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       #Post#: 8417--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Bloom Date: September 23, 2019, 11:51 am
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       I think Ladislaw gets revived before 2016 begins?
       #Post#: 8420--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: King (2.0) Date: September 23, 2019, 11:55 am
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       [quote author=Bloom link=topic=333.msg8417#msg8417
       date=1569257460]
       I think Ladislaw gets revived before 2016 begins?
       [/quote]
       So no Sycor? Okay then.
       #Post#: 8422--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Bloom Date: September 23, 2019, 4:04 pm
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       No Sycor, no Xyz...
       Xyz used to be Xydia, sister to Valkyrie and Georgia... the
       latter was a doctor?
       #Post#: 8427--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: King (2.0) Date: September 24, 2019, 3:39 am
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       [quote author=Bloom link=topic=333.msg8422#msg8422
       date=1569272678]
       No Sycor, no Xyz...
       Xyz used to be Xydia, sister to Valkyrie and Georgia... the
       latter was a doctor?
       [/quote]
       Oh yeah, we can just the concepts from the Leighlor thread for
       the RPG. Can't believe that slipped my mind.
       #Post#: 8429--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Bloom Date: September 24, 2019, 4:37 am
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       So, I thought about multiple currency units and moneychangers,
       but... that sounds a bit of a hassle...
       "Sorry, sir, we don't accept this as a currency here. See a
       moneychanger first, then you can shop here to your heart's
       content."
       So, Leighlor has multiple currencies (for economic reasons), but
       for the RPG... hm. I'm drawing a blank, here...
       #Post#: 8433--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: King (2.0) Date: September 24, 2019, 5:50 am
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       [quote author=Bloom link=topic=333.msg8429#msg8429
       date=1569317834]
       So, I thought about multiple currency units and moneychangers,
       but... that sounds a bit of a hassle...
       "Sorry, sir, we don't accept this as a currency here. See a
       moneychanger first, then you can shop here to your heart's
       content."
       So, Leighlor has multiple currencies (for economic reasons), but
       for the RPG... hm. I'm drawing a blank, here...
       [/quote]
       Couldn't we just bring back Cion? I might consider doing so if
       Velkyzr ever gets it's archiving done.
       #Post#: 8436--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Bloom Date: September 24, 2019, 6:31 am
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       Cion came from beta Cave Story, I think?
       #Post#: 8437--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: King (2.0) Date: September 24, 2019, 9:09 am
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       [quote author=Bloom link=topic=333.msg8436#msg8436
       date=1569324686]
       Cion came from beta Cave Story, I think?
       [/quote]
       I don't think so. Shane came up with the currency originally,
       though nothing ever really came of it. Who knows? Perhaps
       Velkyzr will also have Apocalyptic Wind Tower..?
       #Post#: 8441--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Bloom Date: September 24, 2019, 9:53 am
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       Well, Cion is just "coin" with the middle letters switched.
       Not very creative if you ask me, but enough.
       Would a x1.5 multiplier be okay for end-of-battle coin gains?
       (If you clear an optional quiz, for instance.)
       #Post#: 8444--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: King (2.0) Date: September 24, 2019, 10:04 am
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       [quote author=Bloom link=topic=333.msg8441#msg8441
       date=1569336832]
       Well, Cion is just "coin" with the middle letters switched.
       Not very creative if you ask me, but enough.
       Would a x1.5 multiplier be okay for end-of-battle coin gains?
       (If you clear an optional quiz, for instance.)
       [/quote]
       Well, perhaps you should tell that to Shane's face, Bloom.
       Besides, it's not like I'm going to call Velkyzr's new currency
       Velkions (or something as uncreative).
       I suppose, and the same could apply to EXP provided you kill all
       enemies in 1 turn, which then allows you to fight another set of
       enemies (like Bravely Second)
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