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#Post#: 473--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Lunaris
Date: March 4, 2015, 6:28 am
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So basically...
[spoiler]WE GET TO BATTLE PROFESSOR OAK[/spoiler]
Sorry.
So I assume that Bloody Tears is now actually listenable?
#Post#: 478--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Dianke
Date: March 7, 2015, 3:42 am
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... the Confusion Zone sounds like part fake difficulty, if I
had to be honest.
#Post#: 506--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Kim Tyranto
Date: March 9, 2015, 2:30 pm
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Glitch of the Statue Room:
Normal:[spoiler]
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-090315211744-127757.png[/spoiler]
After the final
boss:[spoiler]
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-090315211744-1281435.png[/spoiler]
Shoot those
statues:[spoiler]
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-090315211744-1292049.png[/spoiler]
Those look little like statues; I'll be working on that
eventually.
From left to right:
[spoiler=SPOILERS]Aidan, Noxakaisink, Ataraxis, Shinica & Luna,
and Alexis.[/spoiler]
Map script (SPOILERS):
--- Code ---
#0090
<CMU0005<END
#0091
<CMU0005<END
#0092
<DNP0092
<ANP0200:0000:0040
<ANP0201:0000:0030
<ANP0202:0000:0020
<ANP0203:0000:0010
<ANP0204:0000:0000
<FLJ1800:0095
<CMU0005<END
#0093
<CMU0005<END
#0094
<CMU0005<END
#0095
<ANP0200:0010:0040
<ANP0201:0010:0030
<ANP0202:0010:0020
<ANP0203:0010:0010
<ANP0204:0010:0000
<CMU0005<END
#0100
<KEY<MM0<TRA0067:0090:0082:0009
#0101
<TRA0085:0096:0019:0021
#0200
#0201
#0202
#0203
#0204
#0210
<KEY<FLJ1590:0220<MSG<TUR
[ 1 ]<NOD<END
#0211
<KEY<FLJ1591:0221<MSG<TUR
[ 2 ]<NOD<END
#0212
<KEY<FLJ1592:0222<MSG<TUR
[ 3 ]<NOD<END
#0213
<KEY<FLJ1593:0223<MSG<TUR
[ 4 and 5 ]<NOD<END
#0214
<KEY<FLJ1594:0224<MSG<TUR
[ Alexis ]<NOD<END
#0220
<KEY<MSG<TUR
[ Last ]<NOD<END
#0221
<KEY<MSG<TUR
[ To Add ]<NOD<END
#0222
<KEY<MSG<TUR
[ Penultimate ]<NOD<END
#0223
<KEY<MSG<TUR
[ Witches ]<NOD<END
#0224
<KEY<MSG<TUR
[ Alexis ]<NOD<END
#0300
<KEY<MSG...<NOD<END
#0301
<KEY<MSG...?<NOD<END
--- End Code ---
For comparison, the original script of Statue.pxe (?).
--- Code ---
#0090
<MNA<CMU0000<FAI0000<END
#0091
<MNA<CMU0000<FAI0001<END
#0092
<MNA
<ANP0200:0000:0040
<ANP0201:0000:0030
<ANP0202:0000:0020
<FLJ1534:0095
<ANP0203:0000:0000
<CMU0000<FAI0002<END
#0093
<MNA<CMU0000<FAI0003<END
#0094
<MNA<CMU0000<FAI0004<END
#0095
<ANP0203:0000:0010<WAI0001
<ANP0200:0010:0040
<ANP0201:0010:0030
<ANP0202:0010:0020
<ANP0203:0010:0010
<FAI0002<END
#0100
<KEY<SOU0011<ANP0100:0000:0002
<FAO0000<FLJ1534:0101
<CMU0024<TRA0084:0090:0019:0021
#0101
<TRA0085:0096:0019:0021
#0200
#0201
#0202
#0203
#0210
<KEY<FLJ1590:0220<MSG<TUR
[ Halda ]<NOD<END
#0211
<KEY<FLJ1591:0221<MSG<TUR
[ Annachponae ]<NOD<END
#0212
<KEY<FLJ1592:0222<MSG<TUR
[ Miakid ]<NOD<END
#0213
<KEY<FLJ1593:0223<MSG<TUR
[ Fuyuhiko Date ]<NOD<END
#0220
<KEY<MSG<TUR
[ Quote ]<NOD<END
#0221
<KEY<MSG<TUR
[ Toroko ]<NOD<END
#0222
<KEY<MSG<TUR
[ King ]<NOD<END
#0223
<KEY<MSG<TUR
[ Curly Brace ]<NOD<END
#0300
<KEY<MSG.....<NOD<END
--- End Code ---
I can safely say I royally messed up here. :))
I'll ask at the CS forums, since that'd be more helpful than
anything else, I reckon.
I mean, keeping it that way would be weird.
EDIT:
It has been repaired at last :))
Though, considering the final boss's statue turns into a statue
of his sister's... uh, yeah.
I am definitely gonna have to switch statues, now.
#Post#: 520--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: alfasketer
Date: March 11, 2015, 9:50 am
---------------------------------------------------------
Kim, will you participate in ModCon2015 or Moding Awards 2015. I
think there is a pretty big chance of winning best story.
#Post#: 521--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Kim Tyranto
Date: March 11, 2015, 10:36 am
---------------------------------------------------------
--- Quote from: alfasketer link ---
>
> Kim, will you participate in ModCon2015 or Moding Awards 2015.
I think there is a pretty big chance of winning best story.
>
--- End Quote ---
While I won't participate in ModCon at all, I'm not sure how the
Modding Awards work, but if it's just nominate-and-vote, I won't
mind.
If I were to take part in the ModCon thing, that would mean
deadlines and I'm not a fan of them when it comes to modding. I
prefer to take my time. :)
(Speaking of which I really need to start working again before I
forget about the mod entirely. The Confusion Zone has music now,
though only one map that can't be accessed at all at the
moment.)
#Post#: 530--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Kim Tyranto
Date: March 13, 2015, 7:04 am
---------------------------------------------------------
WE HAVE PROGRESS
Sort of
I now have 100% motivation to work on the mod
So now I will get back to work
And not procrastinate
Also I forgot there's a mermaid in the mod.
Her name shall thus be Natsumi, the name that I had decided in
early February to be Eron Armweak's name. (Which changed, to
reference Fullmetal Alchemist in a way.)
Also, the ORG requests are finished and thus the next beta will
have them.
#Post#: 532--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: alfasketer
Date: March 13, 2015, 8:15 am
---------------------------------------------------------
That's good to hear. Can't wait.
#Post#: 538--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Serena
Date: March 13, 2015, 8:37 am
---------------------------------------------------------
Finally!
Was wondering when you'd work on the mod again, Kim.
Though, please try to post at least one screenshot of new stuff
per day?
Curiosity is kind of a thing that has been piqued.
#Post#: 543--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Dianke
Date: March 13, 2015, 5:08 pm
---------------------------------------------------------
She can't promise anything, but she'll try, most likely.
Such is my guess.
EDIT:
Now with major setback, apparently.
Why she starts at 6 AM with modding, only she would know...
though she did delete the statue room by accident, forcing her
to do everything there all over again. And that just from trying
to rename it.
Thank goodness she had that glitch with the statue rooms, then;
otherwise the script would have been lost eternally and her work
would be even harder.
Setbacks will be inevitable, I suppose. :(
#Post#: 551--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Lunaris
Date: March 14, 2015, 10:19 am
---------------------------------------------------------
Oh wow
Hope things go better for her, then.
Accidental deletions are not fun.
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