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#Post#: 4608--------------------------------------------------
Re: Organya .org
DIR By: Ariana
Date: July 12, 2016, 5:35 am
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--- Quote from: Ginevra link ---
>
> If you guys could make any three video game songs in ORG
format songs, what would they be?
>
> I would pick Cavern of Remembrance and Deep Anxiety (both
songs in Kingdom Hearts). Oh, and Fragments of Sorrow (same
series).
>
--- End Quote ---
Elder Dragons Aquaticus, Fiersome and Terrable… their boss
themes from Rune Factory 3.
#Post#: 9565--------------------------------------------------
Re: Organya .org
DIR By: Bloom
Date: October 9, 2019, 9:46 am
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Too many to mention.
Why did Pixel pick .org rather than, say, .mid or .mp3 or .ogg?
:-/
#Post#: 9568--------------------------------------------------
Re: Organya .org
DIR By: King (2.0)
Date: October 9, 2019, 9:48 am
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--- Quote from: Bloom link ---
>
> Too many to mention.
>
>
> Why did Pixel pick .org rather than, say, .mid or .mp3 or
.ogg? :-/
>
--- End Quote ---
I don't know. Honestly, I wish I had music composition skills.
If I did, I'm sure that I could create great music, considering
that it's a creative skill. Then again, I'm sure @AFTRHR would
have no trouble creating original music for Polar Shadow.
#Post#: 9577--------------------------------------------------
Re: Organya .org
DIR By: Kushagra
Date: October 9, 2019, 10:29 am
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--- Quote from: Bloom link ---
>
> Too many to mention.
>
>
> Why did Pixel pick .org rather than, say, .mid or .mp3 or
.ogg? :-/
>
--- End Quote ---
I've worked with OrgMaker before (it's actually a nice DAW for
making music) and I'm guessing it has to do with 1) the
readability of the notes through CS and 2) there are a set
number of instruments.
It'll be easier on the game if all the instruments are already
defined and you just pick and choose the timbres you want. Then
note data will function similarly to .mid files, where it's just
instructions on how to play the song.
Mp3 is too heavy of a file format and not very effective when it
comes to file size. If CS had .mp3 instead of .org, the music
would probably be at least 10x larger than the game's file size.
#Post#: 9586--------------------------------------------------
Re: Organya .org
DIR By: Bloom
Date: October 9, 2019, 11:54 am
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...
Wow.
* applauds *
The Lunar Shade Minister of Music, people.
...
I actually get it now, so thanks.
#Post#: 9597--------------------------------------------------
Re: Organya .org
DIR By: King (2.0)
Date: October 9, 2019, 12:29 pm
---------------------------------------------------------
--- Quote from: AFTRHR link ---
>
> I've worked with OrgMaker before (it's actually a nice DAW for
making music) and I'm guessing it has to do with 1) the
readability of the notes through CS and 2) there are a set
number of instruments.
> It'll be easier on the game if all the instruments are already
defined and you just pick and choose the timbres you want. Then
note data will function similarly to .mid files, where it's just
instructions on how to play the song.
> Mp3 is too heavy of a file format and not very effective when
it comes to file size. If CS had .mp3 instead of .org, the music
would probably be at least 10x larger than the game's file size.
>
--- End Quote ---
Perhaps I need to try this out for myself. Maybe I can use this
as a gateway to make music?
#Post#: 9606--------------------------------------------------
Re: Organya .org
DIR By: Kushagra
Date: October 9, 2019, 12:54 pm
---------------------------------------------------------
--- Quote from: Bloom link ---
>
> ...
>
> Wow.
>
> * applauds *
>
> The Lunar Shade Minister of Music, people.
>
> ...
>
> I actually get it now, so thanks.
>
--- End Quote ---
Oh gosh please don't make me a Minister.
That automatically makes me feel old.
--- Quote from: King (2.0) link ---
>
> Perhaps I need to try this out for myself. Maybe I can use
this as a gateway to make music?
>
--- End Quote ---
It's very straightforward, so long as you know the basics of
music theory.
But sometimes the controls are a little wonky.
Lemme know if you need help using it, but I'm pretty sure
there's a tutorial somewhere for it (there's always a tutorial
for everything now).
#Post#: 9610--------------------------------------------------
Re: Organya .org
DIR By: King (2.0)
Date: October 9, 2019, 1:02 pm
---------------------------------------------------------
--- Quote from: AFTRHR link ---
>
> Oh gosh please don't make me a Minister.
> That automatically makes me feel old.
> It's very straightforward, so long as you know the basics of
music theory.
> But sometimes the controls are a little wonky.
> Lemme know if you need help using it, but I'm pretty sure
there's a tutorial somewhere for it (there's always a tutorial
for everything now).
>
--- End Quote ---
But the power of science will prevent ageing, so you won't even
have to feel old.
Also, I may have to try it out (after all, I have Booster's Lab,
Cave Save Editor and Organya v2) next time.
#Post#: 9613--------------------------------------------------
Re: Organya .org
DIR By: Bloom
Date: October 9, 2019, 3:52 pm
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Back-up OrgMaker 2.1.0 here.
Drums:
Tracks Q/U/I: Bass01
W: Snare01
E: HiClose
R: HiOpen
T: Tom01
Y: Per01
Drum tracks U and I must remain empty.
...
That "drums" file helps.
But still... hard-coded drums make me sad. :(
#Post#: 9632--------------------------------------------------
Re: Organya .org
DIR By: King (2.0)
Date: October 10, 2019, 4:25 am
---------------------------------------------------------
--- Quote from: Bloom link ---
>
> Back-up OrgMaker 2.1.0 here.
>
> Drums:
> Tracks Q/U/I: Bass01
> W: Snare01
> E: HiClose
> R: HiOpen
> T: Tom01
> Y: Per01
>
> Drum tracks U and I must remain empty.
>
> ...
>
> That "drums" file helps.
> But still... hard-coded drums make me sad. :(
>
--- End Quote ---
That makes composing problematic if you intend to use them in
your mods ('cause it causes the mod to crash). But hey, if any
of us use it to make music, at least it's better than KarjamP's
version of Megalovania. At least Kim had the sense to use
someone else's version for her mods.
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