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       #Post#: 3831--------------------------------------------------
       General Mod Discussion
       By: Xylia Date: May 14, 2016, 5:50 am
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       Not to be confused with General Moderator Discussion.
       This should prove to be useful.
       The mods are also listed in this thread; they'll be using their
       thread titles and sorted alphabetically, with the thread
       starter's name in parentheses.
       List of mod threads:
       [list]
       [li]My Mod and ASSETS FOR FREE!!!
  HTML http://lunarshadowcs.createaforum.com/cave-story-mods/my-mod/<br
       />(alfasketer)[/li]
       [/list]…
       #Post#: 3832--------------------------------------------------
       Re: General Mod Discussion
       By: Lunaris Date: May 14, 2016, 5:53 am
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       Didn't @Dianke make a mod as well?
       #Post#: 3837--------------------------------------------------
       Re: General Mod Discussion
       By: Taylor Date: May 14, 2016, 6:45 am
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       [quote author=Lunaris link=topic=246.msg3832#msg3832
       date=1463223226]
       Didn't @Dianke make a mod as well?
       [/quote]"Obscuro Lumen Venenum Aeris".
       Which is cancelled on 2 November 2014 (a day after release).
       Lily is so over-protective of Dianke that Dianke's even
       forbidden from visiting the Cave Story Forums, at least, that
       was in 2014.
       Dianke wanted to write it instead, but she never gets time for
       that either&#8230;
       Incidentally, it's unfair that Admins can mention other members,
       but we can't.
       #Post#: 6597--------------------------------------------------
       Re: General Mod Discussion
       By: Karlien Date: November 3, 2016, 5:32 am
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       No idea where to post, so I may as well post here (since it's
       related to modding).
       Something that @KarjamP said made me wonder.
       [quote author=KarjamP link=topic=293.msg6595#msg6595
       date=1478163733]Image's deliberately saved in PNG to help save
       space (although I'll admit the real reason for doing so is
       because I prefer it over BMP). You may need to convert the image
       first before using it in the game, something that should be very
       easy.[/quote]This raises a question that I've been wondering
       about for at least a few minutes.
       Yes, Cave Story itself uses PBM files (at least, the freeware
       version does). Most mods, as well as Cave Story +, use BMP
       files.
       But the question raised is this: what's to keep a person from
       converting the image files used in Cave Story mods to PNG?
       BMP and PNG can both be opened in something as basic as MS
       Paint, after all.
       #Post#: 6598--------------------------------------------------
       Re: General Mod Discussion
       By: KarjamP Date: November 3, 2016, 5:42 am
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       To get Cave Story to read those files, it has to be hacked to
       recognize and process them them properly, which is not an eady
       task since one would essentially have to ASM modify its
       file-loading routine as well as the routines dealing with how
       the game handles graphics.
       #Post#: 6599--------------------------------------------------
       Re: General Mod Discussion
       By: Ariana Date: November 3, 2016, 6:55 am
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       Actually, Kim managed to make the BMP files into WAV files and
       the mod still worked! Images included, despite being WAV. That
       was in 2015.
       Cave Editor can convert the files, as well as remove the whole
       (c) Pixel requirement that the PBM files have.
       Of course, I don't know why people go for BMP usually.
       (ZarroTsu's rendition of Jenka's Nightmare has JNB files
       instead.)
       #Post#: 6600--------------------------------------------------
       Re: General Mod Discussion
       By: KarjamP Date: November 3, 2016, 7:13 am
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       She didn't actually convert it so much as just simply changed
       the file extension. It's like putting on a costume and claiming
       to be a bear when you're still you.
       File extensions help programs identify the file. They aren't the
       file format themselves. Just because the file extension was
       changed doesn't automatically make ir into another file format.
       #Post#: 6602--------------------------------------------------
       Re: General Mod Discussion
       By: Ariana Date: November 3, 2016, 7:30 am
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       Ah.
       I always get these things confused D:
       Sometimes I'm being silly~ :))
       #Post#: 7631--------------------------------------------------
       Re: General Mod Discussion
       By: Bloom Date: September 4, 2019, 11:58 am
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       Jenka's Nightmare (the ZarroTsu version) is awesome, and I've
       beaten the (true) final boss, but what's this? A final boss
       theme I haven't heard? Curly had those "Kamina shades" (Yui
       called 'em that).
       Easily one of the best mods, I guess~!
       #Post#: 7644--------------------------------------------------
       Re: General Mod Discussion
       By: King (2.0) Date: September 4, 2019, 2:35 pm
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       From what I've seen of it, Bionicobot's mod Red Sands looks
       utterly amazing. As in, the custom graphics so professionally
       made. (He was also nice enough to give me advice while working
       on my own mod).
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