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       #Post#: 12--------------------------------------------------
       Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: January 28, 2015, 4:01 am
       ---------------------------------------------------------
       PROGRESS:
       What's a mod without it? :P
       I'll post a map of its progress.
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-280115115414-02344.png
       The map was inspired by the GBA and DS Castlevania games.
       Each 8×8-pixel square on that map is equal to a 21×16-tile map.
       A 16×16-pixel square, thus, would result in the map being about
       42×32 tiles.
       And I even color-coded it :)
       [list]
       [li]Red: areas that contain save points[/li]
       [li]Blue: areas that have been added to the mod[/li]
       [li]Orange: areas where you can expect a boss fight[/li]
       [li]Green: areas with Life Capsules, be they obtainable or
       hidden, or unobtainable[/li]
       [li]Turquoise: areas where you can obtain a new weaopn[/li]
       [li]Grey: areas that have yet to be added; this will overwrite
       other colors and will be inaccessible in the mod proper.[/li]
       [/list]Who knows? There might be even more colors as time goes
       on.
       [hr]
       FUTURE VERSIONS:
       Right, plans for the future versions will go in this little
       section right here.
       [list]
       [li]Finish the Reservoir area ("area 3"), accessible from the
       last room in the current release[/li]
       [li]Add a small portion of the Tower ("area 4") and Servant
       Quarters ("area 5") areas[/li]
       [li]Fix bugs as soon as possible; game-breaking ones are
       highest priority[/li]
       [li]Add something that allows the protagonist to breathe
       underwater (she can swim!)[/li]
       [li]Be patient[/li]
       [/list]
       #Post#: 115--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: February 4, 2015, 5:37 am
       ---------------------------------------------------------
       Current progress:
       Almost finished with the maps of the Reservoir; only
       [s]three[/s] zero maps (of fifteen) remain.
       And then I'll add a few of the Tower and Servant Quarters area.
       After those are done, I'll work on the entities and the boss
       fights.
       Not to mention the protagonist can now swim whenever underwater,
       but she'd still drown, so I'd have to do something about that as
       well. :o [hr]An update: aside from being finished with the maps
       of the Reservoir, I have now to add two Servant Quarters maps
       and who-knows-how-many Tower maps (as two areas of the Reservoir
       connect to the Tower).
       But first, I ought to test the areas out to make sure they work
       well. (I guess cheating is justified in this case, since {1} I
       have yet to place a treasure chest for the Air-Tank or
       equivalent thereof, and {2} game breaking stuff is never fun.)
       Cheaters never prosper, though; Micren makes sure of that.
       Defeat Micren without damage and you get a reward~
       Of course, I think I might make it easier or harder, depending
       on the player's choices in the cutscene where Invidia gets
       stolen/taken away/eaten by a frog/whatever.
       #Post#: 116--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: alfasketer Date: February 4, 2015, 6:29 am
       ---------------------------------------------------------
       [quote author=Kim Tyranto link=topic=11.msg115#msg115
       date=1423049832]
       Not to mention the protagonist can now swim whenever underwater,
       but she'd still drown, so I'd have to do something about that as
       well. :o
       [/quote]
       This will be a breath of fresh air in anything Cave Story since
       everyone feels like a tank in the water.
       #Post#: 117--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Lunaris Date: February 4, 2015, 7:24 am
       ---------------------------------------------------------
       [quote author=Kim Tyranto link=topic=11.msg115#msg115
       date=1423049832]Not to mention the protagonist can now swim
       whenever underwater, but she'd still drown, so I'd have to do
       something about that as well. :o [/quote]That's awesome. :)
       [quote author=Kim Tyranto link=topic=11.msg115#msg115
       date=1423049832]An update: aside from being finished with the
       maps of the Reservoir, I have now to add two Servant Quarters
       maps and who-knows-how-many Tower maps (as two areas of the
       Reservoir connect to the Tower).[/quote]So basically, the two
       maps that lie between the Entrance and the Tower?
       [quote author=Kim Tyranto link=topic=11.msg115#msg115
       date=1423049832]But first, I ought to test the areas out to make
       sure they work well. (I guess cheating is justified in this
       case, since {1} I have yet to place a treasure chest for the
       Air-Tank or equivalent thereof, and {2} game breaking stuff is
       never fun.)[/quote]I hope you're going to test it without
       cheating as well...
       [quote author=Kim Tyranto link=topic=11.msg115#msg115
       date=1423049832]Cheaters never prosper, though; Micren makes
       sure of that. Defeat Micren without damage and you get a reward~
       Of course, I think I might make it easier or harder, depending
       on the player's choices in the cutscene where Invidia gets
       stolen/taken away/eaten by a frog/whatever.[/quote]Is Micren
       like Ironhead, then?
       And how could it possibly be harder than it already is? :o
       #Post#: 118--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: February 4, 2015, 9:40 am
       ---------------------------------------------------------
       [quote author=Lunaris link=topic=11.msg117#msg117
       date=1423056250]So basically, the two maps that lie between the
       Entrance and the Tower?[/quote]One; that's where another boss
       lies. The one that becomes visible or invisible depending on
       where the Lunar Soul Castle's moon shines.
       The second is above that.
       [quote author=Lunaris link=topic=11.msg117#msg117
       date=1423056250]I hope you're going to test it without cheating
       as well...[/quote]Of course.
       [quote author=Lunaris link=topic=11.msg117#msg117
       date=1423056250]Is Micren like Ironhead, then?
       And how could it possibly be harder than it already is? :o
       [/quote]Yeah, it's like Ironhead.
       Minus those blocks, unless people want a challenge (in other
       words, I plan on allowing the player to choose whether or not to
       have the damaging blocks there).
       [hr]Starting in this version, the Warp Doors in the starting
       point will now have their names under them.
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-040215173342.png
       That red color is probably a bit... hard to read, though; I
       ought to make it slightly brighter, I guess.
       Oh, and there might be a new, fourth weapon (Misery's End) that
       can be obtained in version 3; the third would be obtained in the
       Reservoir (Acidic Bubble) and is unable to damage star blocks at
       levels 1 and 2.
       #Post#: 119--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: alfasketer Date: February 4, 2015, 10:24 am
       ---------------------------------------------------------
       [quote author=Kim Tyranto link=topic=11.msg118#msg118
       date=1423064451]
       Oh, and there might be a new, fourth weapon (Misery's End) that
       can be obtained in version 3; the third would be obtained in the
       Reservoir (Acidic Bubble) and is unable to damage star blocks at
       levels 1 and 2.
       [/quote]
       Fourth Weapon? Is there something I missed. I remembered only
       the Invidia and Crescent Moon :D
       #Post#: 120--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: February 4, 2015, 10:31 am
       ---------------------------------------------------------
       Misery's End and Acidic Bubble have yet to be added, actually,
       so you didn't miss anything. :)
       EDIT:
       A new room that not only references La-Mulana (the original,
       freeware version), but is also a key component in getting the
       good or best endings.
       (The worst and bad endings are, well, not reliant on this room.)
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-040215193658.png
       And yes, that's the Acidic Bubble spell.
       #Post#: 121--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Lunaris Date: February 4, 2015, 12:44 pm
       ---------------------------------------------------------
       ... that looks kinda weird, but oh well.
       There aren't any "push the wall" puzzles, are there?
       I agree about the Warp Room names, though; those ought to be
       lighter so that they can be more readable.
       It's pretty nice, really, to add those, rather than have people
       wonder, "where does this door go again?" and then finding out
       the hard way.
       #Post#: 122--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: alfasketer Date: February 4, 2015, 12:59 pm
       ---------------------------------------------------------
       Really like the new room. And i thought La-Mulana is completly
       different. I should check the freeware.
       #Post#: 123--------------------------------------------------
       Re: Progress and Future Versions (spoilers)
       By: Kim Tyranto Date: February 4, 2015, 4:40 pm
       ---------------------------------------------------------
       [quote author=Lunaris link=topic=11.msg121#msg121
       date=1423075484]
       ... that looks kinda weird, but oh well.
       There aren't any "push the wall" puzzles, are
       there?[/quote]Thankfully not.
       [quote author=Lunaris link=topic=11.msg121#msg121
       date=1423075484]I agree about the Warp Room names, though; those
       ought to be lighter so that they can be more readable.
       It's pretty nice, really, to add those, rather than have people
       wonder, "where does this door go again?" and then finding out
       the hard way.[/quote]Indeed. :)
       [quote author=alfasketer link=topic=11.msg122#msg122
       date=1423076378]
       Really like the new room.[/quote]Thank you~[hr]The boss Xyz has
       600 total HP, whereas the most the player will have (likely)
       when battling it would be about 19. (I'm guessing; I tested the
       battle with 20 HP.)
       The first form is familiar:
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215003346-26101.png
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215003346-302270.png
  HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215003346-311913.png
       The second one isn't.
       That boss is a bit easy, considering its attacks can be shot
       (for XP) and doesn't go through walls (like Xyz does).
       The first form has 400 HP and the second form has 200 HP.
       Thus, I can safely say that I'm currently done with the Entrance
       area; I did something about the weirdness of Entrance LC's
       moving blocks and the foregrounds, and I've checked the Life
       Capsule maps and they fully heal the player.
       I'm also nearly done with the Laboratory area's updates (namely,
       the entrance to the Reservoir area and its invisible floor
       requiring a sign).
       Meaning, from tomorrow, I can most likely work on the Reservoir
       area, the Tower area and the Servant Quarters area. :))
       PROGRESS is awesome~
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