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#Post#: 7564--------------------------------------------------
Gun (Cave Story Mod)
By: King (2.0) Date: September 2, 2019, 12:48 pm
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So I decided to try my hand at this whole Cave Story modding
scene. I kinda have to thank Kim for her Lunar Shadow mod,
because it's so great.
Now the mod is a short mod, nothing too grand. Your goal is to
overcome various obstacles and make your way to the War Machine,
who awaits at the bottom with it's eager eye. There are 4 levels
in the mod and the Boss Level (War Machine) which has 3 phases.
Hub (Level 0)
- The hub area where the player starts out. The player can use
the door to start Level 1 or use the Teleporter to replay any of
the levels. if the player ventures into the water, they'll find
a path sealed off by Dark Blocks. They can only be destroyed
with the WarMach Cannon, which can obtained after beating the
War Machine.
Level 1
- The first level, is mostly blue in colour. It's an easy level,
with 3 Save Points acting as checkpoints and has 2 sections
where you ride a lift across a pit of fatal spikes.
Level 2
- The second level, is red in colour. Introduces lava and has
many spikes. At various points, a stream of lava will block the
way, forcing you to go around. There are pits with fatal spikes
that can be jumped over, as well as flying foes to deal with.
Level 3
- The third level, is purple in colour. Uses both lava and water
as well as fatal spikes. Twice you'll be required to swim in
water, with the second time forcing you to venture around an
area with spikes.
Level 4
-A short horizonal level with checkerboard walls and a yellowish
sky. The walls are lined with spikes, and you'll have to land on
platforms and deal with enemies. There's also a brief water
section with spikes and Mini-Presses.
BOSS: War Machine (Uses Monster X's sprites and A.I)
- Fights the player in 3 identical bodies, with the terrain
varying in each phase. Phase 1 is normal terrain, Phase 2 has
lava and Phase 3 is fought underwater.
Also each level has a shortcut that is blocked off by Dark
Blocks.
UPDATE: (05/02/22)
Gun v1: Link here.
HTML https://drive.google.com/file/d/1Js0MSpX_WUiYgqG0ww2f-gu8yJfmV--t/view?usp=sharing<br
/>Released on 14/03/20
Gun v2: Link here.
HTML https://drive.google.com/file/d/1JwKZ0R_eX5xUjl9P51f_rZ1UnlMvQdbl/view?usp=sharing<br
/>Released on 30/08/20.
Gun v3: Not released yet.
#Post#: 7574--------------------------------------------------
Re: Gun (Cave Story Mod)
By: Bloom Date: September 2, 2019, 4:55 pm
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Sounds interesting enough...
Curiosity strikes.
Did you use the Serperior "Booster's Lab" or the inferior
"CaveEditor"?
(I love Pokemon puns now, so I'll Golurk a bit.)
I wish you all the best with this project~! :)
#Post#: 7577--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: September 3, 2019, 7:26 am
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[quote author=Bloom, Queen of Flower Dragons
link=topic=326.msg7574#msg7574 date=1567461322]
Sounds interesting enough...
Curiosity strikes.
Did you use the Serperior "Booster's Lab" or the inferior
"CaveEditor"?
(I love Pokemon puns now, so I'll Golurk a bit.)
I wish you all the best with this project~! :)
[/quote]
I used Booster's Lab, and I've yet to get to scripting because
I'm no good at programming. ???
#Post#: 7586--------------------------------------------------
Re: Shot (Cave Story Nod) - sorry :P
By: Bloom Date: September 3, 2019, 9:37 am
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Yeah, TSC can be a real bitch (pardon my language).
Everyone has to start somewhere, though. <FAC0000 is to remove
face pics, I think?
By the way, Kim's got a guide for the <BOA command, that should
help a bit, right? ;)
#Post#: 8647--------------------------------------------------
Re: Gun (Cave Story Mod)
By: Zero Date: September 27, 2019, 6:38 am
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Is the name an acronym?
#Post#: 8649--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: September 27, 2019, 6:41 am
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[quote author=Michelle link=topic=326.msg8647#msg8647
date=1569584321]
Is the name an acronym?
[/quote]
No. It also doesn't help that my motivation for it has flagged
because I'm so busy with Bloomer Shadow and wiki work. I
probably think it's the programming part that's got to me.
#Post#: 10128--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: October 25, 2019, 11:29 am
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So my motivation has slowly been returning to me. I've gotten
most of the enemies (except the Golem) done and I've changed
Level 3's palette from purple to yellow.
I'm also considering updating the game to add an extra 3 levels
and a boss, this is how the game goes [I]if[/I] I got through
with this plan:
Training Facility~ Main Game
- (Level 1: Sector Blue)
- (Level 2: Sector Red)
- (Level 3: Sector Yellow)
- (Level 4: Rebellion)
BOSS: War Machine
EX BOSS: Taboo-Oh
Deep Facility~Gun v2
- (Level 5: Sector Purple)
- (Level 6: Sector Orange)
- (Level 7: Sector Green)
- (Level 8: )
BOSS:
EX BOSS: Taboo-Me
Deeper Facility~Gun v3
- (Level 5: Sector Violet)
- (Level 6: Sector Vermilion)
- (Level 7: Sector Chartreuse)
- (Level 8: TBA)
BOSS: TBA
EX BOSS: Taboo-Ga
Deepest Facility~Gun v4
- (Level 9: Sector Black)
- (Level 10: Sector White )
- (Level 11: Sector Grey)
- (Level 12: Confrontation) *Refight the other bosses' final
forms.*
BOSS: Mechanto Brain
EX BOSS: Omega
#Post#: 10274--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: December 6, 2019, 10:35 am
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So I've decided to go back and focus on the design before I
return to the scripting. This'll prevent me from getting
demoralized, so that I won't give up on Gun. The main character
has finally been designed and I'm currently working on the EX
Bosses.
#Post#: 10469--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: March 14, 2020, 5:49 am
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Gun v1 has finally been released! The official CSTSF thread can
be found here if you wish to look there
(
HTML https://www.cavestory.org/forums/threads/gun.15141/#post-372788)
Also, if you want to download my mod and try it out
(
HTML https://doukutsuclub.knack.com/database#index/mod-details/5e6cac4dcfeb38001567e118/)
#Post#: 11600--------------------------------------------------
Re: Gun (Cave Story Mod)
By: King (2.0) Date: August 21, 2020, 6:57 am
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So I've been working at Gun v2 which has 5 new levels (Sector
Purple/Sector Orange/Sector Green/Determination/Taboo Zone 2)
and a new boss (Diamond Dogs). Also need to update some info:
[font=verdana]Training Facility~ Main Game[/font]
[font=verdana]- (Level 1: Sector Blue)[/font]
[font=verdana]- (Level 2: Sector Red)[/font]
[font=verdana]- (Level 3: Sector Yellow)[/font]
[font=verdana]- (Level 4: Rebellion)[/font]
[font=verdana]BOSS: War Machine[/font]
[font=verdana]Deep Facility~Gun v2[/font]
[font=verdana]- (Level 5: Sector Purple)[/font]
[font=verdana]- (Level 6: Sector Orange)[/font]
[font=verdana]- (Level 7: Sector Green)[/font]
[font=verdana]- (Level 8: Determination)[/font]
[font=verdana]BOSS: Diamond Dogs[/font]
[font=verdana]Deeper Facility~Gun v3[/font]
[font=verdana]- (Level 9: Sector Violet)[/font]
[font=verdana]- (Level 10: Sector Vermilion)[/font]
[font=verdana]- (Level 11: Sector Chartreuse)[/font]
[font=verdana]- (Level 12: Requiem)[/font]
[font=verdana]BOSS: Big Boy[/font]
[font=verdana]Deepest Facility~Gun v4[/font]
[font=verdana]- (Level 9: Sector Black)[/font]
[font=verdana]- (Level 10: Sector White )[/font]
[font=verdana]- (Level 11: Sector Grey)[/font]
[font=verdana]- (Level 12: Confrontation)
BOSS: Mechanto Force
BOSS: Doppel-Gunnoid
FINAL BOSS: Mechanto Brain
Other Areas
-Taboo Zone
EX BOSS:Taboo-Oh/Taboo-Me/Taboo-Ga
-Champion's Hall
EX BOSS: Omega *Requires you to defeat Mechanto Brain and have
the Purple/Pink/Lilac Pins to unlock*
[/font]
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