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#Post#: 272--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 13, 2015, 7:34 am
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The Crescent Moon is now mandatory.
[spoiler]
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-130215152825-77406.pnghttp://www.createaforum.com/gallery/lunarshadowcs/0/1-130215152825-781531.pngIt's<br
/>more powerful now.[/spoiler]
[spoiler]
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-130215152825-79709.png
It can also reach that squid, at levels 2 and 3 (if you jump
from the entry point and aim upwards) to disable the force
field.[/spoiler]
Also, now you can't reach a situation where you have to fight a
boss without any weapons (like was possible before in the
Reservoir).
Not sure about how Invidia can be taken away, though...
(still?!)
Perhaps it will be needed in order to open a door in the
Reservoir area, and stolen while the player is off-screen?
[/Invidia-removal-blocked]
#Post#: 273--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 13, 2015, 10:22 am
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So Sycor is more powerfull. Great. That will be bigger challenge
even with lv3 Invidia.
Edit: Is it possible to have a original boss in game. Just
asking.
#Post#: 275--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Lunaris Date: February 13, 2015, 10:57 am
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Is it just me... or is the Crescent moon bullets everywhere in
that second pic with Sycor? :o
[quote author=alfasketer link=topic=11.msg273#msg273
date=1423844523]
So Sycor is more powerfull. Great. That will be bigger challenge
even with lv3 Invidia.[/quote]How so? :o
#Post#: 276--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 13, 2015, 11:17 am
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[quote author=alfasketer link=topic=11.msg273#msg273
date=1423844523]
So Sycor is more powerfull. Great. That will be bigger challenge
even with lv3 Invidia.[/quote]Actually, Sycor is unchanged.
I take it you refer to this pic?
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-130215152825-781531.png
That's been there since the original Cave Story, actually. There
are nine Crescent Moon bullets visible, though.
In other words, it's more like an Exploding Moon than a Crescent
Moon.
[quote author=alfasketer link=topic=11.msg273#msg273
date=1423844523]
Edit: Is it possible to have a original boss in game. Just
asking.
[/quote]It would, although that requires ASM hacking (which I'm
horrible at).
It'd probably require Booster's Lab-Hackinator usage (which is
how the Crescent Moon was modified and the various costumes were
possible).
Not to mention I have no idea who could work on the boss in the
first place to make it entirely unique.
Or did I misunderstand the question?
#Post#: 277--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 13, 2015, 12:00 pm
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OK I'm dumb. I thought you made sycor more powerfuul, not
Crescent Moon.
_______r
-_- I______ \
\_\ Kill me.
[quote author=Kim Tyranto link=topic=11.msg276#msg276
date=1423847839]
Or did I misunderstand the question?
[/quote]
You understood me right. It's OK, I understand.
#Post#: 278--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 13, 2015, 5:37 pm
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Don't worry about it; knowing Shane, he'd probably also think
the same.
Anyway, more screenshots of PROGRESS having taken place.
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-140215012235-801023.pnghttp://www.createaforum.com/gallery/lunarshadowcs/0/1-140215012235-81213.pnghttp://www.createaforum.com/gallery/lunarshadowcs/0/1-140215012236-84932.pnghttp://www.createaforum.com/gallery/lunarshadowcs/0/1-140215012235-82676.pnghttp://www.createaforum.com/gallery/lunarshadowcs/0/1-140215012236-831344.png
This boss fight is intended to be impossible to win, as it's
part of a cutscene.
However, one might say I thought of everything
HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything<br
/>in regards to this boss fight: in the event that the player
somehow wins, a special dialogue will appear (while the last
picture is of that, I forgot to make certain there was text
on-screen). Of course, she has 1000 HP (apparently) so that's
easier said than done to get that...
Also, this is actually the first time Shinica, Luna or Alexis's
names are mentioned in the mod, and the second time (I think)
that Serenity's name is mentioned -- yes, somehow Alexis knows
what it is.
And something about Serenity's five-year old cousin Valerie
being at the castle, I dunno. All I know is, a plot twist I
mentioned way back is not even in the mod just yet.
It will, however, appear once Alexis is battled for real at the
Tower area. (When she has that aura of hers.)
Basically, she's battling you without an aura, and you could
possibly win if you are powerful enough to do so (and manage to
survive).
Those blocks held up by the pillar? Those are solid... but only
to the player, so you can stand on it, but NPCs cannot.
Also, Shinica has her own theme at that point ("Lunar Song", a
modification of "Moonsong").
EDIT:
Eep. I've started linking to TV Tropes...
My life has been ruined :o
EDIT EDIT:
Either Newerthians enjoy making up ridiculous myths and legends,
or Nemesis and Invidia are actually sentient guns who used to be
goddesses or something (as the descriptions state "lightning of
the goddess").
Three keys have been added, so in order to reach Valkyrie, one
requires to defeat Micren (to get the Bubble Key), Grialdyn (to
get the Void Key) and open the two empty treasure chests in the
castle (to allow one to obtain the Lunar Key).
Also, at least for now, Invidia teleports itself away in the
Reservoir boss fight (out of fear of the boss corrupting it and
making it evil). Being a sentient gun who used to be a goddess
(according to mythology anyways), it might make sense to some
people.
This will most likely be temporary, unless people find it neat
and all.
But they'll probably find it ridiculous.
EDIT EDIT EDIT:
A small part of the Eastern Tower can now be accessed, and a
Warp Door to the Entrance (and back) is a thing.
Central Tower will most likely take a while, if I do add it to
version 3...
But anyway! The entry point (Tower RR / "Right Reservoir") has a
boss fight, but unless you cheat, you can't access it yet.
(Because it's literally going to be impossible to reach due to
deathtraps.)
And beating the boss will result in weirdness ensuing. This boss
is intended to be a bonus rematch boss. The reward... is also
inaccessible, but opening it creates a deathtrap. (Unless you
beat the boss, when the boss is fully finished.)
This boss will work similarly to a boss in a previous area, BUT
also harder due to the deathtraps and lack of platforms to stand
on.
There's also the Tower ES area, with monsters, and the Tower DL
area, with the Warp Door. And monsters.
While the Western Tower has Moonsong, the Eastern Tower has
Balcony.
I'm not sure what song would be used for the Central Tower,
though... maybe a combination of the two songs? :o
... I really have to focus on the other Warp Rooms like the ones
in the Laboratory and Reservoir areas...
Can't postpone those any longer, now, can I?
#Post#: 279--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 14, 2015, 6:04 am
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Wow, That's really neat. Good work.
#Post#: 280--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Lunaris Date: February 14, 2015, 6:42 am
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Pre-edit:
That looks sweet... and you took her on with just the Crescent
Moon. :o
I'd like to listen to Lunar Song :3[hr]First edit:
Thank you for mentioning it; now I know not to click that link.
(Not going to have another twenty-something hours spent on TV
Tropes. D: )[hr]Second edit:
* blank stare *
Seriously? A sentient weapon that used to be a powerful being?
One who (unwillingly or willingly?) changed herself into a gun
that fires lightning bolts at targets?
I... have to see this to believe it. Only then will I know if I
find it neat or not.
Also, key-hunting puzzles? Urgh. Key-hunting puzzles are as good
as Lunarisbane ;-;[hr]Third edit:
Please add it to version 3, even if only a small portion :<
Is that boss a Sycor rematch? =3
Also, I wonder how a combo of Moonsong and Balcony would sound
like? :o
Both are peaceful, serene... and awesome. In my opinion.
#Post#: 281--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 14, 2015, 3:41 pm
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- If you mean beating her with the Crescent Moon, well... I
cheated there (getting the Spur) if only to hurriedly test that
cutscene.
- Patience will let you listen to it. :P
- Don't worry; each Key Treasure Chest has a hint and stuff.
Though, the Servant Quarters K area is evil - if you use the
wrong key on a terminal, it creates a deathtrap. How do you know
what key fits? The symbols. (The castle master really likes
those kinds of puzzles. Hence, a save point in the previous
room.)[spoiler]There's dirt under the correct blocks, as well as
a hint in that very room, at that tablet-sign-thing.[/spoiler]
- I will consider doing so after progress on the Servant
Quarters is almost complete.
- ... you won't quit asking if there's a Sycor rematch, will
you? [spoiler]Yes.[/spoiler]
- I wonder that, myself.
Anyway, I decided to postpone work on the Warp Door areas that
are not on the Castle Entrance, at least until all the Warp
Doors for version 3 are finished.
That way, I can just copy-and-paste the scripts for the Warp
Doors, which saves me time. (And then figure out where they lead
to, etc. so that'll take a while).
Oh, by the way, you can now obtain a new weapon: the Arcanum.
It works like the Machine Gun from vanilla Cave Story, however;
at the moment there's nothing uniquely different about it just
yet.
Level 1:
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-140215233545-85868.png
Level 2:
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-140215233545-861189.png
Level 3:
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-140215233545-872370.png
Also, you get the Arcanum in a room in the Servant Quarters, as
well as being able to get a +3 Life Capsule and a school
uniform.
(Apparently, the master decided school uniforms should be
guarded by statues and deathtraps.)
Not to mention the ridiculous statue of some ancestor guy in the
Servant Quarters area; it changes its text each time you look at
it, and after the sixth (?) time it begins all over
again.[spoiler]This statue has to do with the plot twist I
mentioned earlier this year, but it doesn't really reveal it as
some of the text was chipped away or something. Does it involve
Serenity? Does it involve the master? Does it involve Newerth
itself? Or is it just a cruel trick to make people think there's
a plot twist, while in reality there isn't one?
Only time will tell.[/spoiler]
#Post#: 282--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Lunaris Date: February 14, 2015, 5:30 pm
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1. Ah.
2. Okay.
3. Uh... not sure that death traps are a good idea, but
whatever...
4. Cool.
5. No I won't stop asking and sweet =3
6. :o
7. I guess that makes sense. Otherwise you'll have to fix every
little bug that you see, even if it's barely a minute of
testing.
8. Arcanum? That name sounds familiar... looks unique, though :)
9. Wait, with a Life Capsule and school uniform? Uh...
10. Uh what? A statue with the inscription changing? That's...
weird.
The next post will probably be on a new page...
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