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#Post#: 8417--------------------------------------------------
Re: Lunar Shadow RPG: Ideas
By: Bloom Date: September 23, 2019, 11:51 am
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I think Ladislaw gets revived before 2016 begins?
#Post#: 8420--------------------------------------------------
Re: Lunar Shadow RPG: Ideas
By: King (2.0) Date: September 23, 2019, 11:55 am
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[quote author=Bloom link=topic=333.msg8417#msg8417
date=1569257460]
I think Ladislaw gets revived before 2016 begins?
[/quote]
So no Sycor? Okay then.
#Post#: 8422--------------------------------------------------
Re: Lunar Shadow RPG: Ideas
By: Bloom Date: September 23, 2019, 4:04 pm
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No Sycor, no Xyz...
Xyz used to be Xydia, sister to Valkyrie and Georgia... the
latter was a doctor?
#Post#: 8427--------------------------------------------------
Re: Lunar Shadow RPG: Ideas
By: King (2.0) Date: September 24, 2019, 3:39 am
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[quote author=Bloom link=topic=333.msg8422#msg8422
date=1569272678]
No Sycor, no Xyz...
Xyz used to be Xydia, sister to Valkyrie and Georgia... the
latter was a doctor?
[/quote]
Oh yeah, we can just the concepts from the Leighlor thread for
the RPG. Can't believe that slipped my mind.
#Post#: 8429--------------------------------------------------
Re: Lunar Shadow RPG: Ideas
By: Bloom Date: September 24, 2019, 4:37 am
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So, I thought about multiple currency units and moneychangers,
but... that sounds a bit of a hassle...
"Sorry, sir, we don't accept this as a currency here. See a
moneychanger first, then you can shop here to your heart's
content."
So, Leighlor has multiple currencies (for economic reasons), but
for the RPG... hm. I'm drawing a blank, here...
#Post#: 8433--------------------------------------------------
Re: Lunar Shadow RPG: Ideas
By: King (2.0) Date: September 24, 2019, 5:50 am
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[quote author=Bloom link=topic=333.msg8429#msg8429
date=1569317834]
So, I thought about multiple currency units and moneychangers,
but... that sounds a bit of a hassle...
"Sorry, sir, we don't accept this as a currency here. See a
moneychanger first, then you can shop here to your heart's
content."
So, Leighlor has multiple currencies (for economic reasons), but
for the RPG... hm. I'm drawing a blank, here...
[/quote]
Couldn't we just bring back Cion? I might consider doing so if
Velkyzr ever gets it's archiving done.
#Post#: 8436--------------------------------------------------
Re: Lunar Shadow RPG: Ideas
By: Bloom Date: September 24, 2019, 6:31 am
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Cion came from beta Cave Story, I think?
#Post#: 8437--------------------------------------------------
Re: Lunar Shadow RPG: Ideas
By: King (2.0) Date: September 24, 2019, 9:09 am
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[quote author=Bloom link=topic=333.msg8436#msg8436
date=1569324686]
Cion came from beta Cave Story, I think?
[/quote]
I don't think so. Shane came up with the currency originally,
though nothing ever really came of it. Who knows? Perhaps
Velkyzr will also have Apocalyptic Wind Tower..?
#Post#: 8441--------------------------------------------------
Re: Lunar Shadow RPG: Ideas
By: Bloom Date: September 24, 2019, 9:53 am
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Well, Cion is just "coin" with the middle letters switched.
Not very creative if you ask me, but enough.
Would a x1.5 multiplier be okay for end-of-battle coin gains?
(If you clear an optional quiz, for instance.)
#Post#: 8444--------------------------------------------------
Re: Lunar Shadow RPG: Ideas
By: King (2.0) Date: September 24, 2019, 10:04 am
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[quote author=Bloom link=topic=333.msg8441#msg8441
date=1569336832]
Well, Cion is just "coin" with the middle letters switched.
Not very creative if you ask me, but enough.
Would a x1.5 multiplier be okay for end-of-battle coin gains?
(If you clear an optional quiz, for instance.)
[/quote]
Well, perhaps you should tell that to Shane's face, Bloom.
Besides, it's not like I'm going to call Velkyzr's new currency
Velkions (or something as uncreative).
I suppose, and the same could apply to EXP provided you kill all
enemies in 1 turn, which then allows you to fight another set of
enemies (like Bravely Second)
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