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       #Post#: 12572--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 2, 2020, 7:51 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12571#msg12571
       date=1604316154]
       Lemme get this straight.
       The player always gets the Taboo Pin.
       The player should get the Monochrome Costume IF they take zero
       damage.
       Also: is there an <NCJ0336:yyyy (yyyy being the event to jump to
       for getting the costume) and the matching entity (as in
       Ironhead's map)?
       [/quote]
       Actually, the player always gets the Taboo Pin the first time.
       Every time after that simply transports them out of the Boss
       Room. If they take no damage, they get the costume. Every match
       after, they'll be transported out.
       Here's the script. <NCJ0336:YYYY is in #1001:
       #0090
       <FON0400:0001<FAI0000<MYD0002<BOA0001<EVE0091<END
       #0091
       <PRI<MSG<SAT<CMU0017<FAC0005
       Well, well, well.
       What do we have here?
       A fool who dares to defy
       our malevolence.<NOD<CLR
       I am Taboo-Oh. You stand no
       chance against me.<NOD<CLO<CMU0004<EVE0093
       #0093
       <BSL0000<BOA0000<CNP0302:0191:0000<CNP0300:0000:0000<MNA<WAI0075
       <END
       #0300
       #0301
       #0302
       #1000
       <BOA1000<KEY<MSG<FAC0005I-I stand corrected.
       Could it be...the one...
       Never mind.<NOD<CLRThis form is no longer
       needed. Venture deep into
       the Taboo Zone,if you dare...<NOD<CLR<CLO<SK+5000<EVE1001
       #1001
       <ITJ0036:1003<GIT1036<IT+0036<KEY<MSG<FAC0000Taboo Pin
       Obtained!<NOD<CLR<CLO<NCJ0336:1002<TRA0023:0105:0002:0044<END
       #1002
       <FLJ1000:1003<KEY<MSG<FAC0000Alt Costume #01
       (Monochrome)
       obtained!<NOD<CLO<CLR<FL+1000<TRA0023:0105:0002:0044<END
       #1003
       <TRA0023:0105:0002:0044
       EDIT 1: Hmm, this is most strange. All I did was add GIT+1036 (I
       decided that the Alternate costumes all get a logo now) and the
       problem seems to have resolved itself. I tested the fight taking
       damage, got the pin and no costume so the script worked as
       intended. Did the fight with no damage, the script gave me the
       costume so it worked as intended. Then did the fight again and
       took damage, the script warped me out as intended. Then did the
       fight with no damage and the script warped me out as intended.
       I've even been testing it again just to make sure scripts #1001
       and #1002 don't pop up after getting the items associated with
       them for the first time.
       #Post#: 12573--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 2, 2020, 1:29 pm
       ---------------------------------------------------------
       ... Okay. That was... unexpected.
       #Post#: 12576--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 3, 2020, 3:31 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12573#msg12573
       date=1604345386]
       ... Okay. That was... unexpected.
       [/quote]
       I know right? Cave Story Modding can be pretty strange
       sometimes.
       #Post#: 12639--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 9, 2020, 3:27 pm
       ---------------------------------------------------------
       Regarding the Mimigas that appear in the Curly Brace boss fight,
       how do get them to work? I ask because I'm considering the idea
       of creating an enemy with that uses their A.I.
       #Post#: 12640--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 10, 2020, 4:31 am
       ---------------------------------------------------------
       <ANPxxxx:0010:yyyy
       xxxx being event ID (0310 to 0313 for the Colons, entity 122
       during the boss fight)
       yyyy being direction (0002 for right)
       If they don't appear on-screen, try placing them one tile above
       ground, though? I haven't used 'em much, but...
       Without ASM hacks, they can't die for good, I think. They'll be
       knocked out, but they'll recover again.
       I might be Miss Taken, though. :p
       #Post#: 12645--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 10, 2020, 5:30 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12640#msg12640
       date=1605004261]
       <ANPxxxx:0010:yyyy
       xxxx being event ID (0310 to 0313 for the Colons, entity 122
       during the boss fight)
       yyyy being direction (0002 for right)
       If they don't appear on-screen, try placing them one tile above
       ground, though? I haven't used 'em much, but...
       Without ASM hacks, they can't die for good, I think. They'll be
       knocked out, but they'll recover again.
       I might be Miss Taken, though. :p
       [/quote]
       So the Colons aren't for fighting, but if I want to use them as
       enemies, I use Entity 122, right? That all said, thank you for
       your help.
       #Post#: 12646--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 10, 2020, 5:59 am
       ---------------------------------------------------------
       Yes, 122 is the Enemy - Colon.
       #Post#: 12648--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 10, 2020, 6:13 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12646#msg12646
       date=1605009572]
       Yes, 122 is the Enemy - Colon.
       [/quote]
       So here's the event script for the level these enemies will be
       appearing in:
       #0090
       <CMU0035<FAI0000<EVE0091<END
       #0091
       <ANP0112:0010:0001<END
       #0092
       <TRA0012:0090:0003:0003<END
       #Post#: 12651--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 10, 2020, 9:30 am
       ---------------------------------------------------------
       I see no scripting errors, so far.
       #Post#: 12655--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 10, 2020, 11:08 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12651#msg12651
       date=1605022203]
       I see no scripting errors, so far.
       [/quote]
       The entity I have is Entity #122 Colon Attack but it doesn't do
       anything. It just stands there. So I presume that I've set it
       wrong or I'm using the wrong boss Mimiga entity?
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