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       #Post#: 30--------------------------------------------------
       Ideas
       By: Lunaris Date: January 29, 2015, 5:26 am
       ---------------------------------------------------------
       I hope you're okay with me making this thread, Kim; I figured it
       might be helpful to keep track of your current ideas. Otherwise
       you could always merge it with one of the other threads, if
       possible.
       Anyway, I have an idea: a bonus boss in the Tower area.
       Sycor again, though this time more harder than the previous
       battle.
       More HP, a new strategy, and... who knows, maybe a reward?
       The arena, a hallway filled with death traps and very small
       platforms.
       On the start of the battle, however.. those platforms vanish,
       save for one.
       Reaching Sycor will be harder, though - it would require all
       bosses, save the "Ending Bosses" for the best ending, to have
       been defeated.
       One of the ways to get closer to Sycor in the boss fight would
       be using those mini-cores as platforms.
       While it may rely on fake difficulty as well, it still would be
       challenging.
       I am, of course, probably as mad as a hatter here; you would
       need superb timing and high HP, not to mention powerful attacks
       at their best possible levels. But still, a challenge
       nonetheless.
       If people could handle 3-HP runs of Cave Story, why not have a
       3-HP run mode in the mod as well that removes the Life Capsules
       to prevent taking one by accident?
       Also, what about Newerth's history? Historians might find it
       interesting, as might some other people (such as myself).
       Feel free to use the ideas, if you'd like :)
       #Post#: 36--------------------------------------------------
       Re: Ideas
       By: Kim Tyranto Date: January 29, 2015, 3:08 pm
       ---------------------------------------------------------
       ... thanks, I guess.
       First off, that would be pure evil and if I do decide to include
       an idea, I'd like the opinions of the players first.
       Sycor is a powerful foe. I won't be able to change its HP since
       the first battle would also have the new HP, and it requires ASM
       hacking. Google it if you don't know what it is.
       Secondly, it has been suggested already and I'm considering it.
       Thirdly, that's actually a good idea, though I have no idea
       where to begin.
       #Post#: 41--------------------------------------------------
       Re: Ideas
       By: Lunaris Date: January 30, 2015, 7:41 am
       ---------------------------------------------------------
       [quote author=Kim Tyranto link=topic=21.msg36#msg36
       date=1422565738]
       ... thanks, I guess.[/quote]No problem :)
       [quote author=Kim Tyranto link=topic=21.msg36#msg36
       date=1422565738]First off, that would be pure evil and if I do
       decide to include an idea, I'd like the opinions of the players
       first.
       Sycor is a powerful foe. I won't be able to change its HP since
       the first battle would also have the new HP, and it requires ASM
       hacking. Google it if you don't know what it is.[/quote]Gotcha.
       [quote author=Kim Tyranto link=topic=21.msg36#msg36
       date=1422565738]Secondly, it has been suggested already and I'm
       considering it.[/quote]Oh. Was it someone at the Cave Story
       forums?
       [quote author=Kim Tyranto link=topic=21.msg36#msg36
       date=1422565738]Thirdly, that's actually a good idea, though I
       have no idea where to begin.[/quote]Why not with the events that
       led up to the beginning of the mod, first?
       Ooh, I've another idea - Level 1 Boss Mode.
       Basically, it just makes all weapons go to Level 1 for boss
       fights.
       ... but that's most likely a silly idea, though people might
       enjoy challenging themselves.
       #Post#: 46--------------------------------------------------
       Re: Ideas
       By: Kim Tyranto Date: January 30, 2015, 10:26 am
       ---------------------------------------------------------
       [quote author=Lunaris link=topic=21.msg41#msg41
       date=1422625263]Oh. Was it someone at the Cave Story
       forums?[/quote]No, the Vresun forums.
       My cousin, Caitlin.
       [quote author=Lunaris link=topic=21.msg41#msg41
       date=1422625263]Why not with the events that led up to the
       beginning of the mod, first?[/quote]That could work, though it
       would involve the (planned) prequel.
       [quote author=Lunaris link=topic=21.msg41#msg41
       date=1422625263]Ooh, I've another idea - Level 1 Boss Mode.
       Basically, it just makes all weapons go to Level 1 for boss
       fights.
       ... but that's most likely a silly idea, though people might
       enjoy challenging themselves.[/quote]That's actually another
       interesting idea :o
       Though, I'll have to see what those who played the mod would
       feel about such a thing.
       #Post#: 67--------------------------------------------------
       Re: Ideas
       By: alfasketer Date: January 31, 2015, 11:41 am
       ---------------------------------------------------------
       Ideas, huh?
       Invisible mini-boss (Grave Keeper) later in the game (I Know I
       Demanded for it a long time ago but i know it will be great.
       This is still your mod tho.)
       Ending Plot Twist. Why not? Something mind shattering like the
       plot twist from Aria of Sorrow.
       I can't think of more.
       #Post#: 68--------------------------------------------------
       Re: Ideas
       By: Kim Tyranto Date: January 31, 2015, 11:59 am
       ---------------------------------------------------------
       [quote author=alfasketer link=topic=21.msg67#msg67
       date=1422726092]
       Ideas, huh?
       Invisible mini-boss (Grave Keeper) later in the game (I Know I
       Demanded for it a long time ago but i know it will be great.
       This is still your mod tho.)[/quote]Doable; I'll consider it.
       Though, in the event that it is added to the mod, it would
       probably be the second invisible boss.
       The Castle thread
  HTML http://lunarshadowcs.createaforum.com/general-board/castle-%28s-p-o-i-l-e-r-s%29/<br
       />(spoilers on the past, present and future areas, as it's in on
       e
       map).
       The Corrupt Moon, the Hallow Sun. Two areas made both of
       machinery and magic.
       Those two areas, though not accessible in Lunar Shadow, still
       play a vital part in Lunar Soul.
       One of the areas in the Tower will let one change the position
       of the two areas. Either the "moon" will be near the Top Floor
       and the "sun" near the top part of the Tower, or the other way
       around.
       Two bosses can only be battled when the moon is on their side of
       the castle, and a third boss becomes visible if the sun is on
       its side (otherwise it's invisible; it's minions are still
       visible though).
       That boss will act like the (normal) Core from vanilla Cave
       Story.
       This will also relate to the three endings I've planned~
       [quote author=alfasketer link=topic=21.msg67#msg67
       date=1422726092] Ending Plot Twist. Why not? Something mind
       shattering like the plot twist from Aria of Sorrow.[/quote]I
       might already have one planned ;)
       Though, whether it's mind shattering or not, I don't know.
       I'm not ready yet to state what the planned plot twist is, but
       I'll probably post it later. It will tie in with two of the
       three planned endings.
       (It'll most likely be a wall of text.)
       #Post#: 69--------------------------------------------------
       Re: Ideas
       By: alfasketer Date: January 31, 2015, 1:48 pm
       ---------------------------------------------------------
       In fact I hope you never ever post the twist before the mod is
       released Because the Twist isn't a Twist if you know where the
       whole thing began twisting...   Yeah.
       [font=Verdana][/font]
       [font=Verdana]I bet that the plot twist will be awesome. And I'm
       happy that you'll use the invisible boss :) .[/font]
       #Post#: 76--------------------------------------------------
       Re: Ideas
       By: Lunaris Date: February 1, 2015, 12:43 pm
       ---------------------------------------------------------
       [quote author=Kim Tyranto link=topic=21.msg68#msg68
       date=1422727175]
       The Castle thread
  HTML http://lunarshadowcs.createaforum.com/general-board/castle-%28s-p-o-i-l-e-r-s%29/<br
       />(spoilers on the past, present and future areas, as it's in on
       e
       map).
       The Corrupt Moon, the Hallow Sun. Two areas made both of
       machinery and magic.
       Those two areas, though not accessible in Lunar Shadow, still
       play a vital part in Lunar Soul.
       One of the areas in the Tower will let one change the position
       of the two areas. Either the "moon" will be near the Top Floor
       and the "sun" near the top part of the Tower, or the other way
       around.
       Two bosses can only be battled when the moon is on their side of
       the castle, and a third boss becomes visible if the sun is on
       its side (otherwise it's invisible; it's minions are still
       visible though).
       That boss will act like the (normal) Core from vanilla Cave
       Story.
       This will also relate to the three endings I've
       planned~[/quote]Wow, you've planned some things in advance, huh?
       :o
       [quote author=Kim Tyranto link=topic=21.msg68#msg68
       date=1422727175]I might already have one planned ;)
       Though, whether it's mind shattering or not, I don't know.
       I'm not ready yet to state what the planned plot twist is, but
       I'll probably post it later. It will tie in with two of the
       three planned endings.
       (It'll most likely be a wall of text.)
       [/quote]Cue the wild and possibly ridiculous guesses?
       Though those could be good for a laugh or two. :)
       You mentioned three endings, so I take it that "leaving the
       castle" doesn't count as one?
       #Post#: 83--------------------------------------------------
       Re: Ideas
       By: Kim Tyranto Date: February 2, 2015, 10:01 am
       ---------------------------------------------------------
       [quote author=Lunaris link=topic=21.msg76#msg76
       date=1422816198]Wow, you've planned some things in advance, huh?
       :o [/quote]I guess you can say that.
       One thing I haven't planned in advance, though, would be the
       various cutscenes that will appear.
       (Except, of course, part of the plot twist scene, which
       involves... plot twists.)
       [quote author=Lunaris link=topic=21.msg76#msg76
       date=1422816198]Cue the wild and possibly ridiculous guesses?
       Though those could be good for a laugh or two. :) [/quote]If
       people want to guess what might the plot twist be, I won't mind.
       :))
       [quote author=Lunaris link=topic=21.msg76#msg76
       date=1422816198]You mentioned three endings, so I take it that
       "leaving the castle" doesn't count as one?[/quote]Technically,
       not, but it's the closest thing to an ending at the moment.
       Might make it the worst ending in the future, though (making
       Lunar Shadow a mod with four endings). I mean, if you just up
       and left then Newerth would be mostly lifeless several days
       after that.
       #Post#: 174--------------------------------------------------
       Re: Ideas
       By: Dianke Date: February 8, 2015, 9:18 am
       ---------------------------------------------------------
       My guess? The castle master is actually the brother of the
       protagonist, and his sister is actually the true final boss
       instead of his biological sister.
       Anyway, I have an idea: some skeletal enemies.
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