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       #Post#: 145--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: alfasketer Date: February 5, 2015, 10:14 pm
       ---------------------------------------------------------
       [quote author=Kim Tyranto link=topic=11.msg132#msg132
       date=1423173539]
       Almost forgot to ask :o
       @Lunaris, @alfasketer - considering you're both going to be Beta
       Testers, I figured statues in the Servant Quarters area will
       work, though currently I have nothing for those...
       So could you please help with statues that represent you, if
       possible?
       Even if it's just a description or an avatar or something;
       TPCool has Tornado Man from Mega Man 9.
       The limit for the statues would be 32×32 pixels (excluding the
       base, including that, it'd be 32×48).
       And there will most likely be NPCs based on the statues.
       [/quote]
       First I want to say thank you for giving us the opportunity of
       being in your mod. Thank you Kim.
       Secondly about @alfasketer I hope you don't mind if I think
       about it sometime. The only thing that represented me was the
       avatar which don't have a deep meaning or something like that.
       And I don't think it'll make of good statue. :D So I hope you
       dont mind thinking about it a little. :)
       #Post#: 146--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: February 6, 2015, 2:41 am
       ---------------------------------------------------------
       [quote author=Lunaris link=topic=11.msg144#msg144
       date=1423179129]
       Well, if it's too difficult, I won't mind if you sprite her with
       her hair down. :)
       [/quote]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-060215103950-392247.png
       [quote author=alfasketer link=topic=11.msg145#msg145
       date=1423196068]
       First I want to say thank you for giving us the opportunity of
       being in your mod. Thank you Kim.[/quote]No problem~
       [quote author=alfasketer link=topic=11.msg145#msg145
       date=1423196068]Secondly about [member=3]alfasketer[/member] I
       hope you don't mind if I think about it sometime. The only thing
       that represented me was the avatar which don't have a deep
       meaning or something like that. And I don't think it'll make of
       good statue. :D So I hope you dont mind thinking about it a
       little. :)
       [/quote]I won't mind :)
       #Post#: 147--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: alfasketer Date: February 6, 2015, 6:13 am
       ---------------------------------------------------------
       OK I decided to be just a pixelated version of my avatar. its
       11x21 so it should work.
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/thumb_3-060215141137.jpeg
       Again thank you for letting both of us with Lunaris to be a part
       of this mod. :)
       #Post#: 148--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: February 6, 2015, 7:03 am
       ---------------------------------------------------------
       Again, no problem :)
       And thank you.[hr]Progress on the reservoir: there's now five
       treasure chests, though one of them is empty. (And all of them
       are underwater.)
       One contains the Air Tank, another contains the Acidic Bubble
       spell.
       The other two... well, that's gonna be secret 'til later :P
       The empty treasure chest might be related to a future puzzle, I
       don't know yet...
       If it is, it will most likely be related to the unreachable
       treasure chest in the Tower D area (with that weird clock).
       Also, apparently cutscenes underwater still allow swimming. Huh.
       So you could essentially swim while there's a text box
       on-screen.[hr]Acidic Bubble is more powerful than the Crescent
       Moon, but the latter can break star blocks (while the former
       cannot).
       Also, there's a third boss in the Reservoir (while, previously,
       two were planned). There will be a fourth, which guards
       something that allows you to fire more Acidic Bubbles. :)
       There's also only three Life Capsules in the Reservoir area...
       huh. Guess that third "unobtainable" Life Capsule will have to
       go to the Tower area, then. (In one of the most evil rooms in
       that area, at least.)
       #Post#: 149--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: February 6, 2015, 11:58 am
       ---------------------------------------------------------
       Progress on Lunar Shadow version 3Beta is nearly finished.
       I might be able to release it before midnight :o
       The intro will be rewritten, and there are now four bosses in
       the Reservoir, one boss in the Tower and one boss in the Servant
       Quarters.
       Also, one of those bosses can be battled over and over again,
       until a certain item is in one's inventory.
       The 3-HP mode will be added as well (removing all Life
       Capsules). The Level 1 Boss Fights will not, however.
       #Post#: 150--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: alfasketer Date: February 6, 2015, 12:28 pm
       ---------------------------------------------------------
       [quote author=Kim Tyranto link=topic=11.msg149#msg149
       date=1423245516]
       Progress on Lunar Shadow version 3Beta is nearly finished.
       I might be able to release it before midnight :o
       The intro will be rewritten, and there are now four bosses in
       the Reservoir, one boss in the Tower and one boss in the Servant
       Quarters.
       Also, one of those bosses can be battled over and over again,
       until a certain item is in one's inventory.
       The 3-HP mode will be added as well (removing all Life
       Capsules). The Level 1 Boss Fights will not, however.
       [/quote]
       Before midnight huh.  :o  Great.
       Great to see so many bosses so far great work,
       and the over and over boss sounds interesting.
       3-HP is basically CS+ hard mode. Which I won't finish ever never
       :D.
       #Post#: 151--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: February 6, 2015, 12:32 pm
       ---------------------------------------------------------
       [quote author=alfasketer link=topic=11.msg150#msg150
       date=1423247310]Before midnight huh.  :o  Great.[/quote]I
       know...
       Hopefully nothing will prevent that... about five hours for me,
       so I guess I now have a deadline~
       One "unobtainable" Life Capsule to add, and a few more
       references.
       [quote author=alfasketer link=topic=11.msg150#msg150
       date=1423247310]Great to see so many bosses so far great work,
       and the over and over boss sounds interesting.[/quote]Indeed.
       Though, if you beat the boss without taking damage, it can't be
       rebattled.
       This might change in a future version once the reward has a
       purpose, though.
       [quote author=alfasketer link=topic=11.msg150#msg150
       date=1423247310]3-HP is basically CS+ hard mode. Which I won't
       finish ever never :D.[/quote]3 HP mode in Lunar Shadow will just
       remove Life Capsules entirely, provided I'm not too lazy~
       #Post#: 152--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: February 6, 2015, 1:34 pm
       ---------------------------------------------------------
       While I'm uploading the Beta, here's some more stuff~
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-060215212405-421427.png
       Micren in his natural habitat (of boss fights). He can be
       rebattled over and over again, until you beat him without taking
       damage. He is kind enough to ask you if you want to battle him
       without the blocks (which I did, since the blocks come from both
       directions) and due to this, it's easier to beat him unharmed.
       Of course, those who go on a 3-HP run and battle Micren with the
       blocks enabled... I wonder who'd manage that :o
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-060215212405-43933.png
       A flawless victory results in Critters. Somehow.
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-060215212405-401675.png
       As of now, this is the Castle Map.
       Red: save points
       Orange: boss rooms
       Yellow: Warp Doors
       Green: Life Capsules
       Turquoise: weapons
       Blue: normal room
       Pink: items
       With the exception of blue, the colors override each other (so a
       room with a save point and a Warp Door will be red, whereas a
       room with a weapon and a boss will be orange).
       The boss at the lowest-right corner of the castle is the easiest
       boss, in my opinion, whereas the most difficult boss would be
       Sycor (I had a lot of trouble against it).
       #Post#: 154--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Lunaris Date: February 6, 2015, 3:29 pm
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       Fishfishfish! ;D
       That map looks different than the full Castle Map you posted a
       while back, Kim.
       #Post#: 161--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: February 7, 2015, 4:45 am
       ---------------------------------------------------------
       Yeah, there are reasons for that and stuff. It's not definite
       that the castle will not change, after all. Change is inevitable
       even for the castle.
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