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#Post#: 145--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 5, 2015, 10:14 pm
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[quote author=Kim Tyranto link=topic=11.msg132#msg132
date=1423173539]
Almost forgot to ask :o
@Lunaris, @alfasketer - considering you're both going to be Beta
Testers, I figured statues in the Servant Quarters area will
work, though currently I have nothing for those...
So could you please help with statues that represent you, if
possible?
Even if it's just a description or an avatar or something;
TPCool has Tornado Man from Mega Man 9.
The limit for the statues would be 32×32 pixels (excluding the
base, including that, it'd be 32×48).
And there will most likely be NPCs based on the statues.
[/quote]
First I want to say thank you for giving us the opportunity of
being in your mod. Thank you Kim.
Secondly about @alfasketer I hope you don't mind if I think
about it sometime. The only thing that represented me was the
avatar which don't have a deep meaning or something like that.
And I don't think it'll make of good statue. :D So I hope you
dont mind thinking about it a little. :)
#Post#: 146--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 6, 2015, 2:41 am
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[quote author=Lunaris link=topic=11.msg144#msg144
date=1423179129]
Well, if it's too difficult, I won't mind if you sprite her with
her hair down. :)
[/quote]
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-060215103950-392247.png
[quote author=alfasketer link=topic=11.msg145#msg145
date=1423196068]
First I want to say thank you for giving us the opportunity of
being in your mod. Thank you Kim.[/quote]No problem~
[quote author=alfasketer link=topic=11.msg145#msg145
date=1423196068]Secondly about [member=3]alfasketer[/member] I
hope you don't mind if I think about it sometime. The only thing
that represented me was the avatar which don't have a deep
meaning or something like that. And I don't think it'll make of
good statue. :D So I hope you dont mind thinking about it a
little. :)
[/quote]I won't mind :)
#Post#: 147--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 6, 2015, 6:13 am
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OK I decided to be just a pixelated version of my avatar. its
11x21 so it should work.
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/thumb_3-060215141137.jpeg
Again thank you for letting both of us with Lunaris to be a part
of this mod. :)
#Post#: 148--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 6, 2015, 7:03 am
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Again, no problem :)
And thank you.[hr]Progress on the reservoir: there's now five
treasure chests, though one of them is empty. (And all of them
are underwater.)
One contains the Air Tank, another contains the Acidic Bubble
spell.
The other two... well, that's gonna be secret 'til later :P
The empty treasure chest might be related to a future puzzle, I
don't know yet...
If it is, it will most likely be related to the unreachable
treasure chest in the Tower D area (with that weird clock).
Also, apparently cutscenes underwater still allow swimming. Huh.
So you could essentially swim while there's a text box
on-screen.[hr]Acidic Bubble is more powerful than the Crescent
Moon, but the latter can break star blocks (while the former
cannot).
Also, there's a third boss in the Reservoir (while, previously,
two were planned). There will be a fourth, which guards
something that allows you to fire more Acidic Bubbles. :)
There's also only three Life Capsules in the Reservoir area...
huh. Guess that third "unobtainable" Life Capsule will have to
go to the Tower area, then. (In one of the most evil rooms in
that area, at least.)
#Post#: 149--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 6, 2015, 11:58 am
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Progress on Lunar Shadow version 3Beta is nearly finished.
I might be able to release it before midnight :o
The intro will be rewritten, and there are now four bosses in
the Reservoir, one boss in the Tower and one boss in the Servant
Quarters.
Also, one of those bosses can be battled over and over again,
until a certain item is in one's inventory.
The 3-HP mode will be added as well (removing all Life
Capsules). The Level 1 Boss Fights will not, however.
#Post#: 150--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 6, 2015, 12:28 pm
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[quote author=Kim Tyranto link=topic=11.msg149#msg149
date=1423245516]
Progress on Lunar Shadow version 3Beta is nearly finished.
I might be able to release it before midnight :o
The intro will be rewritten, and there are now four bosses in
the Reservoir, one boss in the Tower and one boss in the Servant
Quarters.
Also, one of those bosses can be battled over and over again,
until a certain item is in one's inventory.
The 3-HP mode will be added as well (removing all Life
Capsules). The Level 1 Boss Fights will not, however.
[/quote]
Before midnight huh. :o Great.
Great to see so many bosses so far great work,
and the over and over boss sounds interesting.
3-HP is basically CS+ hard mode. Which I won't finish ever never
:D.
#Post#: 151--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 6, 2015, 12:32 pm
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[quote author=alfasketer link=topic=11.msg150#msg150
date=1423247310]Before midnight huh. :o Great.[/quote]I
know...
Hopefully nothing will prevent that... about five hours for me,
so I guess I now have a deadline~
One "unobtainable" Life Capsule to add, and a few more
references.
[quote author=alfasketer link=topic=11.msg150#msg150
date=1423247310]Great to see so many bosses so far great work,
and the over and over boss sounds interesting.[/quote]Indeed.
Though, if you beat the boss without taking damage, it can't be
rebattled.
This might change in a future version once the reward has a
purpose, though.
[quote author=alfasketer link=topic=11.msg150#msg150
date=1423247310]3-HP is basically CS+ hard mode. Which I won't
finish ever never :D.[/quote]3 HP mode in Lunar Shadow will just
remove Life Capsules entirely, provided I'm not too lazy~
#Post#: 152--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 6, 2015, 1:34 pm
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While I'm uploading the Beta, here's some more stuff~
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-060215212405-421427.png
Micren in his natural habitat (of boss fights). He can be
rebattled over and over again, until you beat him without taking
damage. He is kind enough to ask you if you want to battle him
without the blocks (which I did, since the blocks come from both
directions) and due to this, it's easier to beat him unharmed.
Of course, those who go on a 3-HP run and battle Micren with the
blocks enabled... I wonder who'd manage that :o
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-060215212405-43933.png
A flawless victory results in Critters. Somehow.
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-060215212405-401675.png
As of now, this is the Castle Map.
Red: save points
Orange: boss rooms
Yellow: Warp Doors
Green: Life Capsules
Turquoise: weapons
Blue: normal room
Pink: items
With the exception of blue, the colors override each other (so a
room with a save point and a Warp Door will be red, whereas a
room with a weapon and a boss will be orange).
The boss at the lowest-right corner of the castle is the easiest
boss, in my opinion, whereas the most difficult boss would be
Sycor (I had a lot of trouble against it).
#Post#: 154--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Lunaris Date: February 6, 2015, 3:29 pm
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Fishfishfish! ;D
That map looks different than the full Castle Map you posted a
while back, Kim.
#Post#: 161--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 7, 2015, 4:45 am
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Yeah, there are reasons for that and stuff. It's not definite
that the castle will not change, after all. Change is inevitable
even for the castle.
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