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#Post#: 206--------------------------------------------------
Dia's <ANP guide [version 0.00]
DIR By: Dianke
Date: February 9, 2015, 3:39 am
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☢ CAUTION ☢ CAUTION ☢ CAUTION ☢ CAUTION
☢
This is an attempt at documenting the possible animations that
can be used in the mod. Posts will be split into 10 entities per
post, and this thread is locked, as a result. If you have any
questions, requests, etc. then feel free to notify me in this
thread
HTML http://lunarshadowcs.createaforum.com/modding-notes/dia%27s-ltanp-guide-comment-thread/.<br
/>Rather than using the known <ANP information, I will just be
brute-forcing everything in a room with an entity in numerical
order and such. I will only test the first 50 values for each
entity, and, for now, test only one entity at a time.
If anyone wants to help me out, ask me in the previously-linked
thread.
The testing room will be 21×16 tiles, and the player will be in
a locked-off area of that map. There will be 10 entities to
interact with, each one using <ANP:0X00:00YY:0000 (0X00 is the
event, 00YY is the animation, and the last 0000 is the
direction) and an eleventh entity in the part of the area where
the player cannot reach. There will be solid walls at the places
where the entity (and the player) can go off-screen.
X0 and X1, along with X5 and X6, will be most likely to have
animations, but there are exceptions at times. Some animations
are also weird and some have duplicates.
This thread will, needless to say, contain a wall of text in
addition to taking a long time. You have been warned, if the
Cautions above were not enough.
LIST:
0000 - 0009
0010 - 0019
0020 - 0029
0030 - 0039
0040 - 0049
0050 - 0059
0060 - 0069
0070 - 0079
0080 - 0089
0090 - 0099
0100 - 0109
0110 - 0119
0120 - 0129
0130 - 0139
0140 - 0149
0150 - 0159
0160 - 0169
0170 - 0179
0180 - 0189
0190 - 0199
0200 - 0209
0210 - 0219
0220 - 0229
0230 - 0239
0240 - 0249
0250 - 0259
0260 - 0269
0270 - 0279
0280 - 0289
0290 - 0299
#Post#: 207--------------------------------------------------
Re: Dia's <ANP guide [version 0.00]
DIR By: Dianke
Date: February 9, 2015, 3:44 am
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0000: nothing
Weapon energy [0001] ~ Dianke
0000: makes it bounce in some or other direction? Seems to be
the only animation
0002: Behemoth
0003: nothing?
0004: Smoke
0005: Critter (hopping, green)
0006: Beetle (horizontal, green)
0007: Basil
0008: Beetle (follow, version #1)
0009: Balrog (drops in)
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