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#Post#: 4579--------------------------------------------------
Re: Karjamian Mythos RPG (Signup)
By: Kushagra Date: July 11, 2016, 11:57 am
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So if I read correctly, Faults allow for more points, am I
right? I gave her pretty heavy flaws for the attribute points.
If not allowed, I'll fix it.
[hr]
[font=courier]NAME: Sofferenza
BIO: A Tiefling of the result of many generations of Human and
Demon mating, Soffrenza was cast down in society. Having no
place to go, she was forced to work in gangs and other
mercenary-styled jobs, increasing her survival skills and such.
On one particular mission, she found a group of "travellers",
and deciding to investigate the matter, she ended up joining
them, betraying her Mafia members.
ATTRIBUTES: Terrible, Poor, Mediocre, Average, Good, Great,
Superb
Strength: Superb
Intelligence: Good
Constitution: Great
Agility: Average
CLASS: Soldier
FAULTS:
-As a tiefling, she's usually considered to be "taboo" due to
being a human with demon blood. (Cast down in Society)
-Vulnerable to Water attacks due to having an Infernal Demon's
blood.
-Gets paranoid WAY too easily. The slightest thing could cause
her to pull the trigger. (Caused due to struggles as a kid)
-Can't be trusted that easily. She literally left multiple
gangs, mafias and mobs just to join the next. Even this
traveller group.
[/font]
#Post#: 4581--------------------------------------------------
Re: Karjamian Mythos RPG (Signup)
By: KarjamP Date: July 11, 2016, 12:04 pm
---------------------------------------------------------
[quote author=Kim Tyranto link=topic=265.msg4569#msg4569
date=1468254273]
I suppose I might as well join, in hopes of having something to
do.
[hr]
[tt]NAME: Anesia Memoré
BIO:
A half-human girl from Amnesiac City in the World That Was
Forgotten
HTML http://vresunciraianruins.proboards.com/thread/1646/world-forgotten.<br
/>Her favorite weapon is a rapier, though she considers staves a
second-favorite weapon.
She suffers from amnesia and is afraid of the dark and
Heartless, but wishing to regain her memory fills her with
plenty of determination. It is for this reason that she chose to
join a group of travelers, though she worries that they might be
Heartless in disguise.
She absolutely detests magpies, ravens, crows, phoenixes,
chocolates, onions, garlic and wombats. She believes people who
use poison are pure evil.
RELATIVES:
They all fell into Memory's Abyss, according to a girl named
Eliza.
APPEARANCE:
Anesia has long green hair and azure eyes. She has fair skin.
She has a scar over her left arm that constantly hurts in the
presence of Heartless; she wears a bandage to hide the scar. She
wears a red dress, black knee-high socks, and red, toeless ankle
boots. She wears a light red cape. For some reason, she wears a
necklace around her neck with a blue-and-white version of the
Heartless emblem.
ATTRIBUTES:
Strength: average
Intelligence: good
Constitution: good
Agility: average
CLASS: Mage[/tt]
[hr]
Will this suffice? Or are there some changes to make?
(For the curious: "Anesia" comes from "amnesia", and "Memoré"
comes from "memory".)
Does that include literally dropping in because of a
teleporation accident?
[/quote]Maybe.
Incidentally, you list "Fear of the dark and Heartless", "Hatred
of [a group of beings]" and "believes those who use poison as
evil" as things of your character, right? I'll allow you to take
those as faults, giving you a neat six levels of character
levels to spend on your character. (Take note that they're
highly likely to become relevant in a given game session, so
keep that in mind.)
Lastly, I suggest you only join if you're willing to dedicate
time to the game. I can't have a person standing idle for many
rounds when the others want to move on to the next area. Of
course, if you want, I could simply just move your character for
you should others want to do so, although keep in mind you might
lose progress within the area you've been visiting if you were
trying to do something. (The same goes for the other player
characters, not just Anesia).
Incidentally, you do know "Relatives" and "Appearances" are
optional, right? In fact, they're not even listed in the
original post as a requirement for your bio. To be precise,
they're not listed at all.
[quote author=Kushagra link=topic=265.msg4579#msg4579
date=1468256256]
So if I read correctly, Faults allow for more points, am I
right? I gave her pretty heavy flaws for the attribute points.
If not allowed, I'll fix it.
[hr]
[font=courier]NAME: Sofferenza
BIO: A Tiefling of the result of many generations of Human and
Demon mating, Soffrenza was cast down in society. Having no
place to go, she was forced to work in gangs and other
mercenary-styled jobs, increasing her survival skills and such.
On one particular mission, she found a group of "travellers",
and deciding to investigate the matter, she ended up joining
them, betraying her Mafia members.
ATTRIBUTES: Terrible, Poor, Mediocre, Average, Good, Great,
Superb
Strength: Superb
Intelligence: Good
Constitution: Great
Agility: Average
CLASS: Soldier
FAULTS:
-As a tiefling, she's usually considered to be "taboo" due to
being a human with demon blood. (Cast down in Society)
-Vulnerable to Water attacks due to having an Infernal Demon's
blood.
-Gets paranoid WAY too easily. The slightest thing could cause
her to pull the trigger. (Caused due to struggles as a kid)
-Can't be trusted that easily. She literally left multiple
gangs, mafias and mobs just to join the next. Even this
traveller group.
[/font]
[/quote]Faults inherent in being of a certain race don't count
as faults within the context of creating a character. I would
suggest that you replace the first two faults if you want to
keep your power levels as-is.
The last fault is too vague to be considered as such. Remember,
you're creating a character to roleplay as. Faults are supposed
to represent things about the character that may affect how you
could play as them. Even stuff such as "honesty" and "code of
honor" can be faults since they tend to limit your choices in
the game.
#Post#: 4582--------------------------------------------------
Re: Karjamian Mythos RPG (Signup)
By: Hinata Date: July 11, 2016, 12:13 pm
---------------------------------------------------------
Relatives being deceased.
That would fall under that which is known as her backstory,
would it not?
#Post#: 4584--------------------------------------------------
Re: Karjamian Mythos RPG (Signup)
By: Kushagra Date: July 11, 2016, 12:17 pm
---------------------------------------------------------
Fixed application then:
[font=courier]NAME: Sofferenza
BIO: A Tiefling of the result of many generations of Human and
Demon mating, Soffrenza was cast down in society. Having no
place to go, she was forced to work in gangs and other
mercenary-styled jobs, increasing her survival skills and such.
On one particular mission, she found a group of "travellers",
and deciding to investigate the matter, she ended up joining
them, betraying her Mafia members.
ATTRIBUTES:
Strength: Superb
Intelligence: Good
Constitution: Great
Agility: Good
CLASS: Soldier
FAULTS:
[Photophobia] She's absolutely terrified of bright lights.
[Commitment Issues] Can't be trusted that easily. She literally
left multiple gangs, mafias and mobs just to join the next. Even
this traveller group.
[Adrenaline and Hot Headedness] She takes lots of dangerous
risks, many of which usually disobey orders and nearly get her
killed. She's also incredibly hot-headed and gets mad easily.
[Insanity] At times she can go insane and completely lose all
sense of control and rational thought.
[Paranoia] Due to struggles as a kid, she gets paranoid far too
easily and will pull the trigger on just about anything if she's
paranoid.
[/font]
#Post#: 4587--------------------------------------------------
Re: Karjamian Mythos RPG (Signup)
By: Kim Tyranto Date: July 11, 2016, 12:20 pm
---------------------------------------------------------
[quote author=KarjamP link=topic=265.msg4581#msg4581
date=1468256683]
Maybe.
Incidentally, you list "Fear of the dark and Heartless", "Hatred
of [a group of beings]" and "believes those who use poison as
evil" as things of your character, right? I'll allow you to take
those as faults, giving you a neat six levels of character
levels to spend on your character. (Take note that they're
highly likely to become relevant in a given game session, so
keep that in mind.)
Lastly, I suggest you only join if you're willing to dedicate
time to the game. I can't have a person standing idle for many
rounds when the others want to move on to the next area. Of
course, if you want, I could simply just move your character for
you should others want to do so, although keep in mind you might
lose progress within the area you've been visiting if you were
trying to do something. (The same goes for the other player
characters, not just Anesia).
Incidentally, you do know "Relatives" and "Appearances" are
optional, right? In fact, they're not even listed in the
original post as a requirement for your bio. To be precise,
they're not listed at all.
[/quote]Six points?
I suppose making all attributes "great" would work, then?
However, I will, instead, just add 1 attribute level to each
attribute (leaving 2 levels remaining).
Will those attribute levels be lost, or will unused ones serve a
purpose later?
I won't mind if you move my character when I cannot.
I list them for the sake of answering possible questions ahead
of time, I guess. (In case appearance plays a factor in the
future. One can never be too careful.)
My post has been updated.
#Post#: 4589--------------------------------------------------
Re: Karjamian Mythos RPG (Signup)
By: KarjamP Date: July 11, 2016, 12:30 pm
---------------------------------------------------------
[quote author=Kushagra link=topic=265.msg4584#msg4584
date=1468257447]
Fixed application then:
[font=courier]NAME: Sofferenza
BIO: A Tiefling of the result of many generations of Human and
Demon mating, Soffrenza was cast down in society. Having no
place to go, she was forced to work in gangs and other
mercenary-styled jobs, increasing her survival skills and such.
On one particular mission, she found a group of "travellers",
and deciding to investigate the matter, she ended up joining
them, betraying her Mafia members.
ATTRIBUTES:
Strength: Superb
Intelligence: Good
Constitution: Great
Agility: Good
CLASS: Soldier
FAULTS:
[Photophobia] She's absolutely terrified of bright lights.
[Commitment Issues] Can't be trusted that easily. She literally
left multiple gangs, mafias and mobs just to join the next. Even
this traveller group.
[Adrenaline and Hot Headedness] She takes lots of dangerous
risks, many of which usually disobey orders and nearly get her
killed. She's also incredibly hot-headed and gets mad easily.
[Insanity] At times she can go insane and completely lose all
sense of control and rational thought.
[Paranoia] Due to struggles as a kid, she gets paranoid far too
easily and will pull the trigger on just about anything if she's
paranoid.
[/font]
[/quote]Do you seriously want to play as a half demon? We're not
really playing Dungeons and Dragons or Pathfinder...
To keep things in balance, I've decided to place a limit on how
many free level you can gain in total: 6. That, in addition for
the 2 free levels given to everyone regardless of how many
faults or attributes they sold off, means you still have one
more attribute level to spend.
Incidentally, your "insanity" is also too vague to be considered
as such. You need to take for consideration the fact that I need
to factor your faults into the story in some way. Also, unless
I'm planning to allow players to turn on each other, I'm not
going to allow a fault which allows you to easily do that. We're
supposed to be in this together.
[quote author=Kim Tyranto link=topic=265.msg4587#msg4587
date=1468257607]
Six points?
I suppose making all attributes "great" would work, then?
However, I will, instead, just add 1 attribute level to each
attribute (leaving 2 levels remaining).
Will those attribute levels be lost, or will unused ones serve a
purpose later?
I won't mind if you move my character when I cannot.
I list them for the sake of answering possible questions ahead
of time, I guess. (In case appearance plays a factor in the
future. One can never be too careful.)
My post has been updated.
[/quote]
Not at first since otherwise, it would throw my plans for
introducing a certain mechanic out of the window. (Said mechanic
allows a trade of a certain gameplay-related resource each
player would have. I'll tell you what it is when the game
starts.)
#Post#: 4590--------------------------------------------------
Re: Karjamian Mythos RPG (Signup)
By: Kim Tyranto Date: July 11, 2016, 12:32 pm
---------------------------------------------------------
Alright then.
I suppose I am set, right now…
As for the starting world… I think a completely original one
could work. One that's peaceful…
Until the events kick off, of course.
#Post#: 4594--------------------------------------------------
Re: Karjamian Mythos RPG (Signup)
By: KarjamP Date: July 11, 2016, 1:12 pm
---------------------------------------------------------
Didn't we already discuss the starting location of "Somewhere in
England"? (There was a specific location in mind. I just didn't
want to look back.)
#Post#: 4597--------------------------------------------------
Re: Karjamian Mythos RPG (Signup)
By: Kushagra Date: July 11, 2016, 1:37 pm
---------------------------------------------------------
Fixed application then:
[font=courier]NAME: Sofferenza
BIO: A Tiefling of the result of many generations of Human and
Demon mating, Soffrenza was cast down in society. Having no
place to go, she was forced to work in gangs and other
mercenary-styled jobs, increasing her survival skills and such.
On one particular mission, she found a group of "travellers",
and deciding to investigate the matter, she ended up joining
them, betraying her Mafia members.
ATTRIBUTES:
Strength: Superb
Intelligence: Good
Constitution: Great
Agility: Good
CLASS: Soldier
FAULTS:
[Photophobia] She's absolutely terrified of bright lights.
[Adrenaline and Hot Headedness] She takes lots of dangerous
risks, many of which usually disobey orders and nearly get her
killed. She's also incredibly hot-headed and gets mad easily.
[Paranoia] Due to struggles as a kid, she gets paranoid far too
easily and will pull the trigger on just about anything if she's
paranoid.
[Allergic to Pollen] Depending the flower the pollen is coming
from, the severity of the allergic reaction can range from a
small, uneven shedding of a few scales on her body to severe
pain and lumps forming on her body.
[Insanity] When certain things from her childhood are brought up
(mainly her family, her "friends", etc.) or if she sees someone
or something close to her suffering, or if happens to hear
extremely high pitched or extremely low pitched frequencies
(sounds beyond her hearing range) she enters a Neurotic state
where she completely loses control of herself.
[/font]
#Post#: 4598--------------------------------------------------
Re: Karjamian Mythos RPG (Signup)
By: KarjamP Date: July 11, 2016, 2:04 pm
---------------------------------------------------------
Not really so sure about allowing a player character to be a
half demon.
...Remember when I said, "You're only allowed to play another
race with my permission?" Well, I'm denying you permission.
Perhaps if you were to play as a more light-hearted devil,
maybe, but I wouldn't allow something as dark as a tiefling to
be a player character.
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