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       #Post#: 283--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: alfasketer
       Date: February 15, 2015, 3:51 am
       ---------------------------------------------------------
       So about the terminal i suggest placing a save point nearby,
       because some people can rage over-the-top from those death
       traps. Arcanum looks neat and as you said I hope it won't end up
       just a resprite.
       Also you said that the castle master likes puzzles and so he
       placed the puzzles. But practicly you placed the puzzles. Kim,
       are you the castle master.  :o Is that the plot twist.
       And you wanted to see how far the player can get into the castle
       so you can see is the player good or not :o . And you said that
       you'll destroy the world unless someone stopes you. That means
       you want to see if the mod is too hard and noone can reach the
       master (or you) or noone caring about the world(or the mod) thus
       making you abadoning it or destroing it. :o You are the master
       Kim. :o
       I hope that's legit as hell :D
       And a multi-quote statue would be great. :)
       Edit:.First new page from me.
       #Post#: 284--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 15, 2015, 5:35 am
       ---------------------------------------------------------
       --- Quote from: Lunaris link ---
       > 7. I guess that makes sense. Otherwise you'll have to fix
       every little bug that you see, even if it's barely a minute of
       testing.
       --- End Quote ---
       Exactly.
       As of now, I'm working on those areas :))
       --- Quote from: Lunaris link ---
       > 8. Arcanum? That name sounds familiar... looks unique, though
       :)
       > 9. Wait, with a Life Capsule and school uniform? Uh...
       --- End Quote ---
       Yeah, the weapon name comes from the word "arcanum"
  HTML http://en.wiktionary.org/wiki/arcanum.
       The secret of Arcanum is that...[spoiler=Secrets]... the gun is
       actually a magical one, combined with technology. It's the very
       first of its kind, having being created in the castle's very
       laboratory.[/spoiler]
       And yes. Maximum life currently possible seems to be nearing
       60... not sure, though; I'll get around to finding the exact
       value when I'm done with the new Warp Doors~
       --- Quote from: Lunaris link ---
       > 3. Uh... not sure that death traps are a good idea, but
       whatever...
       --- End Quote ---
       --- Quote from: alfasketer link ---
       > So about the terminal i suggest placing a save point nearby,
       because some people can rage over-the-top from those death
       traps.
       --- End Quote ---
       Already did :)
       It's in the room where Serenity first meets Alexis, though it
       only appears after the "boss fight".
       It's more of a playable cutscene, though; you can't open your
       inventory if you stand on the ground (due to H/V triggers and
       several frames of nothing happening). This also seems to render
       you invulnerable from most things (things like spikes and
       Monster X driving over the player character still deal damage)
       Basically, if you stand on one of the higher blocks before
       Alexis says "Scared yet?", and remain there afterwards, you can
       open your inventory and take damage from Alexis's attacks and
       such.
       Said room (Servant Quarters P) leads to Servant Quarters K (the
       Terminal Room) and Servant Quarters C (which is new and can be
       accessed from the Library part).
       You gain access to another save room (Servant Quarters RR) after
       opening the Lunar Gate (castle emblem block), and said save room
       has a Warp Door to the Entrance as well.
       After opening the Void Gate (empty block), you can access a new
       room (Servant Quarters Y), where you obtain Arcanum.
       After opening the Bubble Gate (... Acidic Bubble block), you can
       go to Servant Quarters DI ("Dimensional Interstice", though I
       don't know why that's called so).
       I actually have a few pics uploaded a few minutes ago, regarding
       the DI area of the Servant Quarters.
       [spoiler=Valkyrie
       X]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-150215130446-881286.png
       The first boss fight against
       Valkyrie.[/spoiler][spoiler=Valkyrie]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-150215130446-891990.png
       Those blocks kill. The entity that it uses actually is used in
       vanilla Cave Story, but in a cutscene only (after Ballos is
       beaten).
       If you get killed by those blocks, you get a unique "Game Over"
       message instead of the generic "You have died." sentence.
       Think of those blocks as a timer to kill the boss in - the
       second form - the true form - has 350 HP and basically does
       nothing.
       The entity used has no attacks (it's basically the same as those
       Misery/Balrog bubbles from the vanilla CS intro screen), but
       touching it deals damage in Lunar Shadow.
       Not displayed: Valkyrie's true form. It can be swiftly beaten,
       though I'm not sure about level 1 weapons; I was at level 3 with
       the Misery's End, Crescent Moon, Acidic Bubble and Arcanum and
       used only the Misery's End in the battle, without leveling
       down.[/spoiler][spoiler=Of fairness and
       Serenity]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-150215130446-90223.png
       Yes, Serenity now has face pics. I was busy since 5 AM on them
       >.<"
       Also, this is THE first time Serenity speaks since the intro.
       And at this point she's not very happy. And yes, all her face
       pics depict her with her normal outfit on, and yes, her left eye
       is shut in all of them.
       Oh, and the reason for this is revealed in this area.[/spoiler]
       --- Quote from: alfasketer link ---
       > Arcanum looks neat and as you said I hope it won't end up just
       a resprite.
       --- End Quote ---
       It's slightly weaker than the normal Machine Gun, as of a few
       hours ago:
       - Level 1: 1 damage, 3 hits (for a total of 3 damage), has a
       range of 15.
       - Level 2: 3 damage, 2 hits (for a total of 6 damage), has a
       range of 20.
       - Level 3: 5 damage, 1 hit (for a total of 5 damage), has a
       range of 25, if aimed downwards, you can basically fly - Eron
       won't mind if you use that to gather the unobtainable Life
       Capsules, at the moment, though she should probably say
       something about using a weapon to fly. Oh, and it ignores solid
       tiles.
       Not sure how the range works, though I would assume it's the
       amount of frames the bullet will remain on screen.
       Anyway.
       --- Quote from: alfasketer link ---
       > Also you said that the castle master likes puzzles and so he
       placed the puzzles. But practicly you placed the puzzles. Kim,
       are you the castle master.  :o Is that the plot twist.
       > And you wanted to see how far the player can get into the
       castle so you can see is the player good or not :o . And you
       said that you'll destroy the world unless someone stopes you.
       That means you want to see if the mod is too hard and noone can
       reach the master (or you) or noone caring about the world(or the
       mod) thus making you abadoning it or destroing it. :o You are
       the master Kim. :o
       >
       >
       > I hope that's legit as hell :D
       --- End Quote ---
       Nice guess, but sadly, nope, I'm not the master~
       The Castle Master's true intentions will be revealed later on.
       Interesting guess, though :)
       When I'm done with the Warp Doors being added, I'll most likely
       release Version 3 Beta 2 for the Beta Testers to, well, beta
       test.
       #Post#: 285--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: alfasketer
       Date: February 15, 2015, 6:12 am
       ---------------------------------------------------------
       So Valkirie boss fight will be the landmark of ver 3 as far as i
       see it. Phase 2 is still not shown which makes ne more hype. I
       mean you wouldn't keep it secret if it wasn't something totally
       cool and mindblowing.
       So Arcania is a machine gun with a snake effect? Well that is
       going to be OP :D. But getting it later in the game should do it
       justice.
       About that Kim=Castle Master thing i Desided to make a joke and
       pu thought to it. :D that's it.
       Beta 2 is coming out. Nice. Sadly I won't be able to play it all
       at once dueing the week due to parents -_- (I'm 15 and they are
       still watch over me so... yeah) I count onLunaris to cover the
       most of it while I'll try to break it every way possible. I
       guess I'll need half to full week to test it all out. :( .My
       hope is that it can read the saves from ver 3 so I can jump
       directly in the new thing in an hour or so. Sill excited, can't
       wait to play. :)
       #Post#: 286--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Lunaris
       Date: February 15, 2015, 7:07 am
       ---------------------------------------------------------
       I'll handle it as best as I possibly can, from the very
       beginning :)
       Though, to be honest, I'm surprised; I kinda thought you were a
       year older than me. (I'm also 15.)
       @ Kim:
       - Wait, Valkyrie's second form... does nothing? That's boring.
       :o Or is there something we don't know?
       - Serenity's portraits (I prefer to call them that rather than
       "face pics") look okay. :)
       - Level 3 Arcanum is weaker than level 2 in terms of damage,
       huh? Yet it's still unique. Interesting :)
       #Post#: 287--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: alfasketer
       Date: February 15, 2015, 9:12 am
       ---------------------------------------------------------
       --- Quote from: Lunaris link ---
       >
       > I'll handle it as best as I possibly can, from the very
       beginning :)
       > Though, to be honest, I'm surprised; I kinda thought you were
       a year older than me. (I'm also 15.)
       >
       --- End Quote ---
       Well I thought that YOU are older than me. :D Well that's funny.
       :D
       #Post#: 289--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 15, 2015, 9:45 am
       ---------------------------------------------------------
       --- Quote from: alfasketer link ---
       >
       > So Valkirie boss fight will be the landmark of ver 3 as far as
       i see it. Phase 2 is still not shown which makes ne more hype. I
       mean you wouldn't keep it secret if it wasn't something totally
       cool and mindblowing.
       --- End Quote ---
       Actually, I'm keeping the second form secret because of spoiler
       reasons that will be learned of in version 3 beta 2.
       --- Quote from: alfasketer link ---
       > So Arcania is a machine gun with a snake effect? Well that is
       going to be OP :D. But getting it later in the game should do it
       justice.
       --- End Quote ---
       Only at level 3 does it go through walls, but it's handy for
       taking out various monsters on the other side if they're
       powerful and you have low HP (3 HP, for instance). :)
       Of course, getting it might be puzzling, but statues give hints
       at times.
       --- Quote from: alfasketer link ---
       > About that Kim=Castle Master thing i Desided to make a joke
       and pu thought to it. :D that's it.
       --- End Quote ---
       An interesting joke :))
       --- Quote from: alfasketer link ---
       > Beta 2 is coming out. Nice. Sadly I won't be able to play it
       all at once dueing the week due to parents -_- (I'm 15 and they
       are still watch over me so... yeah) I count onLunaris to cover
       the most of it while I'll try to break it every way possible. I
       guess I'll need half to full week to test it all out. :( .My
       hope is that it can read the saves from ver 3 so I can jump
       directly in the new thing in an hour or so. Sill excited, can't
       wait to play. :)
       --- End Quote ---
       It's okay; I kinda need a break to rest from all the late nights
       I've spent working on the second beta. :)
       Take as long as you need to~
       --- Quote from: Lunaris link ---
       >
       > I'll handle it as best as I possibly can, from the very
       beginning :)
       --- End Quote ---
       Which is sort-of recommended as a result of new stuff, but
       having the Ultimate Doukutsu Program ready will be helpful as
       well.
       Some save points were moved around as some of the rooms were
       made larger - for example, Reservoir SP is now 42×16 tiles, due
       to the Warp Doors added.
       --- Quote from: Lunaris link ---
       > Though, to be honest, I'm surprised; I kinda thought you were
       a year older than me. (I'm also 15.)
       --- End Quote ---
       --- Quote from: alfasketer link ---
       > Well I thought that YOU are older than me. :D Well that's
       funny. :D
       >
       --- End Quote ---
       You both turn 16 this year, while Dia turns 17 in June, and
       Shane and I turn 19.
       Shane's birthday is on the 25th of this month, actually.
       --- Quote from: Lunaris link ---
       > @ Kim:
       > - Wait, Valkyrie's second form... does nothing? That's boring.
       :o Or is there something we don't know?
       --- End Quote ---
       Currently, all it does is float and take damage and wish to
       reach 0 HP so that it can stop suffering.
       --- Quote from: Lunaris link ---
       > - Serenity's portraits (I prefer to call them that rather than
       "face pics") look okay. :)
       --- End Quote ---
       Thank you.
       --- Quote from: Lunaris link ---
       > - Level 3 Arcanum is weaker than level 2 in terms of damage,
       huh? Yet it's still unique. Interesting :)
       --- End Quote ---
       Yeah, should be helpful for 3-HP runs. Perhaps. ;)
       #Post#: 304--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 17, 2015, 6:00 am
       ---------------------------------------------------------
       I'm a bit bored, so I'm just playing around now.
       One of the bosses will be just before the Master's boss fight,
       and she's a tough one.
       Her first six forms all have 50 HP each, but they act the same.
       (So basically, it's just one form.)
       Her second form is tougher, and there's spikes as well. (Unless
       I'm mistaken, these spikes deal only two points of damage,
       instead of five or ten.)
       The second form has no sprites yet, so it's using old sprites at
       the moment; I'll probably post a pic or two of the boss later
       this year.
       Funnily enough, with the Level 1 Misery's End and 40 max HP, I
       barely survived (though there was no spikes) at 7 HP. :o
       Serenity must've been lucky.
       #Post#: 305--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: alfasketer
       Date: February 17, 2015, 6:12 am
       ---------------------------------------------------------
       Well that's going to be a big pain in the @$$  :D.
       Also do you have plans for a hell-like level where at the end of
       it you have a really really hard boss which drops the most
       powerfull weapon in the game (i guess spur alternative).
       #Post#: 306--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 17, 2015, 6:40 am
       ---------------------------------------------------------
       --- Quote from: alfasketer link ---
       >
       > Well that's going to be a big pain in the @$$  :D.
       --- End Quote ---
       With more than one weapon, it'll probably go easier. (And more
       HP, and not taking damage which is inevitable given the small
       room.)
       [spoiler=Basically a screenshot of the boss with its temporary
       sprites]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-170215142901-95831.png[/spoiler]
       The sprite sheet of the boss in that folder is only used
       temporarily until I have a special sprite sheet made for this
       boss.
       (There is no crystal, thankfully. That boss needs no crystal for
       her ultimate form.)
       Also, the boss won't be available in version 3; it's just while
       I'm waiting for the beta testers to complete beta testing
       (however long that may take; being patient is important).
       Her first "six" forms are basically the same AI as those bots in
       the Servant Quarters - walk around, shoot, walk around, shoot
       some more, etc. and as those bots have 50 HP, the boss's first
       "six" forms all have 50 HP as well. (The boss herself gets tired
       of it after a while.)
       --- Quote from: alfasketer link ---
       >
       > Also do you have plans for a hell-like level where at the end
       of it you have a really really hard boss which drops the most
       powerfull weapon in the game (i guess spur alternative).
       >
       --- End Quote ---
       I'm afraid not. The current plans for the entire Castle will
       most likely require a lot of maps (of which the maximum is 101
       since adding more maps after that breaks the game, which, if I'm
       not mistaken, requires ASM hacking).
       It's because of that, which I scrapped some of the Servant
       Quarters' rooms. Originally, it would use 23 maps, but now it
       uses only 12 rooms.
       #Post#: 307--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: alfasketer
       Date: February 17, 2015, 7:48 am
       ---------------------------------------------------------
       All right. That's cool.:)
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