DIR Return Create A Forum - Home
---------------------------------------------------------
Xyrinfe Shadow Project Forums
HTML https://lunarshadowcs.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Cave Story Mods
*****************************************************
#Post#: 18569--------------------------------------------------
Re: Gun (Cave Story Mod)
By: Cibryll Date: May 1, 2022, 3:00 pm
---------------------------------------------------------
So will the final boss not be grinning like an idiot until it
gets obliterated?
#Post#: 18571--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: May 1, 2022, 3:07 pm
---------------------------------------------------------
[quote author=Charlie link=topic=326.msg18569#msg18569
date=1651435247]
So will the final boss not be grinning like an idiot until it
gets obliterated?
[/quote]
Yes.
#Post#: 18594--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: May 3, 2022, 6:00 am
---------------------------------------------------------
Added more maps for the EX Bosses so that I don't have to do a
load of scripting just to reuse the ones I already have. Makes
the whole thing run smoother.
Also worked on the map used for Ending 01, which is a Bad Ending
you can get for defeating the final boss. I also need to work on
the map for Ending 02, the good ending for defeating the final
boss.
#Post#: 18700--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: May 12, 2022, 11:44 am
---------------------------------------------------------
So I got the Superweapon fight done. It's the hardest fight in
the game so far: merciless bullet hell for it's rocket form,
more bullet hell for it's robot form (yes, it turns out that
CS!Omega's bullets can be made invulnerable) and Phase 3 being a
final fight to finish off Omega itself.
Though among the toughest opponents in Gun, you are rewarded
handsomely for this: A Golden HP Upgrade which increases your HP
by 24 (which combined with the 75HP you'll have after getting
all HP upgrades maxes out your HP to 99), the Cyanotype costume
and the Will of Omega. Though just a novelty item for the most
part, if equipped in certain situations, you'll be able to use
the Omega Buster. It's the strongest weapon in the game and
allows you to tear the final boss's HP down easily.
#Post#: 18731--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: May 16, 2022, 5:51 am
---------------------------------------------------------
Finished the spritesheet for playable characters. So that's a
few playable characters and alternate costumes for Gunnoid-0.
#Post#: 18818--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: May 26, 2022, 8:38 am
---------------------------------------------------------
Progress is being made on Mechanto Arena X. Changed some of the
tiles for the Final 4 intermission to make them look more
damaged. I've just got to finish scripting the last 3 bosses and
that should be it for the Mechanto Arena X.
#Post#: 18849--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: May 30, 2022, 5:49 am
---------------------------------------------------------
So I took a little detour and replaced the stage themes for
Mechanto Sanctuary with Jet Ion GP's Night of the Sanctuary and
redesigned Mechanto Isles 1: Rebellion just so the player can
hear the full theme.
#Post#: 18982--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: June 11, 2022, 6:54 am
---------------------------------------------------------
Got rid of two themes I was going to use for the ending (Power
of Darkness and Title Loop 2) so I could add into two themes for
the Inverted Sectors (N163 arrangements of Eschatos's Silver
Lining and No Turning Back). Also more work on the Mechanto
Force 7 fights.
#Post#: 19011--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: June 14, 2022, 10:54 am
---------------------------------------------------------
Back to the Mechanto Arena X, though I ended up deleting a few
maps, copying a bunch and altering scripts for the copies.
Currently need to finish up the True Final Boss.
#Post#: 19019--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: June 15, 2022, 6:53 am
---------------------------------------------------------
Added in another boss. It's called the Ozymandias Obelisk and it
can be found by destroying a block at the beginning of Mechanto
Isles 1: Rebellion. Defeating it nets you a useful item, though
defeating it will be a challenge.
*****************************************************
DIR Previous Page
DIR Next Page