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       #Post#: 19020--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: June 15, 2022, 7:47 am
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       [quote author=King (2.0) link=topic=326.msg19019#msg19019
       date=1655294016]
       Added in another boss. It's called the Ozymandias Obelisk and it
       can be found by destroying a block at the beginning of Mechanto
       Isles 1: Rebellion. Defeating it nets you a useful item, though
       defeating it will be a challenge.
       [/quote]
       So I've now updated it. The fight involves dodging fallen debris
       while attacking the obelisk itself. I've also copied the map and
       that copy is used for the Mechanto Arena X, after the Inverted
       Voxellator fight.
       #Post#: 19073--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: June 19, 2022, 10:32 am
       ---------------------------------------------------------
       Added the maps for Sector Teal, Sector Magenta and Sector Amber
       not to mention that I've now figured out who the last EX boss is
       going to be.
       #Post#: 19092--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: June 21, 2022, 7:27 am
       ---------------------------------------------------------
       Decided to go back to Doppelganger Dissimilation. As it turns
       out Mother Teresa [Ibara] was the missing piece to all this. So
       I decided not to bother sampling Polidori 1 [Lunar Knights] or
       Germany Schifter [Cruis'n World] after all because both
       Hellhound's Centre Head [Gungrave Overdose] and Mother Teresa
       use similar electric guitars. This makes it easier to sample
       pieces of both tracks and piece them together.
       #Post#: 19099--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: June 22, 2022, 3:34 am
       ---------------------------------------------------------
       Despite not being part of my plans, I decided to take Yamato
       Perpetual Reactor [Shin Megami Tensei IV], Scare Shadow [Saya no
       Uta] and Skin Thieves [Jimmy and the Pulsating Mass] and sample
       pieces of each one to create Mechanto Brain's encounter theme. I
       think it does a good job of clueing the player in that Mechanto
       Brain isn't like the others. (It also plays when Mechanto Brain
       tries to convince you not to fight Omega).
       #Post#: 19134--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: June 25, 2022, 10:27 am
       ---------------------------------------------------------
       So I decided to copy Lunar Shadow's script for Sycor2 because I
       really wanted to have a boss fight using the Transformed Sue and
       Transformed Misery entities. I've also chosen to pair them up
       with Omega, though I'll have to figure out how to make Bicameral
       Rose different from Omega in terms of the actual fight.
       Also it now means that Voxellator (and it's Inverted
       counterpart), Ozymandias Obelisk and Bicameral Rose all share a
       battle theme due to them being EX bosses with no plot importance
       compared to Taboo-Oh, Taboo-Me, Taboo-Ga and Omega who are plot
       important to the post-game due to the true ending's unlock
       requirements involving their defeats.
       #Post#: 19162--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: Kim Tyranto Date: June 26, 2022, 7:47 pm
       ---------------------------------------------------------
       [quote author=King (2.0) link=topic=326.msg15516#msg15516
       date=1628415620]I'm a chaotic sort when it comes to developing
       these things[/quote]Birds of feather...
       Cibryll and I, often just as much...
       #Post#: 19259--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: July 1, 2022, 2:31 pm
       ---------------------------------------------------------
       So the last optional boss I'm adding to Gun is called Bicameral
       Rose which in concept is the Omega fight with Possessed Misery
       and Possessed Sue. I've decided the "Omega" will be rose-gold
       which actually reminds of the Rose Gold
  HTML http://lunarshadowcs.createaforum.com/lunar-shadow-universe/lunar-shadow-rpg-ideas/msg9566/#msg9566<br
       />boss idea Bloom and I worked on in the Lunar Shadow RPG thread
       .
       It's henchmen aren't rose-gold and are phantoms whose forms
       alternate between Gunnoid-0, Ghun Mechanto and Anarchi Horton
       and have a corrupted glitch aesthetic.
       Unlike the Ozymandias Obelisk, it took a bit for this boss to
       manifest itself but the idea of the Bicameral Mentality
  HTML https://en.wikipedia.org/wiki/Bicameral_mentality
       was what
       brought it all together.
       #Post#: 19363--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: July 11, 2022, 6:02 am
       ---------------------------------------------------------
       Back to <CNP manipulation. With the Omega fight, I used
       <0000:0362:0000 to speed them up. With Bicameral Rose, I'm
       looking for something different and am currently experimenting.
       If I can find a number that allows the second phase to activate
       earlier, that would be nice.
       #Post#: 19530--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: July 23, 2022, 4:38 am
       ---------------------------------------------------------
       So I've decided to add spiked pits to the Bicameral Rose fight
       to make it more interesting in addition to rising water. The
       arena has been reduced in size to make the fight more
       challenging. Still trying to figure out which <BOA and <CNP
       numbers will allow me to differentiate the fight from Omega's
       second phase.
       EDIT: On second though, forget the water. It doesn't really do
       much to make the fight more interesting. Though I suppose an
       underwater Omega fight does sound interesting.
       EDIT 2: Got rid of the spikes. Due to all the entities used just
       to summon Possessed Misery and Possessed Sue, perhaps adding the
       spikes interferes with Omega's A.I.
       #Post#: 19655--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: August 4, 2022, 7:30 am
       ---------------------------------------------------------
       So I've decided. The fight goes like this. Bicameral Rose is
       composed of 3 entities. Omega RG (the main target) and it's
       invincible henchmen Ghunnoid RG and Anarchi RG or Bicameral Rose
       as they're collectively called. By making the Possessed Misery
       and Possessed Sue entities invincible, they're now a constant
       threat along with Omega whose projectiles can't be shot down and
       go through the platforms. To get at Omega, you must dive into
       the water and shoot them while they're open to attack.
       The fight is supposed to be easier than the Superweapon Omega
       fight in terms of difficulty and is found in Mechanto Isles 5 as
       a parallel to the Ozymandias Obelisk being found in Mechanto
       Isles 1.
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