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#Post#: 124--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: alfasketer
Date: February 4, 2015, 10:22 pm
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Nice touch seeing Xyz becoming a ghoust like creature after you
beat him up. Entrance is done. Congratulations. Progress is
awesome indeed.
#Post#: 125--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Lunaris
Date: February 5, 2015, 4:38 am
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That looks pretty interesting, Kim :)
#Post#: 127--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Kim Tyranto
Date: February 5, 2015, 5:18 am
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Thanks~ :))
More screenshots of things that are:
SERVANT QUARTERS ET:
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215131014.png
When entered from the Entrance side, it will be blocked; the
boss in this room has to be defeated before that shutter will
vanish.
TOWER GSD:
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215130826-3218.png
There will be a boss fight in this room. However, this boss
fight can only be fully triggered via rocket.
TOWER D:
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215130826-33450.png
That thing with the sun and moon above it? That's the Newerthian
clock. Basically, all the clocks on the planet work like that,
except automated, rather than the specific one (which can be
interacted with, though the mechanism temporarily breaks when
doing so, forcing one to leave the room and return).
When there's a moon, this makes the boss at Servant Quarters ET
visible, as well as making it possible to battle the final boss,
the castle's master.
When there's a sun, this makes the boss at the Tower (the
master's sister) possible to battle.
RESERVOIR B:
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215130826-34747.png
This is just one of the Reservoir rooms~
Not sure what could go here, yet...
#Post#: 128--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Kim Tyranto
Date: February 5, 2015, 10:49 am
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Two more screenshots, because why not?
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215184240-36705.pnghttp://www.createaforum.com/gallery/lunarshadowcs/0/1-050215184240-38581.png
First picture: invisible boss
Second picture: visible boss
The third screenshot in my previous boss? It's connected to the
above two. ;)
After that boss fight, well, if you have the Life Pot, you might
end up with a lot of info on the castle. :)
Aside from some foreshadowing (perhaps?), it will also mention
events that have yet to happen (Lunar Shadow Zero).
#Post#: 129--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: alfasketer
Date: February 5, 2015, 11:16 am
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My god an invisible boss. Yes. ;D
Although I thought It will be WAY smaller.
Good work.
#Post#: 131--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Lunaris
Date: February 5, 2015, 2:17 pm
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My my, an invisible boss actually in the mod :o
I'm curious, Kim - will the cutscenes in the future mention it
being beaten while it was invisible or not?
If not, that ought to be interesting, really.
Also, there's another use for the Life Pot?
Let me guess - a certain witch who appears often will require
healing for some reason or other.
EDIT: wow, this thread's actually on its second page now :o
#Post#: 132--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Kim Tyranto
Date: February 5, 2015, 3:58 pm
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--- Quote from: alfasketer link ---
>
> My god an invisible boss. Yes. ;D
> Although I thought It will be WAY smaller.
> Good work.
--- End Quote ---
Yeah, it's invisible if flag 0990 isn't set.
And thank you. :)
--- Quote from: Lunaris link ---
>
> My my, an invisible boss actually in the mod :o
> I'm curious, Kim - will the cutscenes in the future mention it
being beaten while it was invisible or not?
> If not, that ought to be interesting, really.
--- End Quote ---
It sets flag 0829 when beaten in its invisible state, and it
sets flag 0827 when defeated in its visible state.
So, yeah, it might.
--- Quote from: Lunaris link ---
> Also, there's another use for the Life Pot?
> Let me guess - a certain witch who appears often will require
healing for some reason or other.
--- End Quote ---
You got that right.
--- Quote from: Lunaris link ---
> EDIT: wow, this thread's actually on its second page now :o
--- End Quote ---
Cool. :)
... ironically, despite stating that I'd work on the Reservoir
area, all I did was finally figure out where to put the treasure
chest containing an underwater-breathing item, and work on the
Servant Quarters and Tower areas.
It'll be underwater, in a map of the Reservoir that has been
posted on the previous page. (Without Invidia or the Crescent
Moon... it's going to be difficult to obtain.)
Also, the Tower area is currently confirmed to have two Warp
Doors, rather than one.
The eastern Warp Door requires shooting at a shutter in order to
open it.
The eastern Tower area has Moonsong as the background music.
... now I just need to figure out what to place in one of the
treasure chests in Tower D (the map with the Newerthian clock).
EDIT:
Almost forgot to ask :o
@Lunaris, @alfasketer - considering you're both going to be Beta
Testers, I figured statues in the Servant Quarters area will
work, though currently I have nothing for those...
So could you please help with statues that represent you, if
possible?
Even if it's just a description or an avatar or something;
TPCool has Tornado Man from Mega Man 9.
The limit for the statues would be 32×32 pixels (excluding the
base, including that, it'd be 32×48).
And there will most likely be NPCs based on the statues.
#Post#: 140--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Lunaris
Date: February 5, 2015, 5:18 pm
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I'm not good at spriting, but since you're okay with a
description...
Lunaris has long brown hair and green eyes, and white skin. She
usually ties her hair into a ponytail, and likes gazing at the
moon.
Her attire would most probably be jeans and a jacket, or
something. I dunno, really.
#Post#: 142--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Kim Tyranto
Date: February 5, 2015, 5:25 pm
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Hm... ponytail, huh? I could try spriting that, though it'd
probably look a bit weird.
Oh well, spriting practice is better than nothing~
#Post#: 144--------------------------------------------------
Re: Progress and Future Versions (spoilers)
DIR By: Lunaris
Date: February 5, 2015, 5:32 pm
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Well, if it's too difficult, I won't mind if you sprite her with
her hair down. :)
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