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#Post#: 401--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 22, 2015, 12:03 pm
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[quote author=Kim Tyranto link=topic=11.msg400#msg400
date=1424626344]
She's fully blind, though.
[/quote]
Why T_T.
Edit: New page Wo-Ho
#Post#: 402--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 22, 2015, 1:41 pm
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Because plot spoilers.
#Post#: 403--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 22, 2015, 1:48 pm
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[quote author=Kim Tyranto link=topic=11.msg402#msg402
date=1424634062]
Because plot spoilers.
[/quote]
Looks like it's going to be something like Bioshock Infinite's
plot twist. Nice. Can wait for my mind to be +[©*€d up again :D.
#Post#: 404--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 23, 2015, 6:40 pm
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Wouldn't know about that, though it's probably going to be about
as plot-spoilering as with Valkyrie.
Valerie won't be a boss at all, despite being with the witches
as of posting this.
On a side note, apparently both Valerie and Valkyrie could be
shortened to "Val". :o
EDIT:
No progress for 24 February, and possibly none for the
25[sup]th[/sup] either...
#Post#: 405--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 24, 2015, 1:26 pm
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[quote author=Kim Tyranto link=topic=11.msg404#msg404
date=1424738422]
No progress for 24 February, and possibly none for the
25[sup]th[/sup] either...
[/quote]
Well I guess a day off. Or 2. Kim I wanted to ask you what were
the sprite file for the booster/V Wings. I was searching but I
didn't found it. Also If anyone want's a $#!+ tone of spoilers
[spoiler][s]
[/s][/spoiler]
Actually don't do that Kim will be mad.
#Post#: 407--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 25, 2015, 4:40 am
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The ItemImage.bmp file's sprites for the Valkyrie Wings are from
the owl in NpcEggs1.bmp - better to actually use the sprites
(even if partially), than have them go to waste, I reckon.
Of course, the Valkyrie Wings/Wings (not like there are other
wings in the mod) lack the owl since it would look ridiculous.
But yeah, a day off or a week, or who-knows-how-long.
The longest the break could be would be when Shane returns,
though the shortest could be at most a day or a week.
I myself am uncertain at the moment, since I'm really worried
about Shane at the moment.
I also wanted to ask him to sprite some of the Top Floor
enemies.
#Post#: 414--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Dianke Date: February 25, 2015, 9:30 am
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With my return, I am happy to say that I will now help out once
again with spriting. :)
#Post#: 419--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Serena Date: February 25, 2015, 5:50 pm
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I may have to sprite a statue of myself, considering none exist
:o
Hope I can actually sprite - it's better to try first, than to
ask ;)
#Post#: 455--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Dianke Date: February 28, 2015, 6:46 pm
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Apparently there is finally a little more progress now; I am not
certain what exactly. Kim would not tell me...
Maybe she has added a Tower East boss or added the Central Tower
maps?
#Post#: 456--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: March 1, 2015, 2:22 am
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It involves the Top Floor area. It's gonna be neat :)
What I am willing to say, however, is that after the final boss,
you will have to escape the castle.
It's not fully planned yet, but I am working on it.
In the Castlevania games, the protagonists escape it
automatically and that's the end.
In La-Mulana, while it's the same in the original (professor
escapes via cutscene, place falls apart), the remake has a
5-minute timer in which the professor has to escape the ruins.
In Lunar Shadow, however, the castle, while falling apart, has
to be escaped manually, but there's no countdown - on the
contrary, there's going to be a count-up, so the faster you
escape the castle, the less the time displayed will be.
Warp Doors will also be disabled (the castle magic is beyond
use), and the only save point available is in the throne room of
the final boss (or, for Dev Team members, in their inventory,
which is a bit of a game-breaker) as the countdown begins after
leaving the throne room.
Also, there will still be enemies, but the NPCs that lived will
have escaped. (RUN RUN RUN)
I have no idea about falling blocks, though. I had trouble with
the Sacred Grounds B2 area due to falling blocks. Lots of it.
Oh, and Level 2 Misery's End really brings an end to the second
form of the final boss; total damage reached something in the
100s while it did nothing. (Those shockwaves are helpful still~)
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