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       #Post#: 473--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Lunaris Date: March 4, 2015, 6:28 am
       ---------------------------------------------------------
       So basically...
       [spoiler]WE GET TO BATTLE PROFESSOR OAK[/spoiler]
       Sorry.
       So I assume that Bloody Tears is now actually listenable?
       #Post#: 478--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Dianke Date: March 7, 2015, 3:42 am
       ---------------------------------------------------------
       ... the Confusion Zone sounds like part fake difficulty, if I
       had to be honest.
       #Post#: 506--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: March 9, 2015, 2:30 pm
       ---------------------------------------------------------
       Glitch of the Statue Room:
       Normal:[spoiler]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-090315211744-127757.png[/spoiler]
       After the final
       boss:[spoiler]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-090315211744-1281435.png[/spoiler]
       Shoot those
       statues:[spoiler]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-090315211744-1292049.png[/spoiler]
       Those look little like statues; I'll be working on that
       eventually.
       From left to right:
       [spoiler=SPOILERS]Aidan, Noxakaisink, Ataraxis, Shinica & Luna,
       and Alexis.[/spoiler]
       Map script (SPOILERS):
       [code]#0090
       <CMU0005<END
       #0091
       <CMU0005<END
       #0092
       <DNP0092
       <ANP0200:0000:0040
       <ANP0201:0000:0030
       <ANP0202:0000:0020
       <ANP0203:0000:0010
       <ANP0204:0000:0000
       <FLJ1800:0095
       <CMU0005<END
       #0093
       <CMU0005<END
       #0094
       <CMU0005<END
       #0095
       <ANP0200:0010:0040
       <ANP0201:0010:0030
       <ANP0202:0010:0020
       <ANP0203:0010:0010
       <ANP0204:0010:0000
       <CMU0005<END
       #0100
       <KEY<MM0<TRA0067:0090:0082:0009
       #0101
       <TRA0085:0096:0019:0021
       #0200
       #0201
       #0202
       #0203
       #0204
       #0210
       <KEY<FLJ1590:0220<MSG<TUR
       [ 1 ]<NOD<END
       #0211
       <KEY<FLJ1591:0221<MSG<TUR
       [ 2 ]<NOD<END
       #0212
       <KEY<FLJ1592:0222<MSG<TUR
       [ 3 ]<NOD<END
       #0213
       <KEY<FLJ1593:0223<MSG<TUR
       [ 4 and 5 ]<NOD<END
       #0214
       <KEY<FLJ1594:0224<MSG<TUR
       [ Alexis ]<NOD<END
       #0220
       <KEY<MSG<TUR
       [ Last ]<NOD<END
       #0221
       <KEY<MSG<TUR
       [ To Add ]<NOD<END
       #0222
       <KEY<MSG<TUR
       [ Penultimate ]<NOD<END
       #0223
       <KEY<MSG<TUR
       [ Witches ]<NOD<END
       #0224
       <KEY<MSG<TUR
       [ Alexis ]<NOD<END
       #0300
       <KEY<MSG...<NOD<END
       #0301
       <KEY<MSG...?<NOD<END[/code]
       For comparison, the original script of Statue.pxe (?).
       [code]#0090
       <MNA<CMU0000<FAI0000<END
       #0091
       <MNA<CMU0000<FAI0001<END
       #0092
       <MNA
       <ANP0200:0000:0040
       <ANP0201:0000:0030
       <ANP0202:0000:0020
       <FLJ1534:0095
       <ANP0203:0000:0000
       <CMU0000<FAI0002<END
       #0093
       <MNA<CMU0000<FAI0003<END
       #0094
       <MNA<CMU0000<FAI0004<END
       #0095
       <ANP0203:0000:0010<WAI0001
       <ANP0200:0010:0040
       <ANP0201:0010:0030
       <ANP0202:0010:0020
       <ANP0203:0010:0010
       <FAI0002<END
       #0100
       <KEY<SOU0011<ANP0100:0000:0002
       <FAO0000<FLJ1534:0101
       <CMU0024<TRA0084:0090:0019:0021
       #0101
       <TRA0085:0096:0019:0021
       #0200
       #0201
       #0202
       #0203
       #0210
       <KEY<FLJ1590:0220<MSG<TUR
       [ Halda ]<NOD<END
       #0211
       <KEY<FLJ1591:0221<MSG<TUR
       [ Annachponae ]<NOD<END
       #0212
       <KEY<FLJ1592:0222<MSG<TUR
       [ Miakid ]<NOD<END
       #0213
       <KEY<FLJ1593:0223<MSG<TUR
       [ Fuyuhiko Date ]<NOD<END
       #0220
       <KEY<MSG<TUR
       [ Quote ]<NOD<END
       #0221
       <KEY<MSG<TUR
       [ Toroko ]<NOD<END
       #0222
       <KEY<MSG<TUR
       [ King ]<NOD<END
       #0223
       <KEY<MSG<TUR
       [ Curly Brace ]<NOD<END
       #0300
       <KEY<MSG.....<NOD<END[/code]
       I can safely say I royally messed up here. :))
       I'll ask at the CS forums, since that'd be more helpful than
       anything else, I reckon.
       I mean, keeping it that way would be weird.
       EDIT:
       It has been repaired at last :))
       Though, considering the final boss's statue turns into a statue
       of his sister's... uh, yeah.
       I am definitely gonna have to switch statues, now.
       #Post#: 520--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: alfasketer Date: March 11, 2015, 9:50 am
       ---------------------------------------------------------
       Kim, will you participate in ModCon2015 or Moding Awards 2015. I
       think there is a pretty big chance of winning best story.
       #Post#: 521--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: March 11, 2015, 10:36 am
       ---------------------------------------------------------
       [quote author=alfasketer link=topic=11.msg520#msg520
       date=1426085429]
       Kim, will you participate in ModCon2015 or Moding Awards 2015. I
       think there is a pretty big chance of winning best story.
       [/quote]While I won't participate in ModCon at all, I'm not sure
       how the Modding Awards work, but if it's just nominate-and-vote,
       I won't mind.
       If I were to take part in the ModCon thing, that would mean
       deadlines and I'm not a fan of them when it comes to modding. I
       prefer to take my time. :)
       (Speaking of which I really need to start working again before I
       forget about the mod entirely. The Confusion Zone has music now,
       though only one map that can't be accessed at all at the
       moment.)
       #Post#: 530--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: March 13, 2015, 7:04 am
       ---------------------------------------------------------
       WE HAVE PROGRESS
       Sort of
       I now have 100% motivation to work on the mod
       So now I will get back to work
       And not procrastinate
       Also I forgot there's a mermaid in the mod.
       Her name shall thus be Natsumi, the name that I had decided in
       early February to be Eron Armweak's name. (Which changed, to
       reference Fullmetal Alchemist in a way.)
       Also, the ORG requests are finished and thus the next beta will
       have them.
       #Post#: 532--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: alfasketer Date: March 13, 2015, 8:15 am
       ---------------------------------------------------------
       That's good to hear. Can't wait.
       #Post#: 538--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Serena Date: March 13, 2015, 8:37 am
       ---------------------------------------------------------
       Finally!
       Was wondering when you'd work on the mod again, Kim.
       Though, please try to post at least one screenshot of new stuff
       per day?
       Curiosity is kind of a thing that has been piqued.
       #Post#: 543--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Dianke Date: March 13, 2015, 5:08 pm
       ---------------------------------------------------------
       She can't promise anything, but she'll try, most likely.
       Such is my guess.
       EDIT:
       Now with major setback, apparently.
       Why she starts at 6 AM with modding, only she would know...
       though she did delete the statue room by accident, forcing her
       to do everything there all over again. And that just from trying
       to rename it.
       Thank goodness she had that glitch with the statue rooms, then;
       otherwise the script would have been lost eternally and her work
       would be even harder.
       Setbacks will be inevitable, I suppose. :(
       #Post#: 551--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Lunaris Date: March 14, 2015, 10:19 am
       ---------------------------------------------------------
       Oh wow
       Hope things go better for her, then.
       Accidental deletions are not fun.
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