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#Post#: 4608--------------------------------------------------
Re: Organya .org
By: Ariana Date: July 12, 2016, 5:35 am
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[quote author=Ginevra link=topic=220.msg4559#msg4559
date=1468247925]
If you guys could make any three video game songs in ORG format
songs, what would they be?
I would pick Cavern of Remembrance and Deep Anxiety (both songs
in Kingdom Hearts). Oh, and Fragments of Sorrow (same series).
[/quote]
Elder Dragons Aquaticus, Fiersome and Terrable… their boss
themes from Rune Factory 3.
#Post#: 9565--------------------------------------------------
Re: Organya .org
By: Bloom Date: October 9, 2019, 9:46 am
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Too many to mention.
Why did Pixel pick .org rather than, say, .mid or .mp3 or .ogg?
:-/
#Post#: 9568--------------------------------------------------
Re: Organya .org
By: King (2.0) Date: October 9, 2019, 9:48 am
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[quote author=Bloom link=topic=220.msg9565#msg9565
date=1570632401]
Too many to mention.
Why did Pixel pick .org rather than, say, .mid or .mp3 or .ogg?
:-/
[/quote]
I don't know. Honestly, I wish I had music composition skills.
If I did, I'm sure that I could create great music, considering
that it's a creative skill. Then again, I'm sure @AFTRHR would
have no trouble creating original music for Polar Shadow.
#Post#: 9577--------------------------------------------------
Re: Organya .org
By: Kushagra Date: October 9, 2019, 10:29 am
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[quote author=Bloom link=topic=220.msg9565#msg9565
date=1570632401]
Too many to mention.
Why did Pixel pick .org rather than, say, .mid or .mp3 or .ogg?
:-/
[/quote]
I've worked with OrgMaker before (it's actually a nice DAW for
making music) and I'm guessing it has to do with 1) the
readability of the notes through CS and 2) there are a set
number of instruments.
It'll be easier on the game if all the instruments are already
defined and you just pick and choose the timbres you want. Then
note data will function similarly to .mid files, where it's just
instructions on how to play the song.
Mp3 is too heavy of a file format and not very effective when it
comes to file size. If CS had .mp3 instead of .org, the music
would probably be at least 10x larger than the game's file size.
#Post#: 9586--------------------------------------------------
Re: Organya .org
By: Bloom Date: October 9, 2019, 11:54 am
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...
Wow.
* applauds *
The Lunar Shade Minister of Music, people.
...
I actually get it now, so thanks.
#Post#: 9597--------------------------------------------------
Re: Organya .org
By: King (2.0) Date: October 9, 2019, 12:29 pm
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[quote author=AFTRHR link=topic=220.msg9577#msg9577
date=1570634975]
I've worked with OrgMaker before (it's actually a nice DAW for
making music) and I'm guessing it has to do with 1) the
readability of the notes through CS and 2) there are a set
number of instruments.
It'll be easier on the game if all the instruments are already
defined and you just pick and choose the timbres you want. Then
note data will function similarly to .mid files, where it's just
instructions on how to play the song.
Mp3 is too heavy of a file format and not very effective when it
comes to file size. If CS had .mp3 instead of .org, the music
would probably be at least 10x larger than the game's file size.
[/quote]
Perhaps I need to try this out for myself. Maybe I can use this
as a gateway to make music?
#Post#: 9606--------------------------------------------------
Re: Organya .org
By: Kushagra Date: October 9, 2019, 12:54 pm
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[quote author=Bloom link=topic=220.msg9586#msg9586
date=1570640078]
...
Wow.
* applauds *
The Lunar Shade Minister of Music, people.
...
I actually get it now, so thanks.
[/quote]
Oh gosh please don't make me a Minister.
That automatically makes me feel old.
[quote author=King (2.0) link=topic=220.msg9597#msg9597
date=1570642174]
Perhaps I need to try this out for myself. Maybe I can use this
as a gateway to make music?
[/quote]
It's very straightforward, so long as you know the basics of
music theory.
But sometimes the controls are a little wonky.
Lemme know if you need help using it, but I'm pretty sure
there's a tutorial somewhere for it (there's always a tutorial
for everything now).
#Post#: 9610--------------------------------------------------
Re: Organya .org
By: King (2.0) Date: October 9, 2019, 1:02 pm
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[quote author=AFTRHR link=topic=220.msg9606#msg9606
date=1570643692]
Oh gosh please don't make me a Minister.
That automatically makes me feel old.
It's very straightforward, so long as you know the basics of
music theory.
But sometimes the controls are a little wonky.
Lemme know if you need help using it, but I'm pretty sure
there's a tutorial somewhere for it (there's always a tutorial
for everything now).
[/quote]
But the power of science will prevent ageing, so you won't even
have to feel old.
Also, I may have to try it out (after all, I have Booster's Lab,
Cave Save Editor and Organya v2) next time.
#Post#: 9613--------------------------------------------------
Re: Organya .org
By: Bloom Date: October 9, 2019, 3:52 pm
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Back-up OrgMaker 2.1.0 here.
Drums:
Tracks Q/U/I: Bass01
W: Snare01
E: HiClose
R: HiOpen
T: Tom01
Y: Per01
Drum tracks U and I must remain empty.
...
That "drums" file helps.
But still... hard-coded drums make me sad. :(
#Post#: 9632--------------------------------------------------
Re: Organya .org
By: King (2.0) Date: October 10, 2019, 4:25 am
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[quote author=Bloom link=topic=220.msg9613#msg9613
date=1570654364]
Back-up OrgMaker 2.1.0 here.
Drums:
Tracks Q/U/I: Bass01
W: Snare01
E: HiClose
R: HiOpen
T: Tom01
Y: Per01
Drum tracks U and I must remain empty.
...
That "drums" file helps.
But still... hard-coded drums make me sad. :(
[/quote]
That makes composing problematic if you intend to use them in
your mods ('cause it causes the mod to crash). But hey, if any
of us use it to make music, at least it's better than KarjamP's
version of Megalovania. At least Kim had the sense to use
someone else's version for her mods.
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