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       #Post#: 795--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: May 5, 2015, 4:19 am
       ---------------------------------------------------------
       SHANE
       THOSE
       ARE
       ...
       ... actually, I'll have to think about it though those require
       ASM hacking. (I wish I was a technopath; that way I'd be able
       to, like, ASM every single weapon using, well, technopathy. :P )
       #Post#: 807--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: May 8, 2015, 3:07 am
       ---------------------------------------------------------
       So...
       Should the "boss progress checker" thing be at Top Floor SQ, or
       in Top Floor where the Witches are battled (thus giving them
       even more dialogue)?
       #Post#: 808--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Shane Date: May 8, 2015, 1:07 pm
       ---------------------------------------------------------
       Um.
       Wouldn't that depend?
       #Post#: 815--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Dianke Date: May 22, 2015, 2:10 pm
       ---------------------------------------------------------
       I would prefer the Top Floor room before the witches.
       #Post#: 824--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Dianke Date: May 29, 2015, 7:42 am
       ---------------------------------------------------------
       Progress report: none on Kim's end yet, she's still wondering
       about where the "defeated boss check" thing would be.
       That, or waiting for something else. Has she more ORG requests
       we are unaware of? :o
       On my end... I am busy with a tileset; maybe Kim might use it
       for a Myst area? Such a thing would be awesome.
       If not, it could always be used in a future mod of hers.
       It is a tileset similar to those of the Entrance and Top Floor
       areas. It is mostly recolored to red and black. Progress is not
       finished; when it is, I shall post it as soon as I can.
       EDIT:
       [font=comic sans ms]ξ [ Xi ]
       μ [ Mu ]
       ε [ Epsilon ]
       δ [ Delta ]
       Ω [ Omega ]
       ι [ Iota ]
       α [ Alpha ]
       β [ Beta ]
       γ [ Gamma ]
       ζ [ Zeta ]
       η [ Eta ]
       Θ [ Theta ]
       κ [ Kappa ]
       λ [ Lamda ]
       ν [ Nu ]
       Ο [ Omicron ]
       π [ Pi ]
       ρ [ Rho ]
       Σ [ Sigma ]
       τ [ Tau ]
       Υ [ Upsilon ]
       φ [ Phi ]
       χ [ Chi ]
       Ψ [ Psi ][/font]
       Those are the Greek letters in Myst: Entry to Demise,
       apparently...
       #Post#: 825--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: alfasketer Date: May 29, 2015, 9:32 am
       ---------------------------------------------------------
       Well, its good to hear that there's progress. However I wanted
       to ask if there is something that I can help with.
       #Post#: 831--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Dianke Date: May 29, 2015, 6:10 pm
       ---------------------------------------------------------
       There is progress on Kim's end; I am posting this information
       for her. (She is having issues with accessing the forums, at the
       moment.)
       [quote author=Kim]Regarding the Myst Zone:
       [list]
       [li]The maps are now connected. I repeat, the maps are now
       connected. At the moment it's possible to travel between them.
       The next Alpha release will likely be Myst Zone-related.[/li]
       [li]I renamed the area to "Myst Zone" - I've played Sonic the
       Hedgehog for too long. However, the map names are
       unchanged.[/li]
       [li]"Myst - Blood Garden" now had a dressing room as well. So
       you can change your outfits in the Myst Zone too. I may regret
       that, though; if I update with a new outfit (whatever outfit it
       may be since there's still one unused "slot") I'll have to
       update the other two maps as well. Not to mention the "errors" I
       get on saving those maps' scripts.[/li]
       [li]"Myst - Entry to Demise" now has doors. And NPCs. And a
       boss. But you can't fight it without saving in that area and
       reloading immediately. The NPCs walk around - this is
       intentional. They don't care about Serenity being there, they're
       just rude. Three of those NPCs work for the Castle Master,
       against their will. And hate their uniforms, probably. Now, the
       doors... the puzzle answer is visible from the signposts. Just
       need to figure it out, but when the Alpha Release comes, I might
       decide to tell you guys. Or decide that you guys ought to figure
       it out yourselves. The Greek Letter "Mu" is a shortcut, but only
       if you've already passed that area through the Omega Door.[/li]
       [li]"Myst - Demise of the Maiden" will have a tileset change; I
       hear Dia's working on a tileset and I believe it might work for
       that area. The boss there still can be killed without a boss
       fight, but there's a literally inescapable pit at the moment. To
       fix. Yes.[/li]
       [li]"Myst - Desire of Demise" is finished, tile-wise.[/li]
       [/list]Regarding the rest of the Lunar Soul Castle:[list]
       [li]Minor updates here and there. Also removed Igor. Rest in
       peace, Igor, you've earned your rest. I cry silently...[/li]
       [li]Two songs have been added, one of which will be used in the
       Myst Zone as the area theme (thus far). Gilgamesh's battle theme
       in Final Fantasy 5? Listen to it. Then, tell me your thoughts on
       whether or not you'd listen to it endlessly.[/li]
       [/list][/quote]
       The Greek Letter Mu would be [font=comic sans ms]μ[/font]
       ... so [font=comic sans ms]Ω[/font] and [font=comic sans
       ms]μ[/font] are both exit doors?
       Kim, please add screenshots when you can ;-;
       #Post#: 832--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: alfasketer Date: May 30, 2015, 1:32 am
       ---------------------------------------------------------
       Om my god, this is complex. I have no idea how you'll pull that
       off. I guess we can only wait and see.
       #Post#: 834--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: May 30, 2015, 10:08 am
       ---------------------------------------------------------
       Can finally access these fora ;D
       So, yeah. The Myst Door Labyrinth.
       There are hints in the first Myst Zone area. :)
       The other Myst Zone areas are updated a bit as well; there are
       loads of spikes and magma in the fourth area, hidden walls in
       the third, and... well, you know how Entrance I had nothing,
       previously? Well, most of it is now with force-fields. Why? It
       leads to the fifth Myst Zone area (and vice versa). And you need
       the Valkyrie Wings to be able to travel most of the Myst Zone
       anyway...
       Right now, I'm busy with Sycor's 2[sup]nd[/sup] battle - it has
       minions, though, and if you sequence break somehow, you can only
       reach Sycor 2 if you beat Sycor in the Laboratory. ;)
       Now... how will Sycor with minions be like? Tough, I suppose.
       #Post#: 837--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: alfasketer Date: May 30, 2015, 10:55 am
       ---------------------------------------------------------
       Sycor's minions. I guess you mean Sue and Misery. I hope at
       least at the end of the game to be a little buffed so they can
       stand a challenge.
       And Myst sound interesting. I hope I will not get lost. :D
       -=Damn it, it's hard to say something good without reusing -_-.
       Oh, well=-
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