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#Post#: 172--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Dianke Date: February 8, 2015, 9:13 am
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[quote author=Kim Tyranto link=topic=11.msg120#msg120
date=1423067478]A new room that not only references La-Mulana
(the original, freeware version), but is also a key component in
getting the good or best endings.
(The worst and bad endings are, well, not reliant on this room.)
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-040215193658.png
And yes, that's the Acidic Bubble spell.[/quote]I see Hell
Temple and the Dimensional Corridor in there...
[quote author=Kim Tyranto link=topic=11.msg149#msg149
date=1423245516]The 3-HP mode will be added as well (removing
all Life Capsules).[/quote]Whoever uses Ballos's AI will be a
nightmare.
[quote author=Kim Tyranto link=topic=11.msg152#msg152
date=1423251256]
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-060215212405-401675.png
As of now, this is the Castle Map.
Red: save points
Orange: boss rooms
Yellow: Warp Doors
Green: Life Capsules
Turquoise: weapons
Blue: normal room
Pink: items
With the exception of blue, the colors override each other (so a
room with a save point and a Warp Door will be red, whereas a
room with a weapon and a boss will be orange).[/quote]That looks
pretty neat. :)
#Post#: 185--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 8, 2015, 6:17 pm
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The final boss will use the AI of Fuyuhiko Date as well as
Ballos. The boss fight might be in two separate maps, though.
#Post#: 219--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 10, 2015, 10:48 am
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Update on the version:
The starting screen is larger, as are some of the SP rooms (such
as the Laboratory one).
Working on fixing bugs at the moment, as well as, in short,
invoking that "Anti-Frustration Features" trope so that people
can use Warp Doors in most "SP" rooms.
The following rooms will contain Warp Doors to most areas:
- Castle Entrance
- Laboratory SP
- Reservoir SP
Other rooms, well, I haven't an idea just yet; the Tower (East)
area along with the Servant Quarters DR area will work
differently as they don't have "SP" areas just yet.
#Post#: 224--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Dianke Date: February 10, 2015, 2:04 pm
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Why not have the SP room of the Servant Quarters unlocked by
defeating Valkyrie EX?
#Post#: 229--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 10, 2015, 2:12 pm
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Wouldn't that be a bit evil?
#Post#: 235--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Lunaris Date: February 10, 2015, 5:03 pm
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Perhaps, but it is also a good reward, in my opinion. :)
#Post#: 245--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 11, 2015, 7:33 am
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Update on progress:
- The Servant Quarters maps are (almost) all done, in terms of
the tiles.
-- As of posting this, the maps have yet to be linked to.
Currently there is no events in the maps at all.
- Various rooms are now larger (a few of them having Warp Doors
now). Warps affected by this are updated as well.
-- Warp Doors in other areas are not yet working, I will focus
on this after I finish off more bugs
- If you have Invidia after beating Grialdyn, you can give it to
Shinica (who will return it to you after the boss fight with her
and Luna in the Top Floor, which isn't implemented yet).
-- As of posting this, I have yet to update the cutscene in the
Reservoir where it gets stolen. I don't know how it will be
stolen just yet; I require more help with that. Invisibility
won't help, of course; that's just plain unfair.
- The Shinica cutscene in the Servant Quarters is rewritten
somewhat and if you die after the cutscene played, the cutscene
text is sped up somewhat (after you give her an item).
- The "Level Up", "Level Down", "Empty" and "ESC/F1/F2" text
look different now
- Cleaned up the Ghost Dragon Sisters boss fight a bit - aside
from the tiles appearing after the boss fight having changed,
there should now also be no way to clip outside of the arena. In
the event that somehow you can clip out somehow (be it due to a
glitch or cheating), I've made certain to have the camera focus
on the player anyway. (Just. In. Case.)
- The signpost in Laboratory R now pauses the game. (Just be
careful of the Gau'di attacking before reading it. :P )
- Crosshair being misplaced is now fixed
- Blocks will now appear when you go to the save point in the
starting screen from a Warp Door.
- The two (?) NPCs that walked around while spoken to will now
pause the game (instead of standing still, unfortunately).
- The whole Grialdyn computer thing will now
read:[quote]Visibility can be granted to Grialdyn.
Set the moon to shine upon the dreaming
lass instead of the eternal darkness.[/quote]If Grialdyn is
already visible it will read:[quote]Invisibility can be granted
to Grialdyn.
Set the moon to shine upon the eternal
darkness instead of the dreaming lass.[/quote]
- The Crescent Moon has been modified slightly:
-- At level 1, it has the longest range, but the weakest damage
-- At level 3, it has the shortest range, but the most damage
- Servant Quarters E has been properly renamed to Servant
Quarters ET (as it exits to both the Entrance and the Tower,
rather than both).
- If you have three "unobtainable" Life Capsules, Eron Armweak
will go to the appropriate cutscene instead of forcing you to
talk to her again to get a bonus Life Capsule
- Servant Quarters bosses will have different boss fight songs
rather than Eyes of Flame
#Post#: 246--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 11, 2015, 8:07 am
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Nice Progress. I wonder if the new boss music is another
Castlevania song (mainly the announced Bloody Tears.)
#Post#: 247--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 11, 2015, 8:49 am
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Actually, it's Love-Coloured Master Spark from Touhou. The ORG
was made by Randolf, sometime in January? Not sure when exactly.
The Touhou version is pretty neat, too~
Love Coloured Master Spark
HTML https://www.youtube.com/watch?v=_6L6E7TLy10
As for Bloody Tears, well... it will most likely be used at the
Top Floor area when that's added.
Which will take a while, as that area has no known tilesets at
all. :o
Anyway, a little more progress between posting that and this:
- Absolutely no music plays on the starting screen until you
enter the Entrance area
- The Entrance Life Pot chest should now be locked if you
already have a Life Pot
- Grialdyn should now disappear if you save in its room
- Computer should now switch off if Grialdyn is defeated
- This. (From previous post, but now with a screenshot.)
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-110215164617-612196.png
EDIT: would you look at that, videos are automatically embedded
into posts. :o
#Post#: 248--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 11, 2015, 9:16 am
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Touhou music huh :D . Neat.
Fun fact: the day i found about Touhou (searching for bullet
hell shooters and found a video in YouTube) was the day Dia
joined this forum. And all that
CAUTION
just made me think of coincidences. ;D
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