URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Xyrinfe Shadow Project Forums
  HTML https://lunarshadowcs.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Lunar Shadow (mod)
       *****************************************************
       #Post#: 145--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: alfasketer
       Date: February 5, 2015, 10:14 pm
       ---------------------------------------------------------
       --- Quote from: Kim Tyranto link ---
       >
       >
       > Almost forgot to ask :o
       > @Lunaris, @alfasketer - considering you're both going to be
       Beta Testers, I figured statues in the Servant Quarters area
       will work, though currently I have nothing for those...
       > So could you please help with statues that represent you, if
       possible?
       >
       > Even if it's just a description or an avatar or something;
       TPCool has Tornado Man from Mega Man 9.
       > The limit for the statues would be 32×32 pixels (excluding the
       base, including that, it'd be 32×48).
       > And there will most likely be NPCs based on the statues.
       >
       --- End Quote ---
       First I want to say thank you for giving us the opportunity of
       being in your mod. Thank you Kim.
       Secondly about @alfasketer I hope you don't mind if I think
       about it sometime. The only thing that represented me was the
       avatar which don't have a deep meaning or something like that.
       And I don't think it'll make of good statue. :D So I hope you
       dont mind thinking about it a little. :)
       #Post#: 146--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 6, 2015, 2:41 am
       ---------------------------------------------------------
       --- Quote from: Lunaris link ---
       >
       > Well, if it's too difficult, I won't mind if you sprite her
       with her hair down. :)
       >
       --- End Quote ---
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-060215103950-392247.png
       --- Quote from: alfasketer link ---
       >
       > First I want to say thank you for giving us the opportunity of
       being in your mod. Thank you Kim.
       --- End Quote ---
       No problem~
       --- Quote from: alfasketer link ---
       > Secondly about [member=3]alfasketer[/member] I hope you don't
       mind if I think about it sometime. The only thing that
       represented me was the avatar which don't have a deep meaning or
       something like that. And I don't think it'll make of good
       statue. :D So I hope you dont mind thinking about it a little.
       :)
       >
       --- End Quote ---
       I won't mind :)
       #Post#: 147--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: alfasketer
       Date: February 6, 2015, 6:13 am
       ---------------------------------------------------------
       OK I decided to be just a pixelated version of my avatar. its
       11x21 so it should work.
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/thumb_3-060215141137.jpeg
       Again thank you for letting both of us with Lunaris to be a part
       of this mod. :)
       #Post#: 148--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 6, 2015, 7:03 am
       ---------------------------------------------------------
       Again, no problem :)
       And thank you.
       ---------------------------------------------------------
       Progress on the reservoir: there's now five treasure chests,
       though one of them is empty. (And all of them are underwater.)
       One contains the Air Tank, another contains the Acidic Bubble
       spell.
       The other two... well, that's gonna be secret 'til later :P
       The empty treasure chest might be related to a future puzzle, I
       don't know yet...
       If it is, it will most likely be related to the unreachable
       treasure chest in the Tower D area (with that weird clock).
       Also, apparently cutscenes underwater still allow swimming. Huh.
       So you could essentially swim while there's a text box
       on-screen.
       ---------------------------------------------------------
       Acidic Bubble is more powerful than the Crescent Moon, but the
       latter can break star blocks (while the former cannot).
       Also, there's a third boss in the Reservoir (while, previously,
       two were planned). There will be a fourth, which guards
       something that allows you to fire more Acidic Bubbles. :)
       There's also only three Life Capsules in the Reservoir area...
       huh. Guess that third "unobtainable" Life Capsule will have to
       go to the Tower area, then. (In one of the most evil rooms in
       that area, at least.)
       #Post#: 149--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 6, 2015, 11:58 am
       ---------------------------------------------------------
       Progress on Lunar Shadow version 3Beta is nearly finished.
       I might be able to release it before midnight :o
       The intro will be rewritten, and there are now four bosses in
       the Reservoir, one boss in the Tower and one boss in the Servant
       Quarters.
       Also, one of those bosses can be battled over and over again,
       until a certain item is in one's inventory.
       The 3-HP mode will be added as well (removing all Life
       Capsules). The Level 1 Boss Fights will not, however.
       #Post#: 150--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: alfasketer
       Date: February 6, 2015, 12:28 pm
       ---------------------------------------------------------
       --- Quote from: Kim Tyranto link ---
       >
       > Progress on Lunar Shadow version 3Beta is nearly finished.
       > I might be able to release it before midnight :o
       >
       > The intro will be rewritten, and there are now four bosses in
       the Reservoir, one boss in the Tower and one boss in the Servant
       Quarters.
       >
       > Also, one of those bosses can be battled over and over again,
       until a certain item is in one's inventory.
       >
       > The 3-HP mode will be added as well (removing all Life
       Capsules). The Level 1 Boss Fights will not, however.
       >
       --- End Quote ---
       Before midnight huh.  :o  Great.
       Great to see so many bosses so far great work,
       and the over and over boss sounds interesting.
       3-HP is basically CS+ hard mode. Which I won't finish ever never
       :D.
       #Post#: 151--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 6, 2015, 12:32 pm
       ---------------------------------------------------------
       --- Quote from: alfasketer link ---
       > Before midnight huh.  :o  Great.
       --- End Quote ---
       I know...
       Hopefully nothing will prevent that... about five hours for me,
       so I guess I now have a deadline~
       One "unobtainable" Life Capsule to add, and a few more
       references.
       --- Quote from: alfasketer link ---
       > Great to see so many bosses so far great work,
       > and the over and over boss sounds interesting.
       --- End Quote ---
       Indeed. Though, if you beat the boss without taking damage, it
       can't be rebattled.
       This might change in a future version once the reward has a
       purpose, though.
       --- Quote from: alfasketer link ---
       > 3-HP is basically CS+ hard mode. Which I won't finish ever
       never :D.
       --- End Quote ---
       3 HP mode in Lunar Shadow will just remove Life Capsules
       entirely, provided I'm not too lazy~
       #Post#: 152--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 6, 2015, 1:34 pm
       ---------------------------------------------------------
       While I'm uploading the Beta, here's some more stuff~
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-060215212405-421427.png
       Micren in his natural habitat (of boss fights). He can be
       rebattled over and over again, until you beat him without taking
       damage. He is kind enough to ask you if you want to battle him
       without the blocks (which I did, since the blocks come from both
       directions) and due to this, it's easier to beat him unharmed.
       Of course, those who go on a 3-HP run and battle Micren with the
       blocks enabled... I wonder who'd manage that :o
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-060215212405-43933.png
       A flawless victory results in Critters. Somehow.
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-060215212405-401675.png
       As of now, this is the Castle Map.
       Red: save points
       Orange: boss rooms
       Yellow: Warp Doors
       Green: Life Capsules
       Turquoise: weapons
       Blue: normal room
       Pink: items
       With the exception of blue, the colors override each other (so a
       room with a save point and a Warp Door will be red, whereas a
       room with a weapon and a boss will be orange).
       The boss at the lowest-right corner of the castle is the easiest
       boss, in my opinion, whereas the most difficult boss would be
       Sycor (I had a lot of trouble against it).
       #Post#: 154--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Lunaris
       Date: February 6, 2015, 3:29 pm
       ---------------------------------------------------------
       Fishfishfish! ;D
       That map looks different than the full Castle Map you posted a
       while back, Kim.
       #Post#: 161--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 7, 2015, 4:45 am
       ---------------------------------------------------------
       Yeah, there are reasons for that and stuff. It's not definite
       that the castle will not change, after all. Change is inevitable
       even for the castle.
       *****************************************************
       Page 3 of 31
   DIR Previous Page
   DIR Next Page