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#Post#: 12497--------------------------------------------------
Re: Gun (Cave Story Mod)
By: AuroraDash Date: October 19, 2020, 9:53 pm
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Looking forward to it!
#Post#: 12498--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: October 20, 2020, 6:25 am
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[quote author=AuroraDash link=topic=326.msg12497#msg12497
date=1603162387]
Looking forward to it!
[/quote]
Thank you. It's nice to know that someone appreciates all the
work I put into this mod.
#Post#: 12500--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: October 21, 2020, 11:02 am
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So regarding Big Boy, the main script uses <MOV, <FL+ and <FLJ
which does make it function smoothly though it only seems to
work once. So I'm going to try and replace them with <TRA
instead and see what the outcome is.
UPDATE 1: So defeating Big Boy with the new script simply causes
the boss to regain their HP, leaving the fight in an endless
loop.
UPDATE 2: So in order for Heavy Press's death animation to work,
it has to #1000 or other thousands.
#Post#: 12519--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: October 24, 2020, 6:57 am
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So thanks to Charlie's help, I managed to deal with the issue of
the Big Boy event flags. I'll need to test the both the initial
boss fight and the Rematch Door just to be sure before I move
onto getting the teleporting Taboo-Oh glitch.
And I might go back and check the levels before sending Gun v3
off to be playtested.
#Post#: 12643--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: November 10, 2020, 5:29 am
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Consider it done:
HTML https://doukutsuclub.knack.com/database#search-database/mod-details/5e6cac4dcfeb38001567e118/
If you can't access the link, please inform me so I can send you
the latest version.
I'll also be posting a TEST version of Gun v3 here if anybody
here wishes to volunteer as a playtester:
HTML https://drive.google.com/file/d/1DtcfpEXTXWW2kFJq8uoR3XGdMYXoFiGo/view?usp=sharing
#Post#: 12714--------------------------------------------------
Gun v3 (Cave Story Mod) Updates
By: King (2.0) Date: November 14, 2020, 9:54 am
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So Gun v3 has undergone some changes and has some new content:
[list]
[li]All the Sector levels except the final ones will now have
"Hardtype" paths which as the name so states are far more
difficult than the main level paths. These levels require the
player to use either the Tier 3 (or MAX) Gunnoid Cannon or the
Ascension Unit to navigate.[/li]
[li]All the doors in the sectors used to reach the next ones up
(e.g Blue -> Purple -> Violet) will be moved to the Hardtype
paths to give the player incentive to try them out and to
prevent players from getting lost (even though the levels are so
linear that getting lost is hard to do).[/li]
[li]Sector Blue (1), Sector Orange (2), Sector Chartreuse (3)
and Sector Grey (4) all have a Inverted Gunnoid corpse (or head)
in the Hardtype sections when when touched transports the player
to a bonus level with Inverted Gunnoids as enemies. They cannot
be killed, only stunned. Completing a level sends you to the
next sector level (which is themed by number). The last two of
these levels will be implemented in Gun v4.[/li]
[li]I'll be changing up the level design in the Deep
Sector/Deeper Sectors because they could use improvement and to
encourage divergent thinking. [/li]
[li]All doors/teleports will now have a diamond symbol to
indicate which Sector they belong to. The Training Sector and
it's levels have a Bronze diamond, the Deep Sector and it's
levels have a silver Diamond, the Deeper Sectors have a Gold
diamond and the Deepest Sectors have a platinum diamond. [/li]
[/list]
That will be all for now regarding Gun v3. Once I'm finished
with the changes, I'll send a second TEST version for you all to
try out.
#Post#: 12934--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: December 8, 2020, 5:07 am
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So a lot of things have been changed for Gun v3 now:
[list]
[li]Some of the older levels have been redesigned. All of the
Sector Levels so far have "Hardtype" paths added in and tested.
The Deeper Sector levels are being redesigned with Hardtype
paths to be added in soon. (I'm also searching for chiptune
tracks so I intend to look through several different indie games
to find the two tracks that fit with the level). The music
tracks for those levels will be changed as well (At first it was
the Tunnel Scene tracks from X, then it was two tracks made by
Vim that were used in Purple).[/li]
[li]The wardrobe system had to be tweaked slightly due to CS
limitations. It's now 3 doors: Bronze (for Boss Challenges),
Silver (Endings) and Gold (Characters), the last of which will
be added in Gun v4. I might consider adding treasure chests that
appear once each costume's condition has been fulfilled.[/li]
[li]Some rebalancing. The Gunnoid Weapons
(Cannon/Blade/Piercer) now work like CS's Blade in that it's now
easy to lose Tier 3. Diamond Dogbreath has been nerfed slightly.
Additionally, the player now obtains the Gunnoid Blade and
WarMach Cannon from War Machine wheras the Diamond Dogs now give
the Ascension Unit and Diamond Dogbreath; this not only allows
the Tier 3 Gunnoid Cannon to be useful for longer but also
expands the player's arsenal for the later sectors.[/li]
[li]Areas have been redesigned to account for divergent
thinking and rebalancing. So yes, the Gunnoid Cannon can now
destroy ice blocks to prevent unwinnable situations in the
Deeper Sector. [/li]
[/list]
That'll be all for now.
#Post#: 14610--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: April 3, 2021, 7:06 am
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I've finally gotten all the Hardtype levels done and I've
changed the up the Taboo-Me fight so it doesn't drag on as much.
So far I've got these to do:
[list type=decimal]
[li]Create the battle theme for the Taboo from various
samples.[/li]
[li]Test out all Hardtype paths with the Ascension Unit.[/li]
[li]Add in a special message if the player drowns in the Deeper
Sector.[/li]
[li]Add wardrobe rooms due to CS limitations.[/li]
[/list]
#Post#: 14674--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: April 13, 2021, 6:59 am
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Added in the special message if the player drowns in the Deeper
Sector. Most of my time for this mod is trying to create the
Taboo battle theme from various samples. So far, I've gotten 2
attempts but neither of them are good enough for the actual
bosses, so I could keep them as bonus tracks.
#Post#: 14677--------------------------------------------------
Re: Gun (Cave Story Mod)
By: Kim Tyranto Date: April 13, 2021, 9:36 am
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"As long as you've tried, it's all good!" - Cibryll
She knows from experience, having made a few ORG songs in the
past... most being edits of Cave Story (or beta) songs... but
one or two original compositions... she tried, and that is good
enough for her...
(One she made for me, included... not the best of songs, but it
is the thought that counts, too...)
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