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       #Post#: 206--------------------------------------------------
       Dia's <ANP guide [version 0.00]
       By: Dianke Date: February 9, 2015, 3:39 am
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       [font=courier]☢ CAUTION [/font][font=courier]☢
       CAUTION [/font][font=courier]☢ CAUTION
       [/font][font=courier]☢ CAUTION
       [/font][font=courier]☢[/font]
       [font=courier]
       This is an attempt at documenting the possible animations that
       can be used in the mod. Posts will be split into 10 entities per
       post, and this thread is locked, as a result. If you have any
       questions, requests, etc. then feel free to notify me in this
       thread
  HTML http://lunarshadowcs.createaforum.com/modding-notes/dia%27s-ltanp-guide-comment-thread/.<br
       />Rather than using the known <ANP information, I will just be
       brute-forcing everything in a room with an entity in numerical
       order and such. I will only test the first 50 values for each
       entity, and, for now, test only one entity at a time.
       If anyone wants to help me out, ask me in the previously-linked
       thread.
       The testing room will be 21×16 tiles, and the player will be in
       a locked-off area of that map. There will be 10 entities to
       interact with, each one using <ANP:0X00:00YY:0000 (0X00 is the
       event, 00YY is the animation, and the last 0000 is the
       direction) and an eleventh entity in the part of the area where
       the player cannot reach. There will be solid walls at the places
       where the entity (and the player) can go off-screen.
       X0 and X1, along with X5 and X6, will be most likely to have
       animations, but there are exceptions at times. Some animations
       are also weird and some have duplicates.
       This thread will, needless to say, contain a wall of text in
       addition to taking a long time. You have been warned, if the
       Cautions above were not enough.
       LIST:
       0000 - 0009
       0010 - 0019
       [/font][font=courier]0020 - 0029
       [/font][font=courier]0030 - 0039
       [/font][font=courier]0040 - 0049[/font][font=courier]
       0050 - 0059
       0060 - 0069
       [/font][font=courier]0070 - 0079
       [/font][font=courier]0080 - 0089
       [/font][font=courier]0090 - 0099
       [/font][font=courier]0100 - 0109
       0110 - 0119
       [/font][font=courier]0120 - 0129
       [/font][font=courier]0130 - 0139
       [/font][font=courier]0140 - 0149[/font][font=courier]
       0150 - 0159
       0160 - 0169
       [/font][font=courier]0170 - 0179
       [/font][font=courier]0180 - 0189
       [/font][font=courier]0190 - 0199
       [/font][font=courier]0200 - 0209
       0210 - 0219
       [/font][font=courier]0220 - 0229
       [/font][font=courier]0230 - 0239
       [/font][font=courier]0240 - 0249[/font][font=courier]
       0250 - 0259
       0260 - 0269
       [/font][font=courier]0270 - 0279
       [/font][font=courier]0280 - 0289
       [/font][font=courier]0290 - 0299
       [/font]
       #Post#: 207--------------------------------------------------
       Re: Dia's &lt;ANP guide [version 0.00]
       By: Dianke Date: February 9, 2015, 3:44 am
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       [font=courier]0000: nothing
       Weapon energy [0001] ~ Dianke
       0000: makes it bounce in some or other direction? Seems to be
       the only animation
       0002: Behemoth
       0003: nothing?
       0004: Smoke
       0005: Critter (hopping, green)
       0006: Beetle (horizontal, green)
       0007: Basil
       0008: Beetle (follow, version #1)
       0009: Balrog (drops in)
       [/font]
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