange. All I did was add GIT+1036 (I
decided that the Alternate costumes all get a logo now) and the
problem seems to have resolved itself. I tested the fight taking
damage, got the pin and no costume so the script worked as
intended. Did the fight with no damage, the script gave me the
costume so it worked as intended. Then did the fight again and
took damage, the script warped me out as intended. Then did the
fight with no damage and the script warped me out as intended.
I've even been testing it again just to make sure scripts #1001
and #1002 don't pop up after getting the items associated with
them for the first time.
#Post#: 12573--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 2, 2020, 1:29 pm
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... Okay. That was... unexpected.
#Post#: 12576--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 3, 2020, 3:31 am
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[quote author=Charlie link=topic=417.msg12573#msg12573
date=1604345386]
... Okay. That was... unexpected.
[/quote]
I know right? Cave Story Modding can be pretty strange
sometimes.
#Post#: 12639--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 9, 2020, 3:27 pm
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Regarding the Mimigas that appear in the Curly Brace boss fight,
how do get them to work? I ask because I'm considering the idea
of creating an enemy with that uses their A.I.
#Post#: 12640--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 10, 2020, 4:31 am
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<ANPxxxx:0010:yyyy
xxxx being event ID (0310 to 0313 for the Colons, entity 122
during the boss fight)
yyyy being direction (0002 for right)
If they don't appear on-screen, try placing them one tile above
ground, though? I haven't used 'em much, but...
Without ASM hacks, they can't die for good, I think. They'll be
knocked out, but they'll recover again.
I might be Miss Taken, though. :p
#Post#: 12645--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 10, 2020, 5:30 am
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[quote author=Charlie link=topic=417.msg12640#msg12640
date=1605004261]
<ANPxxxx:0010:yyyy
xxxx being event ID (0310 to 0313 for the Colons, entity 122
during the boss fight)
yyyy being direction (0002 for right)
If they don't appear on-screen, try placing them one tile above
ground, though? I haven't used 'em much, but...
Without ASM hacks, they can't die for good, I think. They'll be
knocked out, but they'll recover again.
I might be Miss Taken, though. :p
[/quote]
So the Colons aren't for fighting, but if I want to use them as
enemies, I use Entity 122, right? That all said, thank you for
your help.
#Post#: 12646--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 10, 2020, 5:59 am
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Yes, 122 is the Enemy - Colon.
#Post#: 12648--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 10, 2020, 6:13 am
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[quote author=Charlie link=topic=417.msg12646#msg12646
date=1605009572]
Yes, 122 is the Enemy - Colon.
[/quote]
So here's the event script for the level these enemies will be
appearing in:
#0090
<CMU0035<FAI0000<EVE0091<END
#0091
<ANP0112:0010:0001<END
#0092
<TRA0012:0090:0003:0003<END
#Post#: 12651--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: IlinaFan01 Date: November 10, 2020, 9:30 am
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I see no scripting errors, so far.
#Post#: 12655--------------------------------------------------
Re: LSPF: The CS Modding Question Thread
By: King (2.0) Date: November 10, 2020, 11:08 am
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[quote author=Charlie link=topic=417.msg12651#msg12651
date=1605022203]
I see no scripting errors, so far.
[/quote]
The entity I have is Entity #122 Colon Attack but it doesn't do
anything. It just stands there. So I presume that I've set it
wrong or I'm using the wrong boss Mimiga entity?
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