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#Post#: 19020--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: June 15, 2022, 7:47 am
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[quote author=King (2.0) link=topic=326.msg19019#msg19019
date=1655294016]
Added in another boss. It's called the Ozymandias Obelisk and it
can be found by destroying a block at the beginning of Mechanto
Isles 1: Rebellion. Defeating it nets you a useful item, though
defeating it will be a challenge.
[/quote]
So I've now updated it. The fight involves dodging fallen debris
while attacking the obelisk itself. I've also copied the map and
that copy is used for the Mechanto Arena X, after the Inverted
Voxellator fight.
#Post#: 19073--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: June 19, 2022, 10:32 am
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Added the maps for Sector Teal, Sector Magenta and Sector Amber
not to mention that I've now figured out who the last EX boss is
going to be.
#Post#: 19092--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: June 21, 2022, 7:27 am
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Decided to go back to Doppelganger Dissimilation. As it turns
out Mother Teresa [Ibara] was the missing piece to all this. So
I decided not to bother sampling Polidori 1 [Lunar Knights] or
Germany Schifter [Cruis'n World] after all because both
Hellhound's Centre Head [Gungrave Overdose] and Mother Teresa
use similar electric guitars. This makes it easier to sample
pieces of both tracks and piece them together.
#Post#: 19099--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: June 22, 2022, 3:34 am
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Despite not being part of my plans, I decided to take Yamato
Perpetual Reactor [Shin Megami Tensei IV], Scare Shadow [Saya no
Uta] and Skin Thieves [Jimmy and the Pulsating Mass] and sample
pieces of each one to create Mechanto Brain's encounter theme. I
think it does a good job of clueing the player in that Mechanto
Brain isn't like the others. (It also plays when Mechanto Brain
tries to convince you not to fight Omega).
#Post#: 19134--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: June 25, 2022, 10:27 am
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So I decided to copy Lunar Shadow's script for Sycor2 because I
really wanted to have a boss fight using the Transformed Sue and
Transformed Misery entities. I've also chosen to pair them up
with Omega, though I'll have to figure out how to make Bicameral
Rose different from Omega in terms of the actual fight.
Also it now means that Voxellator (and it's Inverted
counterpart), Ozymandias Obelisk and Bicameral Rose all share a
battle theme due to them being EX bosses with no plot importance
compared to Taboo-Oh, Taboo-Me, Taboo-Ga and Omega who are plot
important to the post-game due to the true ending's unlock
requirements involving their defeats.
#Post#: 19162--------------------------------------------------
Re: Gun (Cave Story Mod)
By: Kim Tyranto Date: June 26, 2022, 7:47 pm
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[quote author=King (2.0) link=topic=326.msg15516#msg15516
date=1628415620]I'm a chaotic sort when it comes to developing
these things[/quote]Birds of feather...
Cibryll and I, often just as much...
#Post#: 19259--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: July 1, 2022, 2:31 pm
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So the last optional boss I'm adding to Gun is called Bicameral
Rose which in concept is the Omega fight with Possessed Misery
and Possessed Sue. I've decided the "Omega" will be rose-gold
which actually reminds of the Rose Gold
HTML http://lunarshadowcs.createaforum.com/lunar-shadow-universe/lunar-shadow-rpg-ideas/msg9566/#msg9566<br
/>boss idea Bloom and I worked on in the Lunar Shadow RPG thread
.
It's henchmen aren't rose-gold and are phantoms whose forms
alternate between Gunnoid-0, Ghun Mechanto and Anarchi Horton
and have a corrupted glitch aesthetic.
Unlike the Ozymandias Obelisk, it took a bit for this boss to
manifest itself but the idea of the Bicameral Mentality
HTML https://en.wikipedia.org/wiki/Bicameral_mentality
was what
brought it all together.
#Post#: 19363--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: July 11, 2022, 6:02 am
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Back to <CNP manipulation. With the Omega fight, I used
<0000:0362:0000 to speed them up. With Bicameral Rose, I'm
looking for something different and am currently experimenting.
If I can find a number that allows the second phase to activate
earlier, that would be nice.
#Post#: 19530--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: July 23, 2022, 4:38 am
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So I've decided to add spiked pits to the Bicameral Rose fight
to make it more interesting in addition to rising water. The
arena has been reduced in size to make the fight more
challenging. Still trying to figure out which <BOA and <CNP
numbers will allow me to differentiate the fight from Omega's
second phase.
EDIT: On second though, forget the water. It doesn't really do
much to make the fight more interesting. Though I suppose an
underwater Omega fight does sound interesting.
EDIT 2: Got rid of the spikes. Due to all the entities used just
to summon Possessed Misery and Possessed Sue, perhaps adding the
spikes interferes with Omega's A.I.
#Post#: 19655--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: August 4, 2022, 7:30 am
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So I've decided. The fight goes like this. Bicameral Rose is
composed of 3 entities. Omega RG (the main target) and it's
invincible henchmen Ghunnoid RG and Anarchi RG or Bicameral Rose
as they're collectively called. By making the Possessed Misery
and Possessed Sue entities invincible, they're now a constant
threat along with Omega whose projectiles can't be shot down and
go through the platforms. To get at Omega, you must dive into
the water and shoot them while they're open to attack.
The fight is supposed to be easier than the Superweapon Omega
fight in terms of difficulty and is found in Mechanto Isles 5 as
a parallel to the Ozymandias Obelisk being found in Mechanto
Isles 1.
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