DIR Return Create A Forum - Home
---------------------------------------------------------
Xyrinfe Shadow Project Forums
HTML https://lunarshadowcs.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Cave Story Mods
*****************************************************
#Post#: 15147--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: June 12, 2021, 3:26 am
---------------------------------------------------------
Need to do the Taboo battle theme and redo the second Taboo
stage theme because that doesn't fit the stage either. Hopefully
I can get my shit together and hopefully get these done at some
point.
#Post#: 15284--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: June 25, 2021, 6:22 am
---------------------------------------------------------
So I got sidetracked with other things such as other creative
projects and reading books such as Faust. I've seriously got to
get my mornings together because I'm just eating cheap
croissants instead of cooking my breakfasts and then not doing
much modding work, wasting time on Youtube for several hours.
Nobody to blame but myself, so I'm hoping that I can get things
together and finally break away from the state of apathy/boredom
that has consumed me for the past while.
#Post#: 15286--------------------------------------------------
Re: Gun (Cave Story Mod)
By: Kim Tyranto Date: June 25, 2021, 7:20 am
---------------------------------------------------------
At times, taking a break is worth it, though...
So being sidetracked can be good, too... for me, it can be
rejuvenating, and thus modding would not be an arduously boring
task for me...
Though I prefer cookies with icing to croissants... :-b
What remains to be done, overall...? (Not just this version, but
future ones too... would v4 gets the final boss...?)
#Post#: 15290--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: June 26, 2021, 7:39 am
---------------------------------------------------------
[quote author=RKS link=topic=326.msg15286#msg15286
date=1624623639]
At times, taking a break is worth it, though...
So being sidetracked can be good, too... for me, it can be
rejuvenating, and thus modding would not be an arduously boring
task for me...
Though I prefer cookies with icing to croissants... :-b
What remains to be done, overall...? (Not just this version, but
future ones too... would v4 gets the final boss...?)
[/quote]
I suppose. Maybe I'm overcompensating because I feel like I do
nothing and I have to feel like I'm doing something with my
life. Sure I've got creative projects but it seems like I want
to move on from them and do something new.
It interests me to know that even modding bores you. It has been
said that you can only do so much with Cave Story, so if you
even find other games to mod, I'll support you all the way.
In regards to Gun:
v3: Two songs, whatever improvements need to made after
playtests.
v4: The last four levels, second to last battle, the final boss,
two EX Bosses, bonus dungeon.
COMPLETE: Mechanto Mode levels, Mechanto Mode final boss,
Mechanto Arena, Mechanto Arena X, more bonus dungeons, one or
two sampled songs.
#Post#: 15338--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: July 7, 2021, 4:25 am
---------------------------------------------------------
Completed the Taboo Zone Stage 2 theme so now I need to create
the Taboo battle theme. So basically I'm back to square one
except not. I might go and nerf Diamond Dog's and Big Boy's HP
and I've been debating with myself whoever I should redesign the
Taboo Zone or not.
#Post#: 15363--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: July 12, 2021, 5:26 am
---------------------------------------------------------
I'm wondering if I should just scrap the whole insert v[insert
number here] thing and just focusing on completing the entire
mod instead. I got sidetracked and created a separate MyChar
which adds in the costumes I would've added in Gun v4 and
updated the sprites to have glowing lights.
#Post#: 15413--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: July 24, 2021, 8:22 am
---------------------------------------------------------
[quote author=King (2.0) link=topic=326.msg15363#msg15363
date=1626085606]
I'm wondering if I should just scrap the whole insert v[insert
number here] thing and just focusing on completing the entire
mod instead. I got sidetracked and created a separate MyChar
which adds in the costumes I would've added in Gun v4 and
updated the sprites to have glowing lights.
[/quote]
To this end, I've altered Gunnoid-0's design so that it's closer
to my own drawings of him. In these drawings, he has long blonde
bangs which cover his right eye so that the left is only
visible. Also in some of his animations, the lines on his body
glow green akin to the Demifiend. I've even gone out of my way
to avert ambidextrous sprites so that the left eye is always
visible and the bangs are always on the right side. This will be
added to Gun v3.
And yes, all the alternate costumes will be updated to reflect
this new change.
I'm still considering creating a second copy of my mod and just
adding all the planned content to it. So that means downloading
music, adding sprites, scripting and all the stuff that would be
in v4. After that, include everything from COMPLETE.
#Post#: 15442--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: July 31, 2021, 6:37 am
---------------------------------------------------------
Decided to work on the "MASTER" copy (which is intended to have
all the Gun v4/Complete content). Added in all the music tracks
I wanted so I have 4 free spaces left. All of these tracks will
be sampled battle themes for The Taboo, Voxellator, the True
Final Boss's final form and a bonus track.
Spent time on it enough yesterday that I had lunch at around
late 3:00pm-4pm. Also decided to do new level concepts for the
Sectors Black/White/Grey and Confrontation as well as minor
visual updates.
#Post#: 15496--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: August 6, 2021, 3:28 am
---------------------------------------------------------
In regards to Gun v3, when I'm done adding things to MASTER,
I'll port all the updates to v3's contents there. The plan is to
add in all the content for Gun MASTER and then break the mod
down so it still follows the v[insert number here] system I was
using previously.
Aside from that, I've finished designing Sector Black and Sector
White. Need to do Sector Grey/Confrontation before adding in the
main game boss fights. After that, the postgame content in v4.
Also updating other things so they're up to MASTER standards in
terms of content.
#Post#: 15513--------------------------------------------------
Re: Gun (Cave Story Mod)
By: AuroraDash Date: August 7, 2021, 4:01 pm
---------------------------------------------------------
Sounds like you have a plan, then!
Hope it goes well (:
*****************************************************
DIR Previous Page
DIR Next Page