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       #Post#: 460--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: alfasketer Date: March 1, 2015, 3:48 am
       ---------------------------------------------------------
       1st. For the countdown (Like La-Mulana or every Metroid) let's
       say you have 5 minutes to go all the way back. If the timer runs
       out you're dead. But what's the purpose of the countup. I just
       can't think of an idea.
       2nd. If it's a count up, I'm totally OK. But a ton of enemies or
       Falling blocks ( 1x1 a big quantity of them but dealing little
       damage as of the sort of 1-3) will help getting the RUN FOR YOUR
       LIFE feel.
       #Post#: 461--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: March 1, 2015, 7:10 am
       ---------------------------------------------------------
       [quote author=alfasketer link=topic=11.msg460#msg460
       date=1425203302]1st. For the countdown (Like La-Mulana or every
       Metroid) let's say you have 5 minutes to go all the way back. If
       the timer runs out you're dead. But what's the purpose of the
       countup. I just can't think of an idea.[/quote]For all intents
       and purposes, it will be the same as in the original Cave Story.
       If you beat Ballos, the timer stops and is recorded, for
       instance; depending on how fast it was, the title screen music
       changes.
       The same would apply to Lunar Shadow - if you escape the castle
       (by leaving it entirely, which, before then, would result in a
       bad ending), the timer stops and is recorded, and the title
       screen music changes depending on how fast the castle was
       escaped. Only, unlike Cave Story, the Nikumaru (?) thing won't
       be in the inventory.
       Of course, this would require ASM hacking, as the times required
       would be at least beyond five minutes. (I myself am uncertain of
       how long it'll take, due to the Top Floor and Tower areas not
       being completed yet.)
       [quote author=alfasketer link=topic=11.msg460#msg460
       date=1425203302]2nd. If it's a count up, I'm totally OK. But a
       ton of enemies or Falling blocks ( 1x1 a big quantity of them
       but dealing little damage as of the sort of 1-3) will help
       getting the RUN FOR YOUR LIFE feel.[/quote]It might be either;
       as of this post, I'm still uncertain, but if I do add a bonus
       area, it might have falling blocks.
       3-HP runs will not have the falling blocks though; that would be
       too difficult, perhaps too difficult even for Lunaris. :o
       [hr]Some progress on the maps.
       [spoiler]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-010315145909-113143.pngTower<br
       />area, though it looks more like the Top Floor area.
       Background was worked on by Dianke.
       Damaging skulls may fall out of the ceiling - beware!
       (Though they may help or hinder.)
       As of this post, going west leads to Top Floor TC (or LC, not
       sure), going down leads to Tower SE (Sunset's End, an Azehr boss
       room), and going east goes nowhere (though that is where
       Alexis's room is located).[/spoiler]
       [spoiler]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-010315145909-1152137.pngTop<br
       />Floor area, which has a new song, instead of Running Hell (fro
       m
       the Sacred Grounds). You will see this room when you come to
       take on Alexis, though, as it's the only way to her room if you
       beat Azehr.
       Arcanum is needed to get past those Deleet, unless you want to
       lose 10 HP.
       As of this post, going east leads to Tower TF, and west goes
       nowhere.[/spoiler]
       [spoiler]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-010315145909-1161017.pngTop<br
       />Floor area, just above the witches' room, and below the Warp
       Door Room.
       Skeletal bats by knuckles5577.
       As of this post, that room goes nowhere.[/spoiler]
       WARNING: screenshots may cause extreme hype. View with caution!
       #Post#: 463--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: March 2, 2015, 8:57 am
       ---------------------------------------------------------
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-020315165354.png
       [tt]SERENITY
       vs
       ALEXIS[/tt]
       [spoiler]Enter the room, walk a bit forward, cutscene. After
       cutscene, Serenity automatically makes her way to the boss
       (unless you press buttons), and finds that the boss is sleeping.
       One thing to do: wake her up; it involves a terminal at the top
       of the room to seal the exit off (and prevent escape).
       After that, trying to leave, then return to Alexis and the boss
       fight begins.[/spoiler]
       I had a lot of trouble with getting Serenity to automatically
       run and jump to Alexis, but I managed it at long last!
       #Post#: 464--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: alfasketer Date: March 2, 2015, 10:23 am
       ---------------------------------------------------------
       Hyped.
       I think that say it all. :D
       #Post#: 466--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: March 3, 2015, 4:26 am
       ---------------------------------------------------------
       [spoiler]It's apparently possible to defeat the final boss with
       just Misery's End, and considering the misery he plans on
       unleashing on Newerth, I'd say Misery's End really brings an end
       to that misery :o
       First form with level 1 Misery's End (which deals 5 damage),
       though it's a bit hard due to how large the area is. (He
       teleports all over the place.)
       Second form with level 2 Misery's End (which deals about 7
       damage?), leveled up with the help of those creatures and the
       shockwaves. Standing at his eye and spamming it results in a lot
       of damage (reaching numbers like 182 total damage). Level 3
       Misery's End would be useless against this boss, though.
       Third and fourth forms with level 3 Misery's End (first hit
       deals 10 damage, with additional damage caused by the "blade
       storm"). The fourth form especially; the things surrounding it
       can be hit with the level 3 Misery's End and the boss will take
       damage as well. And then there are the minions spawned that will
       also get hit, possibly.
       Starting at 80 HP, and, using hearts, ended up at 64 HP. After
       the boss fight, a save point appears by the throne and escape is
       required.
       However... with all the leftover space, I might add a bonus
       area. A cheerful-sounding one, perhaps?
       (If I do, it will have two themes - one with an intro, the other
       without. The first would play only on the first time, but
       listening to it in Servant Quarters DR can be a
       thing.)[/spoiler]
       #Post#: 467--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: alfasketer Date: March 3, 2015, 6:10 am
       ---------------------------------------------------------
       Bonus area huh. Dreams do come true :D. About the Misery's End
       final boss It looks neat. Maybe a black wind will be good for
       the final boss so it can be more of a treat. And since ME is the
       most powerfull at level 1 most people will be using it. And
       would you tell us what are your ideas for the bonus area? (Of
       course if you want to). :)
       Also is there a chance that we get kind of a piece of artwork
       for the mod if there is any and if there is no problem about it.
       EDIT: We are celebrating every new page so.
       [center]CELEBRATION TIME, C'MON[/center]
       #Post#: 468--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: March 3, 2015, 8:47 am
       ---------------------------------------------------------
       [quote author=alfasketer link=topic=11.msg467#msg467
       date=1425384634]
       Bonus area huh. Dreams do come true :D. About the Misery's End
       final boss It looks neat. Maybe a black wind will be good for
       the final boss so it can be more of a treat. And since ME is the
       most powerfull at level 1 most people will be using
       it.[/quote]The previous boss (plot spoiler) will have all
       weapons set to level 1, though another "all weapons to level 1"
       thing from the next bosses might be helpful (as, in order to get
       the ultimate weapon that replaces the Spur, plot boss will have
       to be beaten).
       For the testing thing, I just set the starting point to Top
       Floor H (a statue room, which is currently full of bugs), and
       started with 80 HP, Misery's End, Arcanum, Acidic Bubble, Life
       Pot, Valkyrie Wings and Save Disk, and set flag 1450 for an
       elevator in Top Floor A.
       Said elevator is slow, sadly, but at least it'll let you obtain
       three treasures (unconfirmed what they are) without losing the
       elevator. (Unless it goes off-screen.)
       After Top Floor A, to the west/left, is Top Floor SC, where
       another plot boss is.
       Then, the "Top Floor, Throne" area where the final boss fights
       will be.
       Screenshot time!
       Beware, there might be plot spoilers. If you don't care about
       plot spoilers, feel free to look at the spoilers, but know that
       anything related has to be posted in spoilers as well, please.
       [spoiler=Top Floor,
       Throne]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1251142.png
       That is the final boss's sprite... or is it? He doesn't really
       look like that, it's a disguise.
       You can see Tranquility behind the cage. Sort of.
       Also, this cutscene allows you to move around, but there's fans
       behind the throne to prevent you from standing there when the
       boss goes there.
       Basically, the only cutscene that you can walk around in, and
       attack stuff. (I accidentally killed the boss before triggering
       the cutscene, so I had to fix that. And said boss was invisible,
       and didn't do a thing except stand there and wait.)
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162822-117521.png
       "Defeated both Aidan and Tranquility"
       What does that mean? That means another clone of Serenity named
       Tranquility.
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-126859.png
       A screenshot of the first time I beat the final bosses, with
       just Misery's End being used.
       [/spoiler]
       [spoiler=Top Floor,
       SC]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1211773.png
       The easiest boss thus far, at least of the main story bosses. 50
       HP. At that time you probably have more than 50 HP (60? I don't
       know if max HP will be 80 officially) and you have the Valkyrie
       Wings. Though, you battle this form six or seven times (unless
       you die on her final form, the one with the aura, in which case
       it's supposed to be less).
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1241095.png
       Aura Ataraxis, with minions. That you can destroy for HP and
       stuff. Those spikes deal 2 damage, by the way.[/spoiler]
       [spoiler=Top Floor
       A]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1191006.png
       This is Tirahnys's slowest elevator. Takes at least a minute to
       get to the top, if I had to guess. Don't want enemies in the
       elevator shaft, since the statue carver would be REALLY
       upset.[/spoiler]
       [spoiler=Top Floor
       H]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1202114.png
       Statues! You can't shoot them yet, though. Only after the final
       bosses are beaten. Oh, and they're currently glitched. Trying to
       figure out what I broke, but it's unsuccessful.[/spoiler]
       [spoiler=Dialogue - yes,
       spoilers]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-122591.png
       No, you don't get the Lunar weapon; I added it in with Ultimate
       Doukutsu Trainer out of laziness of dealing 5 damage all the
       time.
       Anyway, that's Serenity's face pic.
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1231762.png
       That's Ataraxis and Tranquility's face pic.
       And yes, there is no asymmetry there - Ataraxis/Tranquility's
       left eye is closed, though masked-versions will not exist
       (because it's too complicatedly difficult for me and I'd get
       confused anyway).
       And the hair as well.[/spoiler]
       Oh, and the Top Floor theme is "Bloody Tears". (Dracula X
       version.)
       [spoiler=Plot spoilers related to version 3]Personally, I think
       it's fitting - aside from Serenity being sad over the death of
       her mother Valkyrie, I mean; while Serenity might have tears,
       they're not going to be tears of blood.
       If Serenity had one wish, it'd be to revive her mother... maybe
       the sequel could be related to that? I dunno yet. I may have
       planned it out somewhat, but it's not concrete just
       yet.[/spoiler]
       [quote author=alfasketer link=topic=11.msg467#msg467
       date=1425384634]And would you tell us what are your ideas for
       the bonus area? (Of course if you want to). :) [/quote]Aside
       from very confusing?
       Well, it will probably have some more bosses.
       [spoiler=Plot spoiler?]I might consider adding Invidia as a
       major boss, too. The true final boss of the mod, perhaps? Who
       knows.[/spoiler]
       [quote author=alfasketer link=topic=11.msg467#msg467
       date=1425384634]Also is there a chance that we get kind of a
       piece of artwork for the mod if there is any and if there is no
       problem about it.[/quote]I won't know about artwork; I am not
       very good at artwork.
       #Post#: 469--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: alfasketer Date: March 3, 2015, 12:18 pm
       ---------------------------------------------------------
       [quote author=Kim Tyranto link=topic=11.msg468#msg468
       date=1425394072]
       The previous boss (plot spoiler) will have all weapons set to
       level 1, though another "all weapons to level 1" thing from the
       next bosses might be helpful (as, in order to get the ultimate
       weapon that replaces the Spur, plot boss will have to be
       beaten).
       For the testing thing, I just set the starting point to Top
       Floor H (a statue room, which is currently full of bugs), and
       started with 80 HP, Misery's End, Arcanum, Acidic Bubble, Life
       Pot, Valkyrie Wings and Save Disk, and set flag 1450 for an
       elevator in Top Floor A.
       Said elevator is slow, sadly, but at least it'll let you obtain
       three treasures (unconfirmed what they are) without losing the
       elevator. (Unless it goes off-screen.)
       After Top Floor A, to the west/left, is Top Floor SC, where
       another plot boss is.
       Then, the "Top Floor, Throne" area where the final boss fights
       will be.
       [/quote]
       Wow. Very neat. The finale is going to be epic. If there are a
       $#!+ ton of obstacle/particle/bullets like in every Touhou or
       bullet-hell game in general I'll jump of the roof from
       happiness. [If someone ask how to fuse the 2 genres here is a
       video]
       [spoiler]
  HTML https://www.youtube.com/watch?v=T4cfsqHJGPU
       I know it will be imposible to recreate this in CS but a lot of
       invulnerable bats could do it. :P
       [/spoiler]
       [quote author=Kim Tyranto link=topic=11.msg468#msg468
       date=1425394072]
       [spoiler=Plot spoiler?]I might consider adding Invidia as a
       major boss, too. The true final boss of the mod, perhaps? Who
       knows.[/spoiler]
       [/quote]
       That's going to be sick. Though I don't have an idea how it will
       fit storywise.
       #Post#: 470--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Dianke Date: March 3, 2015, 1:07 pm
       ---------------------------------------------------------
       [quote author=Kim Tyranto link=topic=11.msg468#msg468
       date=1425394072]
       The previous boss (plot spoiler) will have all weapons set to
       level 1, though another "all weapons to level 1" thing from the
       next bosses might be helpful (as, in order to get the ultimate
       weapon that replaces the Spur, plot boss will have to be
       beaten).
       For the testing thing, I just set the starting point to Top
       Floor H (a statue room, which is currently full of bugs), and
       started with 80 HP, Misery's End, Arcanum, Acidic Bubble, Life
       Pot, Valkyrie Wings and Save Disk, and set flag 1450 for an
       elevator in Top Floor A.
       Said elevator is slow, sadly, but at least it'll let you obtain
       three treasures (unconfirmed what they are) without losing the
       elevator. (Unless it goes off-screen.)
       After Top Floor A, to the west/left, is Top Floor SC, where
       another plot boss is.
       Then, the "Top Floor, Throne" area where the final boss fights
       will be.[/quote]Cool.
       [quote author=Kim Tyranto link=topic=11.msg468#msg468
       date=1425394072]Screenshot time!
       Beware, there might be plot spoilers. If you don't care about
       plot spoilers, feel free to look at the spoilers, but know that
       anything related has to be posted in spoilers as well, please.
       [spoiler=Top Floor,
       Throne]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1251142.png
       That is the final boss's sprite... or is it? He doesn't really
       look like that, it's a disguise.
       You can see Tranquility behind the cage. Sort of.
       Also, this cutscene allows you to move around, but there's fans
       behind the throne to prevent you from standing there when the
       boss goes there.
       Basically, the only cutscene that you can walk around in, and
       attack stuff. (I accidentally killed the boss before triggering
       the cutscene, so I had to fix that. And said boss was invisible,
       and didn't do a thing except stand there and wait.)
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162822-117521.png
       "Defeated both Aidan and Tranquility"
       What does that mean? That means another clone of Serenity named
       Tranquility.
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-126859.png
       A screenshot of the first time I beat the final bosses, with
       just Misery's End being used.
       [/spoiler]
       [spoiler=Top Floor,
       SC]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1211773.png
       The easiest boss thus far, at least of the main story bosses. 50
       HP. At that time you probably have more than 50 HP (60? I don't
       know if max HP will be 80 officially) and you have the Valkyrie
       Wings. Though, you battle this form six or seven times (unless
       you die on her final form, the one with the aura, in which case
       it's supposed to be less).
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1241095.png
       Aura Ataraxis, with minions. That you can destroy for HP and
       stuff. Those spikes deal 2 damage, by the way.[/spoiler]
       [spoiler=Top Floor
       A]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1191006.png
       This is Tirahnys's slowest elevator. Takes at least a minute to
       get to the top, if I had to guess. Don't want enemies in the
       elevator shaft, since the statue carver would be REALLY
       upset.[/spoiler]
       [spoiler=Top Floor
       H]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1202114.png
       Statues! You can't shoot them yet, though. Only after the final
       bosses are beaten. Oh, and they're currently glitched. Trying to
       figure out what I broke, but it's unsuccessful.[/spoiler]
       [spoiler=Dialogue - yes,
       spoilers]
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-122591.png
       No, you don't get the Lunar weapon; I added it in with Ultimate
       Doukutsu Trainer out of laziness of dealing 5 damage all the
       time.
       Anyway, that's Serenity's face pic.
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1231762.png
       That's Ataraxis and Tranquility's face pic.
       And yes, there is no asymmetry there - Ataraxis/Tranquility's
       left eye is closed, though masked-versions will not exist
       (because it's too complicatedly difficult for me and I'd get
       confused anyway).
       And the hair as well.[/spoiler][/quote]Neat! :))
       I must ask, though - what, exactly, is the Top Floor H glitch?
       Also... [spoiler]The disguise of the final boss reminds me of
       Professor Oak. (That hairstyle.)[/spoiler]
       [quote author=Kim Tyranto link=topic=11.msg468#msg468
       date=1425394072]Oh, and the Top Floor theme is "Bloody Tears".
       (Dracula X version.)
       [spoiler=Plot spoilers related to version 3]Personally, I think
       it's fitting - aside from Serenity being sad over the death of
       her mother Valkyrie, I mean; while Serenity might have tears,
       they're not going to be tears of blood.
       If Serenity had one wish, it'd be to revive her mother... maybe
       the sequel could be related to that? I dunno yet. I may have
       planned it out somewhat, but it's not concrete just
       yet.[/spoiler][/quote]That'd be sweet.
       If only wishes could come true in real life... and only for
       people with good intentions.
       [quote author=Kim Tyranto link=topic=11.msg468#msg468
       date=1425394072]Aside from very confusing?
       Well, it will probably have some more bosses.
       [spoiler=Plot spoiler?]I might consider adding Invidia as a
       major boss, too. The true final boss of the mod, perhaps? Who
       knows.[/spoiler][/quote]Spoiler - how would that work? :o
       Also, why confusing? Or is that the Confusion Zone?
       #Post#: 471--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: March 3, 2015, 4:35 pm
       ---------------------------------------------------------
       Top Floor H glitch: basically, all the statues, when they become
       shootable, look the same and are out of place when destroyed.
       Looks ridiculous.
       [spoiler=Final boss spoiler]That's the same sprites as Mermahdé
       from Vion Ierra, Shane's abandoned-since-2014 mod.
       Shane did say to me, at one point, that he wouldn't mind if I
       used any of his sprites, so...
       Also, didn't Shane himself say that? Let's see...
       [quote]Silver-haired guy with green coat: Mermahdé, a wizard of
       Cyronia. Reminds me of the Pokémon anime's Professor Oak for
       whatever reason. There is more to him than meets the
       eye.[/quote][/spoiler]
       [spoiler=Bonus area spoilers]According to Serena, "Invidia" is
       Latin for "envy". However, according to Wikipedia, "Invidia" was
       also the Roman name for the Greek goddess of vengeance, Nemesis.
       So to be honest, I currently have no idea.[/spoiler]
       As for the Confusion Zone... didn't I already say somewhere that
       nothing is as it seems?
       Slopes are inverse or whatever the word is.
       Basically...
       [tt]\        /
       \      /[/tt]
       The left is how it looks like, but the right is how it actually
       is.
       *****************************************************
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