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#Post#: 1696--------------------------------------------------
Acheron Pong 2
By: Raus Date: August 10, 2015, 9:05 am
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[center]
HTML http://i.imgur.com/6uelJuC.png[/center]
[center]A classic idea merged with modern
awesomesauce...[/center]
[center][ Download! ]
HTML http://www.mediafire.com/download/4quthibncum7njc/Acheron+Pong+2+Ver+2.3.exe[/center]
[center][ Ver. 2.3 ][/center]
[center][ Description ][/center]
A complete remake of the classic PONG, featuring gameplay
with up to 4 simultaneous players or intelligent (?) bots,
plenty of different gamemodes, tons of different pong balls,
extensive statistics tracking, awesome graphic FX, and frantic
gameplay with the multiple pong balls on screen at the same
time!
[center][ Screenshots ][/center]
[spoiler]
HTML http://i.imgur.com/YdmSehf.png
HTML http://i.imgur.com/LeOQCK1.png
HTML http://i.imgur.com/l3zYtt8.png
HTML http://i.imgur.com/rweJQ1H.png
HTML http://i.imgur.com/KARjO6H.png
HTML http://i.imgur.com/vsjqXBz.png
HTML http://i.imgur.com/lszufia.png
[center][ Score Screen Screenshot ][/center]
[spoiler]
HTML http://i.imgur.com/MMeFy6J.png[/spoiler][/spoiler]
[center][ Animated Screenshots ][/center]
[spoiler]
HTML http://i.imgur.com/BwKg8Ta.gifv
HTML http://i.imgur.com/5KJnGFr.gifv
HTML http://i.imgur.com/MyFLWtX.gifv
HTML http://i.imgur.com/deZX4V8.gifv
HTML http://i.imgur.com/AKJ5bFX.gifv
HTML http://i.imgur.com/YmbxcXB.gifv[/spoiler]
[center][ Update Log ][/center]
[center]+ addition, - removed, ^ changed, * fixed, =
extension[/center]
Ver. 1.0
+released
Ver. 1.1
^incomplete menu options are red
*fixed game crashing bug
Ver. 1.2
+fancy wave bars
+pressing escape on any menu returns up one level
^balls spawn in smoothly
*fixed ghost ball always trick shotting
*fixed bricks not aligned properly
*fixed maximum mass not resetting
*fixed quitting on pause menu somewhat freezing the game
*fixed being unable to get out of results screen
Ver. 2.0
+even smarter AI!
=+ignores pong balls it can never reach in time
=+targets pong balls that will reach the goal quicker, rather
than solely on distance
=+behind paddle ignore zone width now dependent on the pong ball
size
+direction of which pong balls spawn in is made so as to balance
and not overwhelm players
+parasite ball
+weakling ball
+critical mass ball now has an added effect
+new controls intro included that only happens at first time
+version indicator in the intro at the top left
+the game modes screen is starting to have its own developed
menu
+advanced mass/weight system to determine which pong ball to
spawn
^statistics screen now display distance in meters, rather than
pixels
^fancier intro sequence
^default controls are more "intuitive/logical"
*fixed radioactive ball not inheriting an event properly
*fixed accelerate ball not inheriting an event properly
*fixed random ball not spawning smoothly
*fixed teleporter ball not affecting the wave bars
*fixed normal balls created by splitter ball counting as normal
balls and outputting an event for normal balls
*fixed splitter balls potentially bunching up together
Ver. 2.1
*fixed default controls being set to absurd values
Ver. 2.2
+super extra trippy RGB color shift!
+random balls affect the RGB around where they randomize to
*fixed potential chance of interpolation happening
Ver. 2.3
*fixed critical mass ball having debug variable set
[center][ Known Issues ][/center]
[center]!!! extreme, !! moderate, ! mild, # inefficiency, %
aesthetical, = extension[/center]
!ghost balls get stuck in bricks
%game modes screen is incomplete
%AI paddles idle awkwardly
#Post#: 1697--------------------------------------------------
Re: Acheron Pong 2
By: Raus Date: August 10, 2015, 9:25 am
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Ver. 2.1
*fixed default controls being set to absurd values
#Post#: 1698--------------------------------------------------
Re: Acheron Pong 2
By: alfasketer Date: August 10, 2015, 9:30 am
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Holly molly o_O
Pong+LCD...
What engine have you used.
#Post#: 1699--------------------------------------------------
Re: Acheron Pong 2
By: Raus Date: August 10, 2015, 9:40 am
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[quote author=alfasketer link=topic=122.msg1698#msg1698
date=1439217007]
Holly molly o_O
Pong+LCD...
What engine have you used.
[/quote]
I programmed it with GameMaker: Studio
The same engine that powers Risk of Rain, Gunpoint, Hotline
Miami, Dust Force, and more
#Post#: 1740--------------------------------------------------
Re: Acheron Pong 2
By: Raus Date: August 10, 2015, 11:11 pm
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Ver. 2.2
+super extra trippy RGB color shift!
+random balls affect the RGB around where they randomize to
*fixed potential chance of interpolation happening
EDIT:
Wow, I'm a derp
Ver. 2.3
*fixed critical mass ball having debug variable set
#Post#: 5151--------------------------------------------------
Re: Acheron Pong 2
By: Pierre Bruno Date: August 5, 2016, 9:05 am
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Wow, that's... colourful. So when will this game be perfected?
:3
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