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#Post#: 15764--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: September 23, 2021, 6:03 am
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[quote author=Charlie link=topic=326.msg15755#msg15755
date=1632319956]
Where are the songs from, anyway?
"Calling That Detestable Name"... reminds me of an Etrian
Odyssey song, to be honest. Hence the question. :S
[/quote]
It reminds you of an Etrian Odyssey song because it is an Etrian
Odyssey song. Hyper Zone 1 and Hyper Zone 2 are from Kirby's
Dreamland 3.
The story behind how I got that idea was more interesting than
the actual songs themselves: For some reason, I got the idea to
mashup Calling that Destable Name in RaveDJ with either Hyper
Zone 1 or Hyper Zone 2. Both mashups worked surprisingly well
despite their imperfections. Hence the current choice of songs.
#Post#: 16087--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: November 5, 2021, 6:59 am
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Updated the final boss of Gun. Mechanto Brain's dialogue was
updated and I managed to get all 3 phases of the Doppel Gunnoid
fight working. All that time working on the side project has
helped immensely. I'm also going to update the EXP/HP item
sprites as well.
#Post#: 16605--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: December 6, 2021, 7:06 am
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I'd say that I've been learning a lot from this side project of
mine. I'm confident that when I've finished with it, I can go
back to Gun and make it into a vastly superior mod. I might
consider changing the Sector Black/White/Grey tracks, one of the
ending themes and maybe the Phase 1 theme of the true final
boss.
I might also consider updating the character sprites so they're
taller maybe. But not too much, I don't want to have to redesign
the levels to much to accommodate the new design changes.
#Post#: 17012--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: January 3, 2022, 3:45 am
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For now, it's mostly just me gathering small ideas while I
finish the side project (which won't get it's own thread until
I'm finished with it),
So far we've got:
[list]
[li]I've considered redesigning Mechanto Force's battle forms.
Instead of being faster versions of the first 3 bosses, the boss
has an original design (it's forms have the same colours) and
uses the attacks of the first 3 bosses. (Missiles for War
Machine, fire for Diamond Dogs and the Nega Rainbow Beam/Laser
Planes for Big Boy). And yes, you'll still fight the full 7
forms in Mechanto Mode.[/li]
[li]An item that allows you to peacefully deal with bosses. I
figured if the final boss was going to give the good ending by
you sparing them, then having a concept that enforces this would
make it easier. Dealing with bosses peacefully allows you to
complete the area and access the next sector; you won't obtain
that boss's weapon unless you fight them. It won't work on the
final bosses or the EX bosses.[/li]
[li]I might use the <CRE script to create an extended intro for
the mod.[/li]
[/list]
#Post#: 17854--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: February 24, 2022, 10:32 am
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Made a new song for Mechanto Arena X. It's called Final
Forbodance (though I'll admit that Final Forbearance does sound
better though it lacks the meaning I intended).
For that one I just took the first few seconds of Jet Ion GP's
Night of the SANCTUARY, the vocals from Robot Warlord's Submenu
and Giygas Is Wounded and slowed the latter two down.
I'm definitely considered redoing Last Chance OS because it
sounds terrible and I've gotten better at this. As it turns out,
fun is the key ingredient to all this.
#Post#: 17859--------------------------------------------------
Re: Gun (Cave Story Mod)
By: Cibryll Date: February 24, 2022, 12:04 pm
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Gaining experience really helps in the long run.
* King gains 999 EXP in music *
#Post#: 17867--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: February 25, 2022, 9:54 am
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[quote author=Charlie link=topic=326.msg17859#msg17859
date=1645725850]
Gaining experience really helps in the long run.
* King gains 999 EXP in music *
[/quote]
It really does. Hopefully I can continue to improve, maybe one
day get my hands on an actual music program in the future.
#Post#: 17978--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: March 7, 2022, 8:55 am
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It seems that I've been returning to this one. Mechanto Force is
now getting a unique design, though I'll probably just the
"body" as various tiles and use various entities to give off the
illusion of the boss using attacks along with an entity for the
player to attack.
Also created a new main theme from stitching bits of a few
Kokuga tracks together so I'm thinking about expanding the
game's intro cutscene. I might consider using another version
for the final boss.
#Post#: 18184--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: March 28, 2022, 7:33 am
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I've decided a few changes in music are in order:
Doppel-Gunnoid no longer has two battles and may either get one
unique theme or share a theme with the other bosses. Personally
I'd rather go with the former because it's part of the final
boss. I'm hoping to add two (or one) tracks for the Mechano
Arena boss fights, though the final bosses still keep their
themes.
Mechano Arena X will not be getting unique boss themes because
the bosses already have unique battle themes (aside from The
Taboo who all have one theme and another boss who shares Doppel
Gunnoid's theme (s)).
#Post#: 18264--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: April 3, 2022, 5:12 am
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Finally got attempt 5 of the Taboo boss theme done though I'm
still not happy with it. So I've decided to try again. I also
decided to update Taboo-Oh's sprites so they look far, far
better now.
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