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#Post#: 772--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: April 30, 2015, 3:42 pm
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Shinica and Luna are indeed a dual boss. Luna uses Igor's AIs
while Shinica uses Misery's AI.
Invidia will, at the moment, use Heavy Press's AI.
Luna's first form will have unreasonably high HP (at least 19200
or higher, depending on whether or not Cave Story crashes if
it's higher than that), so that most players would focus on
beating Shinica instead. Luna's next form will instead have far
less HP (less than 700) because that's more fair.
That's my thoughts, at least.
#Post#: 773--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: May 1, 2015, 1:09 am
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19200 HP. WHAT DA HELL. HOW ARE WE SUPPOSE TO FIGHT THIS THING.
:D OMG
I mean I can't beat Ballos on Normal, how am I supposed to deal
with this :D :D.
#Post#: 774--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: May 1, 2015, 10:21 am
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Original Cave Story has 55 max HP. Currently, Lunar Shadow has
at least 60 max HP (and possibly still counting; maybe it will
end up at 80 max HP). The final boss uses Ballos' AI (with the
Doctor's first form AI).
#Post#: 775--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: May 1, 2015, 11:46 am
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Looking at it like that, maybe it's fair... kinda.
And when I think about it, I couldn't beat hell, but Ballos
alone ...
Looks like my previous statement is false. Meh, whatever. Don't
mind me :D
#Post#: 776--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Dianke Date: May 1, 2015, 2:53 pm
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I had a lot of trouble with the Sacred Grounds as well, since
2008. It took me about three years to finally reach Ballos...
That said, the Confusion Zone was, apparently, meant to have
three floors exactly like the Sacred Grounds, though Kim
scrapped that. (Not sure why.)
#Post#: 781--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: May 3, 2015, 10:53 am
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Too... boring, I'd say. Would lose points on the rating,
probably. What rating, who knows?
Anyway, not much progress, but the Top Floor (post-final boss)
has been expanded greatly (and by that, I mean the music room is
now larger and a veritable room of oddness and there's one new
room as well), so it's no longer just a music room.
There'll probably be items there, dunno what just yet though. I
suppose having items appear based on what you obtained would
work? (So, like if you skipped Misery's End it teleports to Top
Floor MR or something.)
Or perhaps a new weapon. Not sure what just yet, but why would a
new weapon be obtainable in the very last portion of the mod?
Sounds fishy to me, but then again, Shane's a Pisces.
#Post#: 785--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: May 3, 2015, 1:49 pm
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Well that's good to hear. Music room will be finally something
more than a lamer version of ORG view. With items non-the-less
(I'm expecting cake)
By new weapon I guess You're talking about modified Spur and if
Nemesis will be Heavy Press, then the only thing needed is a
sword. (Thinking about i just remembered that you won't have
Nemesis Curly with you.)
#Post#: 787--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: May 3, 2015, 2:47 pm
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The cake will be a lie regarding being found in the music room;
I intend on having it in the Top Floor though (maybe where
Valerie is).
Moonblast (I think that's the new Spur) will also be obtained
before then, going by my notes.
So... who knows? Maybe it'll be a treasure trove of silly
magical items like a Whimsical Star or several Life Capsules or
items that increase max mana for Acidic Bubble or max ammo for
Arcanum.
#Post#: 790--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: May 3, 2015, 10:20 pm
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More ammo will be definetly good for both weapons.
#Post#: 794--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Shane Date: May 4, 2015, 7:38 pm
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[quote author=Kim Tyranto link=topic=11.msg781#msg781
date=1430668436]
Too... boring, I'd say. Would lose points on the rating,
probably. What rating, who knows?
Anyway, not much progress, but the Top Floor (post-final boss)
has been expanded greatly (and by that, I mean the music room is
now larger and a veritable room of oddness and there's one new
room as well), so it's no longer just a music room.
There'll probably be items there, dunno what just yet though. I
suppose having items appear based on what you obtained would
work? (So, like if you skipped Misery's End it teleports to Top
Floor MR or something.)
Or perhaps a new weapon. Not sure what just yet, but why would a
new weapon be obtainable in the very last portion of the mod?
Sounds fishy to me, but then again, Shane's a Pisces.
[/quote]Um. I still don't eat fish.
[quote author=alfasketer link=topic=11.msg785#msg785
date=1430678950]
Well that's good to hear. Music room will be finally something
more than a lamer version of ORG view. With items non-the-less
(I'm expecting cake)
By new weapon I guess You're talking about modified Spur and if
Nemesis will be Heavy Press, then the only thing needed is a
sword. (Thinking about i just remembered that you won't have
Nemesis Curly with you.)
[/quote]Yeah, Cave Story music tends to not play while Cave
Story itself is open and the inactive window.
I tend to listen to music with either an ORG View program or
OrgMaker when I browse the Internet.
(If I'm not listening to other file types like ".mp3" or ".ogg"
files.)
[hr]Kim, what about the weapons Dia thought up? (One of those 45
she posted at the Vresun fora.)
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