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       #Post#: 249--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 11, 2015, 4:06 pm
       ---------------------------------------------------------
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-110215235311.bmp
       The Tower area at day. It took about an hour, but it is done,
       for now. I will probably update it when I need to.
       I might attempt a sunset version, but I don't know.
       Currently Azehr (a boss) has two sprite sheets, one for night
       and one for day (though it looks more as though it would work
       for sunset).
       NOTE: the following information is what has been planned and is
       subject to change if it is required
       .
       Azehr is just a resprite of Balrog, though this boss has five
       forms. You can save before the first form, but trying to reach
       the top of the Tower will trigger the boss fight (and render it
       impossible to reach the top until you can access the Top Floor).
       The first form is rather basic, Azehr just walks around and
       tries to eat Serenity.
       The second form has him jump around and has him fire some sort
       of energy blast, though not sure if he does anything else just
       yet.
       The third form is similar to how Balrog acts in the Power Room
       of Grasstown in vanilla Cave Story.
       The fourth form is similar to how he acts in the Labyrinth
       Boulder Room in vanilla Cave Story.
       The fifth form is similar to that Labyrinth ghost - defeating
       Azehr this last time will mean he will be deceased.
       #Post#: 250--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 11, 2015, 6:19 pm
       ---------------------------------------------------------
       Apparently Serenity chose to become a model after the events of
       Lunar Shadow. :o
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020451-632163.png
       Here we have our heroine cosplaying as Reverie from the Key
       visual novel Planetarian: The Reverie of a Little Planet.
       (Until literally a minute or two ago I had no idea her name was
       Yumemi Hoshino.)
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020451-651692.png
       Here, our heroine wears a Gardevoir costume. (The Gardevoir
       sprites are Polaris's. He deserves a medal.)
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020452-691447.png
       Serenity wears a winter outfit, but accidentally hits her head.
       (Don't worry, she's fine.)
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020452-681316.png
       This outfit most of you know - Serenity wears it during Lunar
       Shadow.
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020451-672498.png
       Serenity wears a formal outfit, in this picture. With a ribbon
       in her hair.
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020451-6648.png
       Lastly, here Serenity wears a typical Newerth witch outfit,
       though without a hat.
       The observant will notice that, aside from the witch outfit, the
       winter outfit and the Gardevoir costume, her left hand is
       covered with a glove at all times.
       And that her left eye is always shut, but it's easier to notice.
       :P
       And that her right eye is always green (except when wearing the
       Gardevoir costume, strangely).
       [spoiler]And yes, all those outfits can be worn in the mod, so
       this is not a useless post.
       Of course, half of the outfits require unlocking:
       - the Gardevoir costume is unlocked by talking to a Gardevoir in
       the Entrance area.
       - the Witch outfit has no known method of unlocking at this
       moment, but this will be remedied.
       - the Reverie outfit has no known method of unlocking at this
       moment, but this will be remedied.
       Those doors in one of the screenshots? Those are basically where
       the outfits are changed.
       The room has not yet appeared in the mod, not even in the beta
       release - it's entirely new, and in the Tower area.[/spoiler]
       #Post#: 252--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Lunaris
       Date: February 11, 2015, 6:33 pm
       ---------------------------------------------------------
       --- Quote from: Kim Tyranto link ---
       >
       > Update on progress:
       > - The Servant Quarters maps are (almost) all done, in terms of
       the tiles.
       > -- As of posting this, the maps have yet to be linked to.
       Currently there is no events in the maps at all.
       --- End Quote ---
       Well, this should be interesting :)
       --- Quote from: Kim Tyranto link ---
       > - Various rooms are now larger (a few of them having Warp
       Doors now). Warps affected by this are updated as well.
       > -- Warp Doors in other areas are not yet working, I will focus
       on this after I finish off more bugs
       --- End Quote ---
       That's understandable. After all, best to fix the bugs first
       than to work on the new Warp Doors, right?
       --- Quote from: Kim Tyranto link ---
       > - If you have Invidia after beating Grialdyn, you can give it
       to Shinica (who will return it to you after the boss fight with
       her and Luna in the Top Floor, which isn't implemented yet).
       > -- As of posting this, I have yet to update the cutscene in
       the Reservoir where it gets stolen. I don't know how it will be
       stolen just yet; I require more help with that. Invisibility
       won't help, of course; that's just plain unfair.
       --- End Quote ---
       Well, at least you can give it to Shinica without having it
       invisibly robbed from you. :P
       --- Quote from: Kim Tyranto link ---
       > - The Shinica cutscene in the Servant Quarters is rewritten
       somewhat and if you die after the cutscene played, the cutscene
       text is sped up somewhat (after you give her an item).
       --- End Quote ---
       That's neat.
       --- Quote from: Kim Tyranto link ---
       > - The "Level Up", "Level Down", "Empty" and "ESC/F1/F2" text
       look different now
       --- End Quote ---
       --- Quote from: Kim Tyranto link ---
       > - This. (From previous post, but now with a screenshot.)
       >
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-110215164617-612196.png
       --- End Quote ---
       Going by that one screenshot, I'd say it looks epic!
       --- Quote from: Kim Tyranto link ---
       > - Cleaned up the Ghost Dragon Sisters boss fight a bit - aside
       from the tiles appearing after the boss fight having changed,
       there should now also be no way to clip outside of the arena. In
       the event that somehow you can clip out somehow (be it due to a
       glitch or cheating), I've made certain to have the camera focus
       on the player anyway. (Just. In. Case.)
       --- End Quote ---
       Ah, that's clever.
       --- Quote from: Kim Tyranto link ---
       > - The signpost in Laboratory R now pauses the game. (Just be
       careful of the Gau'di attacking before reading it. :P )
       --- End Quote ---
       THANK YOU
       --- Quote from: Kim Tyranto link ---
       > - Crosshair being misplaced is now fixed
       --- End Quote ---
       That's great :)
       --- Quote from: Kim Tyranto link ---
       > - Blocks will now appear when you go to the save point in the
       starting screen from a Warp Door.
       > - The two (?) NPCs that walked around while spoken to will now
       pause the game (instead of standing still, unfortunately).
       --- End Quote ---
       FINALLY
       --- Quote from: Kim Tyranto link ---
       > - The whole Grialdyn computer thing will now read:If Grialdyn
       is already visible it will read:
       --- End Quote ---
       Broken quotes for some reason, but anyway, that seems cool!
       --- Quote from: Kim Tyranto link ---
       > - The Crescent Moon has been modified slightly:
       > -- At level 1, it has the longest range, but the weakest
       damage
       > -- At level 3, it has the shortest range, but the most damage
       --- End Quote ---
       Not to mention the extra stuff?
       --- Quote from: Kim Tyranto link ---
       > - Servant Quarters E has been properly renamed to Servant
       Quarters ET (as it exits to both the Entrance and the Tower,
       rather than both).
       --- End Quote ---
       Aww :<
       Well, at least that makes sense?
       --- Quote from: Kim Tyranto link ---
       > - If you have three "unobtainable" Life Capsules, Eron Armweak
       will go to the appropriate cutscene instead of forcing you to
       talk to her again to get a bonus Life Capsule
       --- End Quote ---
       Yay!
       --- Quote from: Kim Tyranto link ---
       > - Servant Quarters bosses will have different boss fight songs
       rather than Eyes of Flame
       --- End Quote ---
       Cool :)
       --- Quote from: Kim Tyranto link ---
       >
       > Actually, it's Love-Coloured Master Spark from Touhou. The ORG
       was made by Randolf, sometime in January? Not sure when exactly.
       >
       > The Touhou version is pretty neat, too~
       > Love Coloured Master Spark
  HTML https://www.youtube.com/watch?v=_6L6E7TLy10
       --- End Quote ---
       No wonder Dianke's a fan of it :o
       --- Quote from: Kim Tyranto link ---
       > As for Bloody Tears, well... it will most likely be used at
       the Top Floor area when that's added.
       > Which will take a while, as that area has no known tilesets at
       all. :o
       --- End Quote ---
       Hm, why not focus on that area last?
       --- Quote from: Kim Tyranto link ---
       > Anyway, a little more progress between posting that and this:
       > - Absolutely no music plays on the starting screen until you
       enter the Entrance area
       --- End Quote ---
       Why not? D:
       Aside from the intro, I mean.
       --- Quote from: Kim Tyranto link ---
       > - The Entrance Life Pot chest should now be locked if you
       already have a Life Pot
       --- End Quote ---
       That's a bug dealt with~
       --- Quote from: Kim Tyranto link ---
       > - Grialdyn should now disappear if you save in its room
       --- End Quote ---
       Cool. That's one less issue!
       --- Quote from: Kim Tyranto link ---
       > - Computer should now switch off if Grialdyn is defeated
       --- End Quote ---
       Sweet! :D
       --- Quote from: Kim Tyranto link ---
       >
       >
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-110215235311.bmp
       >
       > The Tower area at day. It took about an hour, but it is done,
       for now. I will probably update it when I need to.
       --- End Quote ---
       That looks sweet :o
       --- Quote from: Kim Tyranto link ---
       > I might attempt a sunset version, but I don't know.
       > Currently Azehr (a boss) has two sprite sheets, one for night
       and one for day (though it looks more as though it would work
       for sunset).
       --- End Quote ---
       Personally, I think a sunset variation would be lovely.
       --- Quote from: Kim Tyranto link ---
       > NOTE: the following information is what has been planned and
       is subject to change if it is required
       > .
       > Azehr is just a resprite of Balrog, though this boss has five
       forms. You can save before the first form, but trying to reach
       the top of the Tower will trigger the boss fight (and render it
       impossible to reach the top until you can access the Top Floor).
       >
       > The first form is rather basic, Azehr just walks around and
       tries to eat Serenity.
       > The second form has him jump around and has him fire some sort
       of energy blast, though not sure if he does anything else just
       yet.
       > The third form is similar to how Balrog acts in the Power Room
       of Grasstown in vanilla Cave Story.
       > The fourth form is similar to how he acts in the Labyrinth
       Boulder Room in vanilla Cave Story.
       > The fifth form is similar to that Labyrinth ghost - defeating
       Azehr this last time will mean he will be deceased.
       --- End Quote ---
       Wow, Azehr the five-form boss. I can't wait ;D
       ... will Azehr appear in version 3?
       --- Quote from: Kim Tyranto link ---
       >
       > Apparently Serenity chose to become a model after the events
       of Lunar Shadow. :o
       >
       >
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020451-632163.png
       > Here we have our heroine cosplaying as Reverie from the Key
       visual novel Planetarian: The Reverie of a Little Planet.
       > (Until literally a minute or two ago I had no idea her name
       was Yumemi Hoshino.)
       >
       >
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020451-651692.png
       > Here, our heroine wears a Gardevoir costume. (The Gardevoir
       sprites are Polaris's. He deserves a medal.)
       >
       >
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020452-691447.png
       > Serenity wears a winter outfit, but accidentally hits her
       head. (Don't worry, she's fine.)
       >
       >
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020452-681316.png
       > This outfit most of you know - Serenity wears it during Lunar
       Shadow.
       >
       >
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020451-672498.png
       > Serenity wears a formal outfit, in this picture. With a ribbon
       in her hair.
       >
       >
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020451-6648.png
       > Lastly, here Serenity wears a typical Newerth witch outfit,
       though without a hat.
       >
       > The observant will notice that, aside from the witch outfit,
       the winter outfit and the Gardevoir costume, her left hand is
       covered with a glove at all times.
       > And that her left eye is always shut, but it's easier to
       notice. :P
       > And that her right eye is always green (except when wearing
       the Gardevoir costume, strangely).
       >
       > [spoiler]And yes, all those outfits can be worn in the mod, so
       this is not a useless post.
       > Of course, half of the outfits require unlocking:
       > - the Gardevoir costume is unlocked by talking to a Gardevoir
       in the Entrance area.
       > - the Witch outfit has no known method of unlocking at this
       moment, but this will be remedied.
       > - the Reverie outfit has no known method of unlocking at this
       moment, but this will be remedied.
       >
       > Those doors in one of the screenshots? Those are basically
       where the outfits are changed.
       > The room has not yet appeared in the mod, not even in the beta
       release - it's entirely new, and in the Tower area.[/spoiler]
       >
       --- End Quote ---
       OH
       MY
       GOSH
       THIS IS ABSOLUTELY AWESOME AND NOW I AM VERY EXCITED :)) :)) :))
       ...
       Make a back-up of all your current progress, okay?
       (Actually, always make a back-up.)
       #Post#: 255--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: alfasketer
       Date: February 11, 2015, 9:37 pm
       ---------------------------------------------------------
       Azehr looks like it's going to be great. It's a late game boss
       so i guess his attack while similar to Balrog will be more
       powerfull.
       I love games with unlockable costumes. I love them so much and I
       was wondering where to search for search for such.a game. :3 I
       just love what you did there. And Serenity as a model at the end
       sounds neat. I just wonder if it's possible to have every
       costume granting different abilities.
       Again as always great work Kim. Continue doing your best. :)
       Note: also a sunset variant will bring amazement in everyone's
       mind qbout how detailed is the mod.
       #Post#: 257--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 12, 2015, 2:02 am
       ---------------------------------------------------------
       --- Quote from: Lunaris link ---
       >
       > 1. After all, best to fix the bugs first than to work on the
       new Warp Doors, right?
       > 2. Well, at least you can give it to Shinica without having it
       invisibly robbed from you. :P
       > 3. Going by that one screenshot, I'd say it looks epic!
       > 4. Not to mention the extra stuff?
       > 5. Aww :<
       > Well, at least that makes sense?
       > 6. No wonder Dianke's a fan of it :o
       > 7. Hm, why not focus on that area last?
       > 8. Why not? D:
       > Aside from the intro, I mean.That's a bug dealt with~
       > 9. That looks sweet :o
       > 10. Personally, I think a sunset variation would be lovely.
       > 11.Wow, Azehr the five-form boss. I can't wait ;D
       >
       > ... will Azehr appear in version 3?
       > 12. Make a back-up of all your current progress, okay?
       > (Actually, always make a back-up.)
       >
       --- End Quote ---
       Right. Lunaris, your post is a veritable wall of text :o
       Which explains the broken quotes, actually - it's to make the
       posts less larger when quoted. (Nested quotes, in other words,
       are disabled.)
       I just numbered the replied parts in your post, rather than
       quoting it individually.
       
       - Yes. Especially since I might move the map events and such
       around for no reason making it less complicated or something.
       
       - Yeah.
       
       - Thank you. :)
       
       - Those are extreme spoilers...? :))
       
       - Yep. Each room has a code. It's up to the player to figure out
       what the code is, or something like that. :P
       
       - Yeah. She's a fan of it, but hasn't played any of the canon
       games. :o
       
       - That's the plan. Finish the Top Floor last, when it actually
       has a tileset. And enemies.
       
       - Uh, atmosphere? Reference to Castlevania? I think some of the
       games has no music in the starting screen.
       
       - Thank you! :)
       
       - Yeah, it'll be lovely. (I hope.)
       
       - Maybe. Maybe not. I don't know just yet. Though, a bonus boss
       would be utterly brutal in the Tower, if I were to add one. Will
       I add one? Perhaps. Perhaps not. All I know is... if it is going
       to have one, it will possibly be an NPC that you have
       encountered in the past. :P
       
       - Back-up has been requested made, already. (1.50+ MB, if I'm
       not mistaken, that's including my notes, though.)
       --- Quote from: alfasketer link ---
       > Azehr looks like it's going to be great. It's a late game boss
       so i guess his attack while similar to Balrog will be more
       powerfull.
       --- End Quote ---
       Hopefully.
       Just need to figure out what entities Balrog falls under, but
       that's not too hard. :)
       --- Quote from: alfasketer link ---
       > I love games with unlockable costumes. I love them so much and
       I was wondering where to search for search for such.a game. :3 I
       just love what you did there. And Serenity as a model at the end
       sounds neat. I just wonder if it's possible to have every
       costume granting different abilities.
       --- End Quote ---
       While I was considering making each outfit a decorative thing,
       perhaps having them grant useful abilities could be helpful.
       --- Quote from: alfasketer link ---
       > Again as always great work Kim. Continue doing your best. :)
       --- End Quote ---
       Thank you.
       I'll do my best! :)
       --- Quote from: alfasketer link ---
       > Note: also a sunset variant will bring amazement in everyone's
       mind qbout how detailed is the mod.
       --- End Quote ---
       Very well then. ;D
       I'll get to work immediately and post it here as soon as
       possible. (And at the Cave Story forums as a status update,
       probably.)
       #Post#: 262--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 12, 2015, 4:14 pm
       ---------------------------------------------------------
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-130215000416-702407.png
       Serenity wearing some kind of school uniform. Not exactly sure
       what kind of school uniform that actually is, as Yes Town's
       school uniform is much different.
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-130215000416-731148.png
       Serenity cosplaying as Kalifa from One Piece. I found it
       ridiculously hard to sprite the glasses, strangely. So, I left
       them out. (Besides, Serenity can see perfectly well without
       glasses, and if she were to wear glasses she'd risk ruining her
       eyesight.) This outfit will definitely be hidden in the Top
       Floor area, and can only be obtained after you can reach the
       Master's Room - sometime before you battle Shinica and Luna,
       though.
       And yes, Sycor has the castle emblem (a moon).
       The castle emblem is a moon. It was always a moon. IT WILL
       ALWAYS BE A MOON!
       ... which is actually meaningful considering the master is
       technically a lunatic. :o
       ---------------------------------------------------------
       Here's draft #1 of the Sunset version of the Tower area.
       Draft #2 will be coming soon! I hope.
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215111054.png
       ---------------------------------------------------------
       This marks the fourth page for those who use the
       15-posts-per-page option. (Yes, that can be changed so members
       can have 10 posts per page or something.)
       ---------------------------------------------------------
       Draft #2:
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-130215001845.bmp
       Not finished. Obviously. Otherwise I'd be done with it by now :P
       I spent most of my time playing video games, lazily. (And
       figuring out what Serenity's last outfit could be - which, as of
       now, is the Kalifa cosplay.)
       #Post#: 264--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Lunaris
       Date: February 12, 2015, 5:15 pm
       ---------------------------------------------------------
       --- Quote from: Kim Tyranto link ---
       >
       > Right. Lunaris, your post is a veritable wall of text :o
       > Which explains the broken quotes, actually - it's to make the
       posts less larger when quoted. (Nested quotes, in other words,
       are disabled.)
       --- End Quote ---
       Ooh, okay.
       --- Quote from: Kim Tyranto link ---
       > I just numbered the replied parts in your post, rather than
       quoting it individually.
       > Maybe. Maybe not. I don't know just yet. Though, a bonus boss
       would be utterly brutal in the Tower, if I were to add one. Will
       I add one? Perhaps. Perhaps not. All I know is... if it is going
       to have one, it will possibly be an NPC that you have
       encountered in the past. :P
       --- End Quote ---
       Sycor? :3
       --- Quote from: Kim Tyranto link ---
       > While I was considering making each outfit a decorative thing,
       perhaps having them grant useful abilities could be helpful.
       --- End Quote ---
       That's be interesting :o
       --- Quote from: Kim Tyranto link ---
       > I'll get to work immediately and post it here as soon as
       possible. (And at the Cave Story forums as a status update,
       probably.)
       --- End Quote ---
       Cool~
       --- Quote from: Kim Tyranto link ---
       >
       >
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-130215000416-702407.png
       > Serenity wearing some kind of school uniform. Not exactly sure
       what kind of school uniform that actually is, as Yes Town's
       school uniform is much different.
       --- End Quote ---
       School uniforms? Noooo D:
       --- Quote from: Kim Tyranto link ---
       >
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-130215000416-731148.png
       > Serenity cosplaying as Kalifa from One Piece. I found it
       ridiculously hard to sprite the glasses, strangely. So, I left
       them out. (Besides, Serenity can see perfectly well without
       glasses, and if she were to wear glasses she'd risk ruining her
       eyesight.) This outfit will definitely be hidden in the Top
       Floor area, and can only be obtained after you can reach the
       Master's Room - sometime before you battle Shinica and Luna,
       though.
       --- End Quote ---
       Wait, so fishnets are actually going to make an appearance of
       sort? :o
       --- Quote from: Kim Tyranto link ---
       > And yes, Sycor has the castle emblem (a moon).
       > The castle emblem is a moon. It was always a moon. IT WILL
       ALWAYS BE A MOON!
       >
       > ... which is actually meaningful considering the master is
       technically a lunatic. :o
       --- End Quote ---
       Can I ask what you mean?
       --- Quote from: Kim Tyranto link ---
       > Here's draft #1 of the Sunset version of the Tower area.
       > Draft #2 will be coming soon! I hope.
       >
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215111054.png
       --- End Quote ---
       Looks okay. :)
       --- Quote from: Kim Tyranto link ---
       > Draft #2:
       >
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-130215001845.bmp
       --- End Quote ---
       Looks better than okay. :))
       Say, you wanted to figure out what tileset you could use for the
       Top Floor, right? Why not the original Cave Story's Sacred
       Grounds tileset?
       #Post#: 266--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: alfasketer
       Date: February 12, 2015, 10:01 pm
       ---------------------------------------------------------
       School Serenity is, well schoolish. Damn it I can't special for
       that outfit. If it has any special abilities the first coming to
       mind is knowledge and maybe having more ammo for the Acidic
       Buble since it's a spell and more knowledge means better spells
       right?
       I never watched One Piece so I can't say if it's good or not.
       Maybe I'll google it.
       I googled it. Based on the amount of pixels I can say it's OK,
       Although many won't recognise her. Guess that's the problem in
       making old school games.
       Sycor look's near with that moon on his head. I guess more
       bosses are going to have something simmilar.
       For the tileset so far, so good. I expect in a few days to be
       posted finished. Again great work. And there's noting bad
       playing videio games most of the time. You'll allways get new
       ideas from them. :)
       #Post#: 267--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 13, 2015, 5:36 am
       ---------------------------------------------------------
       --- Quote from: Lunaris link ---
       > Sycor? :3
       --- End Quote ---
       Maybe. Maybe not. I don't know just yet. :P
       --- Quote from: Lunaris link ---
       > School uniforms? Noooo D:
       --- End Quote ---
       YES >:3
       --- Quote from: Lunaris link ---
       > Wait, so fishnets are actually going to make an appearance of
       sort? :o
       --- End Quote ---
       Sort of - it's impossible to actually outright sprite those, due
       to limitations, so it's just a light color
       (pink/orange/not-really-sure).
       --- Quote from: Lunaris link ---
       > Can I ask what you mean?
       --- End Quote ---
       Basically, the master of the castle is a total sociopath. A
       madman, a maniac.
       --- Quote from: Lunaris link ---
       > Say, you wanted to figure out what tileset you could use for
       the Top Floor, right? Why not the original Cave Story's Sacred
       Grounds tileset?
       --- End Quote ---
       Could work. :o
       --- Quote from: alfasketer link ---
       >
       > School Serenity is, well schoolish. Damn it I can't special
       for that outfit. If it has any special abilities the first
       coming to mind is knowledge and maybe having more ammo for the
       Acidic Buble since it's a spell and more knowledge means better
       spells right?
       --- End Quote ---
       Possibly, though spells are forbidden on Tirahnys, and so
       illegal that just knowing a spell is punishable (except for
       elves).
       I've updated the Tirahnys thread with a few laws; I wanted at
       least five laws before I started posting them.
       Basically, Serenity is breaking the law in order to save the
       entire planet.
       Which will most likely turn out to be for the better of
       Tirahnys, as it would force the corrupt Dark Elf president to
       acknowledge that she knew magic in order to save Newerth, and
       killing a heroine would most likely result in a rebellion.
       [spoiler=A Possible Future?]Serenity will be president when she
       turns 18 or 19... at least, I hope.
       She still becomes a model, though that's between the end of
       Lunar Shadow and her presidency.
       Probably, she'll still be a model even as a president.
       Anything could happen.
       I'm thinking she could be thirteen years of age from 15 January
       2015 (the day that I started on the mod), being born in
       2002...[/spoiler]
       --- Quote from: alfasketer link ---
       > I never watched One Piece so I can't say if it's good or not.
       Maybe I'll google it.
       > I googled it. Based on the amount of pixels I can say it's OK,
       Although many won't recognise her. Guess that's the problem in
       making old school games.
       --- End Quote ---
       Yeah, it is indeed a problem...
       --- Quote from: alfasketer link ---
       > Sycor look's near with that moon on his head. I guess more
       bosses are going to have something simmilar.
       --- End Quote ---
       Currently...
       - Xyz, Irving, Micren do not have the emblem
       - Sycor, Grialdyn, Valkyrie do have the emblem
       - Azehr is currently uncertain - I plan on having his true form
       with the emblem, at least
       --- Quote from: alfasketer link ---
       >
       > For the tileset so far, so good. I expect in a few days to be
       posted finished. Again great work.
       --- End Quote ---
       If by "a few days" you mean "today", then it's finished, for now
       at least~
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-130215130613.bmp
       --- Quote from: alfasketer link ---
       > And there's noting bad playing videio games most of the time.
       You'll allways get new ideas from them. :)
       --- End Quote ---
       Perhaps. :)
       #Post#: 270--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Lunaris
       Date: February 13, 2015, 6:14 am
       ---------------------------------------------------------
       I like the possible future :)
       Also, that tile set is awesome.
       EDIT:
       I'm just guessing here, but the Japanese for "Lunar Shadow"
       would probably be:
       &#26376;&#12398;&#24433;
       Tsuki no kage
       In case you feel like adding Japanese to the mod. (Going by
       those sprites...)
       Wiktionary says that "shadow
  HTML http://en.wiktionary.org/wiki/shadow"
       is &#24433; (kage), but
       nothing on "lunar".
       So I checked for "moon
  HTML http://en.wiktionary.org/wiki/moon",
       which would be
       &#34907;&#26143; (eisei).
       I think &#12398; (no) would be between those, though, as a noun
       modifier? This page
  HTML http://en.wiktionary.org/wiki/%E3%81%AE#Japanese
       perplexes me,
       to be honest.
       So... "Eisei no Kage"? &#34907;&#26143;&#12398;&#24433;
       ...
       Okay, I'm confused now D8
       *****************************************************
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