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       #Post#: 14687--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: April 14, 2021, 7:44 am
       ---------------------------------------------------------
       [quote author=RKS link=topic=326.msg14677#msg14677
       date=1618324564]
       "As long as you've tried, it's all good!" - Cibryll
       She knows from experience, having made a few ORG songs in the
       past... most being edits of Cave Story (or beta) songs... but
       one or two original compositions... she tried, and that is good
       enough for her...
       (One she made for me, included... not the best of songs, but it
       is the thought that counts, too...)
       [/quote]
       I'm actually using Audacity not ORGViewer (I might try that
       again some time in the future). Creating the songs basically
       involved me taking various music tracks and sampling them to
       create something new. Most of the music in Gun is from various
       games and few of them (e.g the stage themes for Between the
       Levels and Taboo Zone) are created by sampling. The latter won't
       be appearing as often due to how time consuming it can be.
       Aside from that, the only original composition experience is via
       WarioWare DIY though only a few of the tracks aged well and the
       rest of them were pretty bad.
       #Post#: 14691--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: Kim Tyranto Date: April 14, 2021, 8:35 am
       ---------------------------------------------------------
       You have the audacity to use Audacity...? :-b
       Joking aside... now I am quite intrigued...
       OrgMaker has some strict rules regarding the drums, but amazing
       songs can be made with it despite the limitations...
       Cibryll often listened to music using some "OrgPlay" program, I
       believe... that ORG collection she got from the CSTSF before
       2017 helped her find songs she loves... a lot... :-)
       But now, I have a question... or two...
       Does Gun have a music player of sorts...? And, out of the
       current songs... which is your favourite one in Gun, that you
       just cannot get enough of...?
       #Post#: 14701--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: April 14, 2021, 11:59 am
       ---------------------------------------------------------
       [quote author=RKS link=topic=326.msg14691#msg14691
       date=1618407328]
       You have the audacity to use Audacity...? :-b
       Joking aside... now I am quite intrigued...
       OrgMaker has some strict rules regarding the drums, but amazing
       songs can be made with it despite the limitations...
       Cibryll often listened to music using some "OrgPlay" program, I
       believe... that ORG collection she got from the CSTSF before
       2017 helped her find songs she loves... a lot... :-)
       But now, I have a question... or two...
       Does Gun have a music player of sorts...? And, out of the
       current songs... which is your favourite one in Gun, that you
       just cannot get enough of...?
       [/quote]
       Audicity is a sound editing program and isn't made for composing
       music. I'm hoping someday that I can get something like FL
       Studio and actually compose music.
       Gun doesn't have a proper Sound Test; I wanted to have ORGViewer
       but it only plays ORG files and not OGGs. Instead, you have to
       go into the Mods file, then Alternate music, then Gun OGGs then
       Ogg11 which contains all the music tracks used in the mod.
       As for which tracks I like the most: The Karous boss/final boss
       themes used for the main bosses. As for ones created from
       sampling: The Taboo Zone theme because it feels delightfully
       chaotic.
       #Post#: 14719--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: April 17, 2021, 5:55 am
       ---------------------------------------------------------
       So far I've gotten the following done:
       [list]
       [li]Ended up adding in little wardrobe areas in each Hub room.
       Bronze doors are for costumes unlocked from defeating certain
       bosses without taking damage. Silver doors are for costumes
       unlocked from alternate endings and Gold doors are for other
       characters (to be added in Gun v4)
       It's not what I wanted but unfortunately the system I used for
       costumes only works if all costumes can be accessed.[/li]
       [li]Tried again with the Taboo theme. Created it from Hyper Zone
       2, Drawcia Soul and PS2 BIOs samples which seems to be the most
       successful attempt thus far. Though it does seem rather
       repetitive so I'm going to try for a fourth attempt.[/li]
       [/list]
       #Post#: 14845--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: May 4, 2021, 5:00 am
       ---------------------------------------------------------
       Updates so far:
       [list]
       [li]I've added small images above each of the costumes (in-game)
       so the player can tell which door has which costume.[/li]
       [li]Nerfed the weapons so they work like the Blade in terms of
       gaining Tier 3. Turns out I already did that.[/li]
       [li]Disabled the map in Taboo Zone, which adds to the
       atmosphere.[/li]
       [li]Currently testing the Boss Rush scripts. Turns out that I
       didn't need to make a second script for each boss and that a
       simple <ITJ did the trick. During the boss rush, the player
       obtains the Death or Glory Timer. In others, the time starts and
       you can try and obtain the fastest time for your Mechanto Arena
       run. It won't be appearing in Gun v3 because the mod doesn't
       have all the bosses in yet.[/li]
       [/list]
       #Post#: 14866--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: May 8, 2021, 7:54 am
       ---------------------------------------------------------
       Updates so far:
       [list]
       [li]Added in <SOU0011 (Doors) for all doors that needed
       them.[/li]
       [li]Made some minor corrections and changes to some
       sprites.[/li]
       [li]Managed to get the Mechanto Arena scripts done and am now
       doing the Mechanto Arena X scripts. Keep in mind that it only
       includes the bosses already in the mod, therefore both arenas
       are incomplete.[/li]
       [/list]
       #Post#: 14987--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: May 26, 2021, 6:49 am
       ---------------------------------------------------------
       Got a lot of things done, which includes use of Null entitys for
       the Deeper Sector levels (for the green water sections). Unless
       I find other things to change, all I need to do now is get the
       Taboo battle theme done, remove the Boss Rush Door/Weapon
       Remover and do a New Game test for each boss before sending it
       off to be playtested.
       #Post#: 15059--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: June 4, 2021, 1:44 am
       ---------------------------------------------------------
       Created the fourth attempt at a Taboo battle theme. Problem was
       is while it sounds good, it doesn't really the boss fights so
       I'll consider using it as Taboo Zone 3's stage theme instead.
       I'll also be doing a New Game test soon among other things. Also
       need to keep trying until I have a battle theme that fights all
       3 Taboo fights.
       #Post#: 15061--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: Cibryll Date: June 4, 2021, 3:01 am
       ---------------------------------------------------------
       King, King, he's the king,
       If he can't do it, he'll try again~
       Flower dragon :3
       ... I'm glad to see that this is coming along nicely. ;D
       Flower dragon, flower dragon~ :3
       * Gunnoid gets licked by a flower dragon as fireworks go off in
       the sunset *
       ... So battle theme(s) aside, what remains left?
       #Post#: 15066--------------------------------------------------
       Re: Gun (Cave Story Mod)
       By: King (2.0) Date: June 4, 2021, 5:53 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=326.msg15061#msg15061
       date=1622793698]
       King, King, he's the king,
       If he can't do it, he'll try again~
       Flower dragon :3
       ... I'm glad to see that this is coming along nicely. ;D
       Flower dragon, flower dragon~ :3
       * Gunnoid gets licked by a flower dragon as fireworks go off in
       the sunset *
       ... So battle theme(s) aside, what remains left?
       [/quote]
       I may've mentioned this earlier but Gun's tracks are a mix of
       music from other games and tracked created from music samples
       (because I'm not skilled enough to actually compose music). The
       only battle themes left are for the 4th boss, the final bosses,
       the EX Bosses and the True Final Boss which will dealt with in
       Gun v4.
       (There's also stage themes and other music to take into
       consideration and the limit for how many songs I can have in a
       single mod.)
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