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#Post#: 12--------------------------------------------------
Progress and Future Versions (spoilers)
By: Kim Tyranto Date: January 28, 2015, 4:01 am
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PROGRESS:
What's a mod without it? :P
I'll post a map of its progress.
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-280115115414-02344.png
The map was inspired by the GBA and DS Castlevania games.
Each 8×8-pixel square on that map is equal to a 21×16-tile map.
A 16×16-pixel square, thus, would result in the map being about
42×32 tiles.
And I even color-coded it :)
[list]
[li]Red: areas that contain save points[/li]
[li]Blue: areas that have been added to the mod[/li]
[li]Orange: areas where you can expect a boss fight[/li]
[li]Green: areas with Life Capsules, be they obtainable or
hidden, or unobtainable[/li]
[li]Turquoise: areas where you can obtain a new weaopn[/li]
[li]Grey: areas that have yet to be added; this will overwrite
other colors and will be inaccessible in the mod proper.[/li]
[/list]Who knows? There might be even more colors as time goes
on.
[hr]
FUTURE VERSIONS:
Right, plans for the future versions will go in this little
section right here.
[list]
[li]Finish the Reservoir area ("area 3"), accessible from the
last room in the current release[/li]
[li]Add a small portion of the Tower ("area 4") and Servant
Quarters ("area 5") areas[/li]
[li]Fix bugs as soon as possible; game-breaking ones are
highest priority[/li]
[li]Add something that allows the protagonist to breathe
underwater (she can swim!)[/li]
[li]Be patient[/li]
[/list]
#Post#: 115--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 4, 2015, 5:37 am
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Current progress:
Almost finished with the maps of the Reservoir; only
[s]three[/s] zero maps (of fifteen) remain.
And then I'll add a few of the Tower and Servant Quarters area.
After those are done, I'll work on the entities and the boss
fights.
Not to mention the protagonist can now swim whenever underwater,
but she'd still drown, so I'd have to do something about that as
well. :o [hr]An update: aside from being finished with the maps
of the Reservoir, I have now to add two Servant Quarters maps
and who-knows-how-many Tower maps (as two areas of the Reservoir
connect to the Tower).
But first, I ought to test the areas out to make sure they work
well. (I guess cheating is justified in this case, since {1} I
have yet to place a treasure chest for the Air-Tank or
equivalent thereof, and {2} game breaking stuff is never fun.)
Cheaters never prosper, though; Micren makes sure of that.
Defeat Micren without damage and you get a reward~
Of course, I think I might make it easier or harder, depending
on the player's choices in the cutscene where Invidia gets
stolen/taken away/eaten by a frog/whatever.
#Post#: 116--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 4, 2015, 6:29 am
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[quote author=Kim Tyranto link=topic=11.msg115#msg115
date=1423049832]
Not to mention the protagonist can now swim whenever underwater,
but she'd still drown, so I'd have to do something about that as
well. :o
[/quote]
This will be a breath of fresh air in anything Cave Story since
everyone feels like a tank in the water.
#Post#: 117--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Lunaris Date: February 4, 2015, 7:24 am
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[quote author=Kim Tyranto link=topic=11.msg115#msg115
date=1423049832]Not to mention the protagonist can now swim
whenever underwater, but she'd still drown, so I'd have to do
something about that as well. :o [/quote]That's awesome. :)
[quote author=Kim Tyranto link=topic=11.msg115#msg115
date=1423049832]An update: aside from being finished with the
maps of the Reservoir, I have now to add two Servant Quarters
maps and who-knows-how-many Tower maps (as two areas of the
Reservoir connect to the Tower).[/quote]So basically, the two
maps that lie between the Entrance and the Tower?
[quote author=Kim Tyranto link=topic=11.msg115#msg115
date=1423049832]But first, I ought to test the areas out to make
sure they work well. (I guess cheating is justified in this
case, since {1} I have yet to place a treasure chest for the
Air-Tank or equivalent thereof, and {2} game breaking stuff is
never fun.)[/quote]I hope you're going to test it without
cheating as well...
[quote author=Kim Tyranto link=topic=11.msg115#msg115
date=1423049832]Cheaters never prosper, though; Micren makes
sure of that. Defeat Micren without damage and you get a reward~
Of course, I think I might make it easier or harder, depending
on the player's choices in the cutscene where Invidia gets
stolen/taken away/eaten by a frog/whatever.[/quote]Is Micren
like Ironhead, then?
And how could it possibly be harder than it already is? :o
#Post#: 118--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 4, 2015, 9:40 am
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[quote author=Lunaris link=topic=11.msg117#msg117
date=1423056250]So basically, the two maps that lie between the
Entrance and the Tower?[/quote]One; that's where another boss
lies. The one that becomes visible or invisible depending on
where the Lunar Soul Castle's moon shines.
The second is above that.
[quote author=Lunaris link=topic=11.msg117#msg117
date=1423056250]I hope you're going to test it without cheating
as well...[/quote]Of course.
[quote author=Lunaris link=topic=11.msg117#msg117
date=1423056250]Is Micren like Ironhead, then?
And how could it possibly be harder than it already is? :o
[/quote]Yeah, it's like Ironhead.
Minus those blocks, unless people want a challenge (in other
words, I plan on allowing the player to choose whether or not to
have the damaging blocks there).
[hr]Starting in this version, the Warp Doors in the starting
point will now have their names under them.
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-040215173342.png
That red color is probably a bit... hard to read, though; I
ought to make it slightly brighter, I guess.
Oh, and there might be a new, fourth weapon (Misery's End) that
can be obtained in version 3; the third would be obtained in the
Reservoir (Acidic Bubble) and is unable to damage star blocks at
levels 1 and 2.
#Post#: 119--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 4, 2015, 10:24 am
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[quote author=Kim Tyranto link=topic=11.msg118#msg118
date=1423064451]
Oh, and there might be a new, fourth weapon (Misery's End) that
can be obtained in version 3; the third would be obtained in the
Reservoir (Acidic Bubble) and is unable to damage star blocks at
levels 1 and 2.
[/quote]
Fourth Weapon? Is there something I missed. I remembered only
the Invidia and Crescent Moon :D
#Post#: 120--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 4, 2015, 10:31 am
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Misery's End and Acidic Bubble have yet to be added, actually,
so you didn't miss anything. :)
EDIT:
A new room that not only references La-Mulana (the original,
freeware version), but is also a key component in getting the
good or best endings.
(The worst and bad endings are, well, not reliant on this room.)
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-040215193658.png
And yes, that's the Acidic Bubble spell.
#Post#: 121--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Lunaris Date: February 4, 2015, 12:44 pm
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... that looks kinda weird, but oh well.
There aren't any "push the wall" puzzles, are there?
I agree about the Warp Room names, though; those ought to be
lighter so that they can be more readable.
It's pretty nice, really, to add those, rather than have people
wonder, "where does this door go again?" and then finding out
the hard way.
#Post#: 122--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: alfasketer Date: February 4, 2015, 12:59 pm
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Really like the new room. And i thought La-Mulana is completly
different. I should check the freeware.
#Post#: 123--------------------------------------------------
Re: Progress and Future Versions (spoilers)
By: Kim Tyranto Date: February 4, 2015, 4:40 pm
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[quote author=Lunaris link=topic=11.msg121#msg121
date=1423075484]
... that looks kinda weird, but oh well.
There aren't any "push the wall" puzzles, are
there?[/quote]Thankfully not.
[quote author=Lunaris link=topic=11.msg121#msg121
date=1423075484]I agree about the Warp Room names, though; those
ought to be lighter so that they can be more readable.
It's pretty nice, really, to add those, rather than have people
wonder, "where does this door go again?" and then finding out
the hard way.[/quote]Indeed. :)
[quote author=alfasketer link=topic=11.msg122#msg122
date=1423076378]
Really like the new room.[/quote]Thank you~[hr]The boss Xyz has
600 total HP, whereas the most the player will have (likely)
when battling it would be about 19. (I'm guessing; I tested the
battle with 20 HP.)
The first form is familiar:
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215003346-26101.png
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215003346-302270.png
HTML http://www.createaforum.com/gallery/lunarshadowcs/0/1-050215003346-311913.png
The second one isn't.
That boss is a bit easy, considering its attacks can be shot
(for XP) and doesn't go through walls (like Xyz does).
The first form has 400 HP and the second form has 200 HP.
Thus, I can safely say that I'm currently done with the Entrance
area; I did something about the weirdness of Entrance LC's
moving blocks and the foregrounds, and I've checked the Life
Capsule maps and they fully heal the player.
I'm also nearly done with the Laboratory area's updates (namely,
the entrance to the Reservoir area and its invisible floor
requiring a sign).
Meaning, from tomorrow, I can most likely work on the Reservoir
area, the Tower area and the Servant Quarters area. :))
PROGRESS is awesome~
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