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       #Post#: 15516--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: August 8, 2021, 4:40 am
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       [quote author=AuroraDash link=topic=326.msg15513#msg15513
       date=1628370065]
       Sounds like you have a plan, then!
       Hope it goes well (:
       [/quote]
       I wouldn't call it a plan. I'm a chaotic sort when it comes to
       developing these things so what I end up doing ends up any part
       of the project. I've now gotten Sector Grey done so I just need
       to finish Confrontation. After that, I'll consider either adding
       enemies back to the levels or do the last few bosses (Mechanto
       Force -> Doppel-Gunnoid -> Mechanto Brain).
       However at the end of the day, whatever happens, happens.
       #Post#: 15583--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: August 21, 2021, 6:00 am
       ---------------------------------------------------------
       So I got motivated enough to double the length of Confrontation
       (so the music changes last longer) and altering the tiles and
       backgrounds of the Deepest Sector levels to improve their
       appearances. Good. Also updated the FacePics file as well.
       #Post#: 15657--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: September 9, 2021, 6:35 am
       ---------------------------------------------------------
       Decided to create another sampled track, this time for the true
       final boss's final form. It was far simpler than the others
       considering that all I did for it was use the intro for Soul 0
       System Part 2 [Kirby Planet Robobot] and the rest being Chaos
       Realm [Shantae: Half Genie Hero].
       After, that I changed the pitch to C before converting it to B
       -> A -> G. After converting it to G, I changed the tempo to 112
       to 120 which improved the track majorly.
       In short, that's one sampled track done and two more to go!
       #Post#: 15707--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: September 18, 2021, 6:56 am
       ---------------------------------------------------------
       Currently working on Voxellator's battle theme. Decided to
       reverse Karous's boss theme, cut it down slightly so it sounds
       smoother and am using samples from Drawcia Soul (figuring that
       bit out) and Galactic Nova (the percussion).
       #Post#: 15710--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: Cibryll Date: September 18, 2021, 9:09 am
       ---------------------------------------------------------
       Drawcia has pretty cool boss themes, in my opinion.
       (Just wish there was a third phase.)
       So what's Voxellator (probably not an alligator, but it rhymes,
       I guess) like?
       It's theme, too?
       #Post#: 15712--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: September 19, 2021, 7:34 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=326.msg15710#msg15710
       date=1631974198]
       Drawcia has pretty cool boss themes, in my opinion.
       (Just wish there was a third phase.)
       So what's Voxellator (probably not an alligator, but it rhymes,
       I guess) like?
       It's theme, too?
       [/quote]
       Personally I'm fine with Drawcia being 2 phases (considering
       Phase 2 is basically a mental breakdown in musical form, where
       would you go with Phase 3?)
       Voxellator is a 3 phase fight. The first phase has you fight 2
       Voxellator Sentinels which push around a spiked ball and have an
       eye at the back. The second phase involves you breaking down
       walls and destroying the eyes that make up the Voxellator Trap.
       The final phase has you use crushing platforms to defeat
       Voxellator itself. It resembles the Windows Groove Music logo
       and is surrounded by several projectiles.
       It's battle theme is a techno ambience (considering the main
       part is just Karous's boss theme reversed). However, I'll see
       how this goes so things could change as it goes along.
       #Post#: 15713--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: Cibryll Date: September 19, 2021, 8:40 am
       ---------------------------------------------------------
       Sounds cool!
       Drawcia phase 3... even more of a breakdown, with a
       faster-paced, crazier theme.
       Perhaps start out all relaxed... before all sorts of Niflheim
       breaks loose and Drawcia frantically struggles to survive
       against the heroic Kirby. (Or whoever the player controls.)
       Perhaps requiring every single medal, too?
       ...
       Or perhaps a flower dragon secret boss. :3
       #Post#: 15726--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: September 20, 2021, 8:04 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=326.msg15713#msg15713
       date=1632058803]
       Sounds cool!
       Drawcia phase 3... even more of a breakdown, with a
       faster-paced, crazier theme.
       Perhaps start out all relaxed... before all sorts of Niflheim
       breaks loose and Drawcia frantically struggles to survive
       against the heroic Kirby. (Or whoever the player controls.)
       Perhaps requiring every single medal, too?
       ...
       Or perhaps a flower dragon secret boss. :3
       [/quote]
       A breakcore styled theme doesn't sound bad. Considering the
       landscape during the Drawcia Soul fight, I could imagine that
       Phase 3 takes place in a dark void with strings of code raining
       down. Of course, you'd need to get every medal from the main
       levels (the ones from the other modes don't count).
       Finally did it. Also changed the pitch so it's D (minor I
       presume). I just like the dark tone that it has, which I hope
       fits the Voxellator fight when I get around to doing it. I've
       also finished the sprites for Voxellator (and it's Inverted
       counterpart).
       #Post#: 15750--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: September 22, 2021, 5:46 am
       ---------------------------------------------------------
       So I'm right back to where I started. The Taboo battle theme.
       For this 5th attempt, I might try using Calling That Destestable
       Name as a base with samples from both Hyper Zone 1 and 2.
       #Post#: 15755--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: Cibryll Date: September 22, 2021, 9:12 am
       ---------------------------------------------------------
       Where are the songs from, anyway?
       "Calling That Detestable Name"... reminds me of an Etrian
       Odyssey song, to be honest. Hence the question. :S
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