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       #Post#: 8278--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: King (2.0) Date: September 20, 2019, 8:00 am
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       [quote author=Bloom link=topic=333.msg8275#msg8275
       date=1568984143]
       Idea: an option between 8-bit sprites/songs/sounds and...
       whatever classifies as "modern".
       Idea: instead of a game over, the player gets kicked to the last
       town they entered. (Except maybe on the hardest difficulty
       setting...?)
       [/quote]
       If you want 8-bit, couldn't you just have all the Sprites in
       Cave Story, just for the sake of referencing Kim's mod?
       Getting kicked to the last town sounds reasonable. If Game Over
       screens do appear, we could make it so that you can choose to
       restart the battle, return to last save point or return to main
       menu.
       #Post#: 8293--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Kushagra Date: September 20, 2019, 10:36 am
       ---------------------------------------------------------
       is this going to be another "pipe dream" (copyright parjamk
       1922-2019) game that stays in permanent dev hell and never goes
       past planning because oh yes it is
       #Post#: 8296--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: King (2.0) Date: September 20, 2019, 11:04 am
       ---------------------------------------------------------
       [quote author=AFTRHR link=topic=333.msg8293#msg8293
       date=1568993778]
       is this going to be another "pipe dream" (copyright parjamk
       1922-2019) game that stays in permanent dev hell and never goes
       past planning because oh yes it is
       [/quote]
       I suppose you're right, AFTRHR. I'm only doing this because
       coming up with concepts is fun. And besides, we wouldn't have
       the resources to make an actual Lunar Shadow RPG even if we
       wanted to.
       #Post#: 8301--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Bloom Date: September 20, 2019, 11:41 am
       ---------------------------------------------------------
       Who knows?
       Maybe one day, something WILL come out of this.
       I'll just be hopeful here~.
       Plus I kinda need an ideas vent of sorts. Too many ideas bottled
       up and my head'll hurt.
       Headaches are awful.
       #Post#: 8305--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: King (2.0) Date: September 20, 2019, 11:58 am
       ---------------------------------------------------------
       [quote author=Bloom link=topic=333.msg8301#msg8301
       date=1568997688]
       Who knows?
       Maybe one day, something WILL come out of this.
       I'll just be hopeful here~.
       Plus I kinda need an ideas vent of sorts. Too many ideas bottled
       up and my head'll hurt.
       Headaches are awful.
       [/quote]
       And if it does, it's because this time we had far more realistic
       expectations (unlike Vresun Ciraian Ruins) of what can actually
       be done. But yeah, if you need to vent ideas, go for it.
       #Post#: 8308--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Bloom Date: September 20, 2019, 2:35 pm
       ---------------------------------------------------------
       Silly idea:
       Something in the first town is revealed, and is easy to
       overlook.
       But if conditions are met, it gets brought up after the final
       boss.
       True final boss gets unlocked.
       Good idea:
       Many sidequests - all with rewards that are WORTH it. Nothing
       lame like 10 coins just for killing 21 common tinfoil slimes or
       whatever.
       (A few sidequests get no rewards like this - their reward? True
       final boss.)
       Plus the option not to take rewards. (Why? Wynaut?)
       #Post#: 8401--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Bloom Date: September 23, 2019, 10:49 am
       ---------------------------------------------------------
       IDEAS:
       Affixes.
       These would add benefits. Like. "Poisoned" would be a prefix
       (may inflict poison). "Of the Badger" would be a suffix (+12 max
       HP). Not sure about infixes, but these can stack (like "Poisoned
       Dagger of the Badger").
       Exclusives appear (Poisoned is exclusive to weapons) as well?
       Ideas, ideas... :))
       #Post#: 8404--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: King (2.0) Date: September 23, 2019, 11:06 am
       ---------------------------------------------------------
       [quote author=Bloom link=topic=333.msg8401#msg8401
       date=1569253767]
       IDEAS:
       Affixes.
       These would add benefits. Like. "Poisoned" would be a prefix
       (may inflict poison). "Of the Badger" would be a suffix (+12 max
       HP). Not sure about infixes, but these can stack (like "Poisoned
       Dagger of the Badger").
       Exclusives appear (Poisoned is exclusive to weapons) as well?
       Ideas, ideas... :))
       [/quote]
       One of the things I have in my projects is that Poison is useful
       against enemies with HP regen or healing magic. The poison, once
       inflicted, causes the enemy's healing magic to damage them or
       their allies instead.
       But yeah, affixes could interesting as a game mechanic.
       Provided, they work with the game's combat system.
       #Post#: 8411--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Bloom Date: September 23, 2019, 11:39 am
       ---------------------------------------------------------
       Manaburn would inflict MP damage.
       Anti-magic would cause that.
       CARBN (Chemical, Anti-Magic, Radioactive, Biological, Nuclear)
       weapons... those are super dangerous things.
       #Post#: 8412--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: King (2.0) Date: September 23, 2019, 11:40 am
       ---------------------------------------------------------
       [quote author=Bloom link=topic=333.msg8411#msg8411
       date=1569256750]
       Manaburn would inflict MP damage.
       Anti-magic would cause that.
       CARBN (Chemical, Anti-Magic, Radioactive, Biological, Nuclear)
       weapons... those are super dangerous things.
       [/quote]
       So maybe Sycor could return as a Nuclear-type boss?
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