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#Post#: 283--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 15, 2015, 3:51 am
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So about the terminal i suggest placing a save point nearby,
because some people can rage over-the-top from those death
traps. Arcanum looks neat and as you said I hope it won't end up
just a resprite.
Also you said that the castle master likes puzzles and so he
placed the puzzles. But practicly you placed the puzzles. Kim,
are you the castle master. :o Is that the plot twist.
And you wanted to see how far the player can get into the castle
so you can see is the player good or not :o . And you said that
you'll destroy the world unless someone stopes you. That means
you want to see if the mod is too hard and noone can reach the
master (or you) or noone caring about the world(or the mod) thus
making you abadoning it or destroing it. :o You are the master
Kim. :o
I hope that's legit as hell :D
And a multi-quote statue would be great. :)
Edit:.First new page from me.
#Post#: 284--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 15, 2015, 5:35 am
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[quote author=Lunaris link=topic=11.msg282#msg282
date=1423956643]7. I guess that makes sense. Otherwise you'll
have to fix every little bug that you see, even if it's barely a
minute of testing.[/quote]Exactly.
As of now, I'm working on those areas :))
[quote author=Lunaris link=topic=11.msg282#msg282
date=1423956643]8. Arcanum? That name sounds familiar... looks
unique, though :)
9. Wait, with a Life Capsule and school uniform?
Uh...[/quote]Yeah, the weapon name comes from the word "arcanum"
HTML http://en.wiktionary.org/wiki/arcanum.
The secret of Arcanum is that...[spoiler=Secrets]... the gun is
actually a magical one, combined with technology. It's the very
first of its kind, having being created in the castle's very
laboratory.[/spoiler]
And yes. Maximum life currently possible seems to be nearing
60... not sure, though; I'll get around to finding the exact
value when I'm done with the new Warp Doors~
[quote author=Lunaris link=topic=11.msg282#msg282
date=1423956643]3. Uh... not sure that death traps are a good
idea, but whatever...[/quote][quote author=alfasketer
link=topic=11.msg283#msg283 date=1423993911]So about the
terminal i suggest placing a save point nearby, because some
people can rage over-the-top from those death
traps.[/quote]Already did :)
It's in the room where Serenity first meets Alexis, though it
only appears after the "boss fight".
It's more of a playable cutscene, though; you can't open your
inventory if you stand on the ground (due to H/V triggers and
several frames of nothing happening). This also seems to render
you invulnerable from most things (things like spikes and
Monster X driving over the player character still deal damage)
Basically, if you stand on one of the higher blocks before
Alexis says "Scared yet?", and remain there afterwards, you can
open your inventory and take damage from Alexis's attacks and
such.
Said room (Servant Quarters P) leads to Servant Quarters K (the
Terminal Room) and Servant Quarters C (which is new and can be
accessed from the Library part).
You gain access to another save room (Servant Quarters RR) after
opening the Lunar Gate (castle emblem block), and said save room
has a Warp Door to the Entrance as well.
After opening the Void Gate (empty block), you can access a new
room (Servant Quarters Y), where you obtain Arcanum.
After opening the Bubble Gate (... Acidic Bubble block), you can
go to Servant Quarters DI ("Dimensional Interstice", though I
don't know why that's called so).
I actually have a few pics uploaded a few minutes ago, regarding
the DI area of the Servant Quarters.
[spoiler=Valkyrie
X]
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-150215130446-881286.png
The first boss fight against
Valkyrie.[/spoiler][spoiler=Valkyrie]
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-150215130446-891990.png
Those blocks kill. The entity that it uses actually is used in
vanilla Cave Story, but in a cutscene only (after Ballos is
beaten).
If you get killed by those blocks, you get a unique "Game Over"
message instead of the generic "You have died." sentence.
Think of those blocks as a timer to kill the boss in - the
second form - the true form - has 350 HP and basically does
nothing.
The entity used has no attacks (it's basically the same as those
Misery/Balrog bubbles from the vanilla CS intro screen), but
touching it deals damage in Lunar Shadow.
Not displayed: Valkyrie's true form. It can be swiftly beaten,
though I'm not sure about level 1 weapons; I was at level 3 with
the Misery's End, Crescent Moon, Acidic Bubble and Arcanum and
used only the Misery's End in the battle, without leveling
down.[/spoiler][spoiler=Of fairness and
Serenity]
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-150215130446-90223.png
Yes, Serenity now has face pics. I was busy since 5 AM on them
>.<"
Also, this is THE first time Serenity speaks since the intro.
And at this point she's not very happy. And yes, all her face
pics depict her with her normal outfit on, and yes, her left eye
is shut in all of them.
Oh, and the reason for this is revealed in this area.[/spoiler]
[quote author=alfasketer link=topic=11.msg283#msg283
date=1423993911]Arcanum looks neat and as you said I hope it
won't end up just a resprite.[/quote]It's slightly weaker than
the normal Machine Gun, as of a few hours ago:
- Level 1: 1 damage, 3 hits (for a total of 3 damage), has a
range of 15.
- Level 2: 3 damage, 2 hits (for a total of 6 damage), has a
range of 20.
- Level 3: 5 damage, 1 hit (for a total of 5 damage), has a
range of 25, if aimed downwards, you can basically fly - Eron
won't mind if you use that to gather the unobtainable Life
Capsules, at the moment, though she should probably say
something about using a weapon to fly. Oh, and it ignores solid
tiles.
Not sure how the range works, though I would assume it's the
amount of frames the bullet will remain on screen.
Anyway.
[quote author=alfasketer link=topic=11.msg283#msg283
date=1423993911]Also you said that the castle master likes
puzzles and so he placed the puzzles. But practicly you placed
the puzzles. Kim, are you the castle master. :o Is that the
plot twist.
And you wanted to see how far the player can get into the castle
so you can see is the player good or not :o . And you said that
you'll destroy the world unless someone stopes you. That means
you want to see if the mod is too hard and noone can reach the
master (or you) or noone caring about the world(or the mod) thus
making you abadoning it or destroing it. :o You are the master
Kim. :o
I hope that's legit as hell :D [/quote]Nice guess, but sadly,
nope, I'm not the master~
The Castle Master's true intentions will be revealed later on.
Interesting guess, though :)
When I'm done with the Warp Doors being added, I'll most likely
release Version 3 Beta 2 for the Beta Testers to, well, beta
test.
#Post#: 285--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 15, 2015, 6:12 am
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So Valkirie boss fight will be the landmark of ver 3 as far as i
see it. Phase 2 is still not shown which makes ne more hype. I
mean you wouldn't keep it secret if it wasn't something totally
cool and mindblowing.
So Arcania is a machine gun with a snake effect? Well that is
going to be OP :D. But getting it later in the game should do it
justice.
About that Kim=Castle Master thing i Desided to make a joke and
pu thought to it. :D that's it.
Beta 2 is coming out. Nice. Sadly I won't be able to play it all
at once dueing the week due to parents -_- (I'm 15 and they are
still watch over me so... yeah) I count onLunaris to cover the
most of it while I'll try to break it every way possible. I
guess I'll need half to full week to test it all out. :( .My
hope is that it can read the saves from ver 3 so I can jump
directly in the new thing in an hour or so. Sill excited, can't
wait to play. :)
#Post#: 286--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Lunaris Date: February 15, 2015, 7:07 am
---------------------------------------------------------
I'll handle it as best as I possibly can, from the very
beginning :)
Though, to be honest, I'm surprised; I kinda thought you were a
year older than me. (I'm also 15.)
@ Kim:
- Wait, Valkyrie's second form... does nothing? That's boring.
:o Or is there something we don't know?
- Serenity's portraits (I prefer to call them that rather than
"face pics") look okay. :)
- Level 3 Arcanum is weaker than level 2 in terms of damage,
huh? Yet it's still unique. Interesting :)
#Post#: 287--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 15, 2015, 9:12 am
---------------------------------------------------------
[quote author=Lunaris link=topic=11.msg286#msg286
date=1424005676]
I'll handle it as best as I possibly can, from the very
beginning :)
Though, to be honest, I'm surprised; I kinda thought you were a
year older than me. (I'm also 15.)
[/quote]
Well I thought that YOU are older than me. :D Well that's funny.
:D
#Post#: 289--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 15, 2015, 9:45 am
---------------------------------------------------------
[quote author=alfasketer link=topic=11.msg285#msg285
date=1424002369]
So Valkirie boss fight will be the landmark of ver 3 as far as i
see it. Phase 2 is still not shown which makes ne more hype. I
mean you wouldn't keep it secret if it wasn't something totally
cool and mindblowing.[/quote]Actually, I'm keeping the second
form secret because of spoiler reasons that will be learned of
in version 3 beta 2.
[quote author=alfasketer link=topic=11.msg285#msg285
date=1424002369]So Arcania is a machine gun with a snake effect?
Well that is going to be OP :D. But getting it later in the game
should do it justice.[/quote]Only at level 3 does it go through
walls, but it's handy for taking out various monsters on the
other side if they're powerful and you have low HP (3 HP, for
instance). :)
Of course, getting it might be puzzling, but statues give hints
at times.
[quote author=alfasketer link=topic=11.msg285#msg285
date=1424002369]About that Kim=Castle Master thing i Desided to
make a joke and pu thought to it. :D that's it.[/quote]An
interesting joke :))
[quote author=alfasketer link=topic=11.msg285#msg285
date=1424002369]Beta 2 is coming out. Nice. Sadly I won't be
able to play it all at once dueing the week due to parents -_-
(I'm 15 and they are still watch over me so... yeah) I count
onLunaris to cover the most of it while I'll try to break it
every way possible. I guess I'll need half to full week to test
it all out. :( .My hope is that it can read the saves from ver 3
so I can jump directly in the new thing in an hour or so. Sill
excited, can't wait to play. :) [/quote]It's okay; I kinda need
a break to rest from all the late nights I've spent working on
the second beta. :)
Take as long as you need to~
[quote author=Lunaris link=topic=11.msg286#msg286
date=1424005676]
I'll handle it as best as I possibly can, from the very
beginning :) [/quote]Which is sort-of recommended as a result of
new stuff, but having the Ultimate Doukutsu Program ready will
be helpful as well.
Some save points were moved around as some of the rooms were
made larger - for example, Reservoir SP is now 42×16 tiles, due
to the Warp Doors added.
[quote author=Lunaris link=topic=11.msg286#msg286
date=1424005676]Though, to be honest, I'm surprised; I kinda
thought you were a year older than me. (I'm also
15.)[/quote][quote author=alfasketer link=topic=11.msg287#msg287
date=1424013163]Well I thought that YOU are older than me. :D
Well that's funny. :D
[/quote]You both turn 16 this year, while Dia turns 17 in June,
and Shane and I turn 19.
Shane's birthday is on the 25[sup]th[/sup] of this month,
actually.
[quote author=Lunaris link=topic=11.msg286#msg286
date=1424005676]@ Kim:
- Wait, Valkyrie's second form... does nothing? That's boring.
:o Or is there something we don't know?[/quote]Currently, all it
does is float and take damage and wish to reach 0 HP so that it
can stop suffering.
[quote author=Lunaris link=topic=11.msg286#msg286
date=1424005676]- Serenity's portraits (I prefer to call them
that rather than "face pics") look okay. :)[/quote]Thank you.
[quote author=Lunaris link=topic=11.msg286#msg286
date=1424005676]- Level 3 Arcanum is weaker than level 2 in
terms of damage, huh? Yet it's still unique. Interesting :)
[/quote]Yeah, should be helpful for 3-HP runs. Perhaps. ;)
#Post#: 304--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 17, 2015, 6:00 am
---------------------------------------------------------
I'm a bit bored, so I'm just playing around now.
One of the bosses will be just before the Master's boss fight,
and she's a tough one.
Her first six forms all have 50 HP each, but they act the same.
(So basically, it's just one form.)
Her second form is tougher, and there's spikes as well. (Unless
I'm mistaken, these spikes deal only two points of damage,
instead of five or ten.)
The second form has no sprites yet, so it's using old sprites at
the moment; I'll probably post a pic or two of the boss later
this year.
Funnily enough, with the Level 1 Misery's End and 40 max HP, I
barely survived (though there was no spikes) at 7 HP. :o
Serenity must've been lucky.
#Post#: 305--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 17, 2015, 6:12 am
---------------------------------------------------------
Well that's going to be a big pain in the @$$ :D.
Also do you have plans for a hell-like level where at the end of
it you have a really really hard boss which drops the most
powerfull weapon in the game (i guess spur alternative).
#Post#: 306--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 17, 2015, 6:40 am
---------------------------------------------------------
[quote author=alfasketer link=topic=11.msg305#msg305
date=1424175173]
Well that's going to be a big pain in the @$$ :D. [/quote]With
more than one weapon, it'll probably go easier. (And more HP,
and not taking damage which is inevitable given the small room.)
[spoiler=Basically a screenshot of the boss with its temporary
sprites]
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-170215142901-95831.png[/spoiler]
The sprite sheet of the boss in that folder is only used
temporarily until I have a special sprite sheet made for this
boss.
(There is no crystal, thankfully. That boss needs no crystal for
her ultimate form.)
Also, the boss won't be available in version 3; it's just while
I'm waiting for the beta testers to complete beta testing
(however long that may take; being patient is important).
Her first "six" forms are basically the same AI as those bots in
the Servant Quarters - walk around, shoot, walk around, shoot
some more, etc. and as those bots have 50 HP, the boss's first
"six" forms all have 50 HP as well. (The boss herself gets tired
of it after a while.)
[quote author=alfasketer link=topic=11.msg305#msg305
date=1424175173]
Also do you have plans for a hell-like level where at the end of
it you have a really really hard boss which drops the most
powerfull weapon in the game (i guess spur alternative).
[/quote]I'm afraid not. The current plans for the entire Castle
will most likely require a lot of maps (of which the maximum is
101 since adding more maps after that breaks the game, which, if
I'm not mistaken, requires ASM hacking).
It's because of that, which I scrapped some of the Servant
Quarters' rooms. Originally, it would use 23 maps, but now it
uses only 12 rooms.
#Post#: 307--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 17, 2015, 7:48 am
---------------------------------------------------------
All right. That's cool.:)
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