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       #Post#: 124--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: alfasketer
       Date: February 4, 2015, 10:22 pm
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       Nice touch seeing Xyz becoming a ghoust like creature after you
       beat him up.  Entrance is done. Congratulations. Progress is
       awesome indeed.
       #Post#: 125--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Lunaris
       Date: February 5, 2015, 4:38 am
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       That looks pretty interesting, Kim :)
       #Post#: 127--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 5, 2015, 5:18 am
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       Thanks~ :))
       More screenshots of things that are:
       SERVANT QUARTERS ET:
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215131014.png
       When entered from the Entrance side, it will be blocked; the
       boss in this room has to be defeated before that shutter will
       vanish.
       TOWER GSD:
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215130826-3218.png
       There will be a boss fight in this room. However, this boss
       fight can only be fully triggered via rocket.
       TOWER D:
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215130826-33450.png
       That thing with the sun and moon above it? That's the Newerthian
       clock. Basically, all the clocks on the planet work like that,
       except automated, rather than the specific one (which can be
       interacted with, though the mechanism temporarily breaks when
       doing so, forcing one to leave the room and return).
       When there's a moon, this makes the boss at Servant Quarters ET
       visible, as well as making it possible to battle the final boss,
       the castle's master.
       When there's a sun, this makes the boss at the Tower (the
       master's sister) possible to battle.
       RESERVOIR B:
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215130826-34747.png
       This is just one of the Reservoir rooms~
       Not sure what could go here, yet...
       #Post#: 128--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 5, 2015, 10:49 am
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       Two more screenshots, because why not?
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215184240-36705.pnghttp://www.createaforum.com/gallery/lunarshadowcs/0/1-050215184240-38581.png
       First picture: invisible boss
       Second picture: visible boss
       The third screenshot in my previous boss? It's connected to the
       above two. ;)
       After that boss fight, well, if you have the Life Pot, you might
       end up with a lot of info on the castle. :)
       Aside from some foreshadowing (perhaps?), it will also mention
       events that have yet to happen (Lunar Shadow Zero).
       #Post#: 129--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: alfasketer
       Date: February 5, 2015, 11:16 am
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       My god an invisible boss. Yes. ;D
       Although I thought It will be WAY smaller.
       Good work.
       #Post#: 131--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Lunaris
       Date: February 5, 2015, 2:17 pm
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       My my, an invisible boss actually in the mod :o
       I'm curious, Kim - will the cutscenes in the future mention it
       being beaten while it was invisible or not?
       If not, that ought to be interesting, really.
       Also, there's another use for the Life Pot?
       Let me guess - a certain witch who appears often will require
       healing for some reason or other.
       EDIT: wow, this thread's actually on its second page now :o
       #Post#: 132--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 5, 2015, 3:58 pm
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       --- Quote from: alfasketer link ---
       >
       > My god an invisible boss. Yes. ;D
       > Although I thought It will be WAY smaller.
       > Good work.
       --- End Quote ---
       Yeah, it's invisible if flag 0990 isn't set.
       And thank you. :)
       --- Quote from: Lunaris link ---
       >
       > My my, an invisible boss actually in the mod :o
       > I'm curious, Kim - will the cutscenes in the future mention it
       being beaten while it was invisible or not?
       > If not, that ought to be interesting, really.
       --- End Quote ---
       It sets flag 0829 when beaten in its invisible state, and it
       sets flag 0827 when defeated in its visible state.
       So, yeah, it might.
       --- Quote from: Lunaris link ---
       > Also, there's another use for the Life Pot?
       > Let me guess - a certain witch who appears often will require
       healing for some reason or other.
       --- End Quote ---
       You got that right.
       --- Quote from: Lunaris link ---
       > EDIT: wow, this thread's actually on its second page now :o
       --- End Quote ---
       Cool. :)
       ... ironically, despite stating that I'd work on the Reservoir
       area, all I did was finally figure out where to put the treasure
       chest containing an underwater-breathing item, and work on the
       Servant Quarters and Tower areas.
       It'll be underwater, in a map of the Reservoir that has been
       posted on the previous page. (Without Invidia or the Crescent
       Moon... it's going to be difficult to obtain.)
       Also, the Tower area is currently confirmed to have two Warp
       Doors, rather than one.
       The eastern Warp Door requires shooting at a shutter in order to
       open it.
       The eastern Tower area has Moonsong as the background music.
       ... now I just need to figure out what to place in one of the
       treasure chests in Tower D (the map with the Newerthian clock).
       EDIT:
       Almost forgot to ask :o
       @Lunaris, @alfasketer - considering you're both going to be Beta
       Testers, I figured statues in the Servant Quarters area will
       work, though currently I have nothing for those...
       So could you please help with statues that represent you, if
       possible?
       Even if it's just a description or an avatar or something;
       TPCool has Tornado Man from Mega Man 9.
       The limit for the statues would be 32×32 pixels (excluding the
       base, including that, it'd be 32×48).
       And there will most likely be NPCs based on the statues.
       #Post#: 140--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Lunaris
       Date: February 5, 2015, 5:18 pm
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       I'm not good at spriting, but since you're okay with a
       description...
       Lunaris has long brown hair and green eyes, and white skin. She
       usually ties her hair into a ponytail, and likes gazing at the
       moon.
       Her attire would most probably be jeans and a jacket, or
       something. I dunno, really.
       #Post#: 142--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Kim Tyranto
       Date: February 5, 2015, 5:25 pm
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       Hm... ponytail, huh? I could try spriting that, though it'd
       probably look a bit weird.
       Oh well, spriting practice is better than nothing~
       #Post#: 144--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
   DIR By: Lunaris
       Date: February 5, 2015, 5:32 pm
       ---------------------------------------------------------
       Well, if it's too difficult, I won't mind if you sprite her with
       her hair down. :)
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