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#Post#: 11607--------------------------------------------------
Re: Gun (Cave Story Mod)
By: IlinaFan01 Date: August 21, 2020, 7:36 am
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So, Gun reached level 2, huh?
Sounds cool.
#Post#: 11618--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: August 21, 2020, 10:00 am
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[quote author=Charlie link=topic=326.msg11607#msg11607
date=1598013379]
So, Gun reached level 2, huh?
Sounds cool.
[/quote]
Gun v2 took a lot of time due to adding in new content and
fixing up all the problems present in Gun v1. There were a lot
of changes, all for the better.
#Post#: 12211--------------------------------------------------
Gun v3 (Cave Story Mod) Updates
By: King (2.0) Date: September 20, 2020, 5:36 am
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Inspired by AuroraDash's Misery of Magic updates thread, I'll be
revamping this thread to update you all on Gun's development now
that I've abandoned the CSTSF.
So far:
Sectors Violet, Vermilion, Chartreuse and Big Boy's arena have
been done. I just need to add in Requiem and the final part of
Taboo Zone and that'll be all the Gun v3 levels done before I
start refining them.
Aside from that, it's a matter of scripting the new bosses and
fixing up some bugs/scripts.
#Post#: 12243--------------------------------------------------
Gun v3 (Cave Story Mod) Updates
By: King (2.0) Date: September 21, 2020, 12:25 pm
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So I've started work on Level 12: Purpose. It has multiple
pathways the player can take and at the end, it'll take the
player to it's Stage Boss: Big Boy. After this, I'll go and try
to get the boss script done before working on Taboo Zone and
other things related to Gun v3.
#Post#: 12252--------------------------------------------------
Gun v3 (Cave Story Mod) Updates
By: King (2.0) Date: September 22, 2020, 12:35 pm
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So far, testing of Sector Violet has gone well. The main gimmick
of this level is that at various points, the player must use the
Gunnoid Blade or the Diamond Dogbreath to destroy the ice blocks
in order to forge a path. If the player takes the door from
Sector Purple to this level, they'll be taken to a different
part of the level where they have to make their way down while
dodging spiked blocks and electricity.
The enemies in this level are Dracoborgs (fire out green gems
out their mouths), Drone v3 (blow themselves up) and Diamondfish
v2 (hovers around and fires projectiles).
#Post#: 12279--------------------------------------------------
Re: Gun v3 (Cave Story Mod) Updates
By: King (2.0) Date: September 23, 2020, 12:42 pm
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[quote author=King (2.0) link=topic=326.msg12252#msg12252
date=1600796148]
So far, testing of Sector Violet has gone well. The main gimmick
of this level is that at various points, the player must use the
Gunnoid Blade or the Diamond Dogbreath to destroy the ice blocks
in order to forge a path. If the player takes the door from
Sector Purple to this level, they'll be taken to a different
part of the level where they have to make their way down while
dodging spiked blocks and electricity.
The enemies in this level are Dracoborgs (fire out green gems
out their mouths), Drone v3 (blow themselves up) and Diamondfish
v2 (hovers around and fires projectiles).
[/quote]
Polished up some things in Sector Violet and am now testing
Sector Vermilion. The ice gimmick doesn't appear here as often
and the player now deals with lava and flames that need to be
jumped over. More Dracoborgs appear and Drone v3 appear in
groups to get in your way.
#Post#: 12307--------------------------------------------------
Re: Gun v3 (Cave Story Mod) Updates
By: King (2.0) Date: September 26, 2020, 5:45 am
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[quote author=King (2.0) link=topic=326.msg12279#msg12279
date=1600882924]
Polished up some things in Sector Violet and am now testing
Sector Vermilion. The ice gimmick doesn't appear here as often
and the player now deals with lava and flames that need to be
jumped over. More Dracoborgs appear and Drone v3 appear in
groups to get in your way.
[/quote]
Tested out Sector Chartreuse and Purpose. Felt that Chartreuse's
design was somewhat uninspiring (kinda like Sector Orange
originally.) so I'm working on improving it. Purpose wasn't as
bad but adding in two paths meant that the "easy" path allowed
the player to skip most of the level so it was redone so that
the player goes through the "normal" path which leads into the
"easy" path.
As for Big Boy, his dialogue hasn't been written up yet and
while the boss does show up, it plays it's death animation so
I'll need to correct this at some point.
#Post#: 12378--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: October 5, 2020, 11:02 am
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So far:
[list]
[li]Taboo Zone 3 has been added in so now the Taboo Zone is
complete. New enemies have been added in to give more variety to
the Taboo Zone.[/li]
[li]A new costume has been created which is unlocked by
obtaining Ending 05: Taboo, which is associated with
Taboo-Ga.[/li]
[li]I'm currently working on getting the Big Boy fight
scripted. The first phase works normally but the boss continues
attacking before warping me to the Deep Hub rather than
transition to Phase 2.[/li]
[li]Still got 2 minor bugs to deal with regarding Taboo-Oh
which are kinda annoying.[/li]
[/list]
#Post#: 12494--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: October 13, 2020, 7:26 am
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So far
[list]
[li]The Big Boy fight functions as intended. I've changed it
that so once you make it to the bottom, the top floor will lose
more ground. This works so that when you make it the middle
floor, you'll have more energy orbs to deal with when climbing
back up. After this, I need to fix the problem where the mod
crashes after you complete Phase 3 of the battle.[/li]
[li]The Taboo-Ga fight functions normally (though perhaps I
could speed the Core A.I up) and the post battle choice (either
obtain the Taboo Pin or get Ending 05 and the Failed Husk
costume) has been implemented, though I need to get Ending 05 to
work. [/li]
[li]Aside from that, I need to fix two bugs related to Taboo-Oh
and polish up the Deeper Sector levels before I send out a test
version of Gun v3.[/li]
[/list]
#Post#: 12496--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: October 18, 2020, 7:17 am
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[list]
[li]The Big Boy fight finally works as intended. The dialogue
has also been added in. Unlike the previous two bosses, there
are no health pickups because for some reason the Heavy Press
fight doesn't seem to allow it.[/li]
[li]I'll need to iron out the dialogue so it fits in the text
box and make sure the Boss Rematch with Big Boy works
properly.[/li]
[li]There's also the weapons text for the new weapons that
needs to be added in as well as the teleporting bug that affects
the Taboo-Oh fight.[/li]
[/list]
After all this, I'll send Gun v3 off to get it playtested then
fix any issues that were found during those playtests.
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