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       #Post#: 12549--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: October 31, 2020, 1:35 pm
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12544#msg12544
       date=1604155022]
       ... My memory got stuck elsewhere, haha. Probably San or
       something?
       Remove the <UNI then. :3
       [/quote]
       I'll try removing the <UNI in the Ironhead fight just to see
       what happens. That aside, San's script doesn't have <FOM or <FOB
       either:
       #0090
       <MNA<CMU0002<MYD0000<FAI0000<END
       #0091
       <MNA<CMU0002<MYD0000<FAI0001<END
       #0092
       <MNA<CMU0002<MYD0002<FAI0002<END
       #0093
       <MNA<CMU0002<MYD0000<FAI0003<END
       #0094
       <MNA<CMU0002<MYD0000<FAI0004<EVE0300<END
       #0095
       <CMU0023<FAI0000<END
       #0100
       <KEY<FAO0004<TRA0100:0400:0005:0002
       #0200
       #0210
       #0300
       <PRI<MSGI've had enough of you
       following me non-stop.<NOD<CLR
       San. Strike her down.<NOD<CLO<CMU0007<FL+0122<FLJ0121:0301<END
       #0301
       <BSL0000<END
       |   |         |
       #1000
       <KEY<BOA1000<FL-0122<FL+0128
       <ANP0200:0010:0000
       <ANP0210:0010:0000
       <WAI0300<CMU0015<MS3
       Defeated San!<WAI0150<NOD<CLO<SOU0012
       <CMP0041:0012:0000<CMP0041:0013:0000<CMP0041:0014:0000<CMU0002<E
       ND
       |   |         |
       #Post#: 12552--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: October 31, 2020, 3:17 pm
       ---------------------------------------------------------
       Ichi, Ni, San, Shi...
       I think it'd be Go, Roku, Nana, Hachi, Kyu, and Ju afterwards,
       but I'm probably Miss Taken (mistaken) here, haha.
       Be sure to look intently at Ironhead. :p
       #Post#: 12558--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 1, 2020, 4:06 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12552#msg12552
       date=1604175461]
       Ichi, Ni, San, Shi...
       I think it'd be Go, Roku, Nana, Hachi, Kyu, and Ju afterwards,
       but I'm probably Miss Taken (mistaken) here, haha.
       Be sure to look intently at Ironhead. :p
       [/quote]
       I'll be sure to do that.
       EDIT: I tried removing all the <UNI and it turns out that solid
       ground exists for the player to walk on. As it turns out, the ME
       tiles are visible and the camera changes allowing you to see the
       giant Ikachan. Additionally, the pufferish start bouncing off
       the walls and Ironhead stops momentarily before moving backwards
       or just teleports at random.
       When means that when the proper <UNI effects are applied,
       Ironhead's movements transition smoothly whereas if you fight
       Ironhead on land, it's movements seem randomized. Hmm, I'll
       consider checking out Selenic Shadow's San fight and compare it.
       #Post#: 12561--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 1, 2020, 8:09 am
       ---------------------------------------------------------
       IIRC the ground in San's Arena is set to tile type "NO PC"?
       #Post#: 12562--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 1, 2020, 9:50 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12561#msg12561
       date=1604239764]
       IIRC the ground in San's Arena is set to tile type "NO PC"?
       [/quote]
       I've checked it myself and yes, the ground in Grieldyr Space
       (San's battle arena) is Tile 46 (No PC). I could try and change
       all the platform tiles in the Taboo-Oh fight and see that
       changes anything.
       EDIT: Okay, so Taboo-Oh no longer does the teleportation when it
       moves to the right side of the screen but only does so when
       moving back to the left. Perhaps I could alter the arena
       slightly so the player can't see it teleporting. After that,
       it's simply a matter of rewriting the script so the player
       obtains the Taboo Pin by default.
       EDIT: As it turns out, creating two walls with spikes on the end
       covers up the teleportation just fine. Ironhead isn't blocked
       off by the walls meaning the fight functions normally. Now to
       work on the script and any visuals that are part of the battle.
       #Post#: 12564--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 1, 2020, 11:35 am
       ---------------------------------------------------------
       * cue Dragon Quest level up fanfare *
       So with that dealt with, I'm gonna say: being any X-level under
       Ballos' head when it lands is damaging, it seems. :(
       #Post#: 12566--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 1, 2020, 12:27 pm
       ---------------------------------------------------------
       [quote author=Charlie link=topic=417.msg12564#msg12564
       date=1604252151]
       * cue Dragon Quest level up fanfare *
       So with that dealt with, I'm gonna say: being any X-level under
       Ballos' head when it lands is damaging, it seems. :(
       [/quote]
       Thank you Charlie, you've been a major help to me. (*hugs
       Charlie*)
       And yes, Ballos does do damage if he falls on you in his ball
       form. I've had that happen to me at least once during the Death
       Orb MK:II fight.
       #Post#: 12568--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 1, 2020, 1:24 pm
       ---------------------------------------------------------
       Lower.
       Try the Ballos head fight, but with a small area open under the
       arena, maybe sped up with entity 370.
       My testing the major entities led to that discovery :o
       #Post#: 12570--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: King (2.0) Date: November 2, 2020, 4:06 am
       ---------------------------------------------------------
       So one last thing to deal with, regarding Taboo-Oh: When the
       player does beat him, they obtain the Monochrome Costume
       regardless if they took damage or not. All the Taboo battles use
       the Ironhead system where beating the boss with no damage
       unlocks an item, though for some reason the Taboo-Oh fight's
       unlock doesn't seem to work properly
       If you want, I'll send you the Taboo-Oh script.
       #Post#: 12571--------------------------------------------------
       Re: LSPF: The CS Modding Question Thread
       By: IlinaFan01 Date: November 2, 2020, 5:22 am
       ---------------------------------------------------------
       Lemme get this straight.
       The player always gets the Taboo Pin.
       The player should get the Monochrome Costume IF they take zero
       damage.
       Also: is there an <NCJ0336:yyyy (yyyy being the event to jump to
       for getting the costume) and the matching entity (as in
       Ironhead's map)?
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