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       #Post#: 87--------------------------------------------------
       Marianne (Vampire Berserker)
   DIR By: Lucy Pyre
       Date: August 1, 2026, 7:22 am
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       Marianne (Vampire Berserker)
       26m-RFT93
       473 years old
       Female
       5'8"
       Weapon: Glove
       Difficulty: 4
       Skills
       Passive - Bloodlust
       The closest enemy test subject to Marianne within 10m of her is
       marked by her bloodlust. Marked test subjects have 15% of their
       Defense ignored by Marianne's attacks & abilities. Additionally,
       she heals for 40% of all damage she deals to the marked target.
       Armor Penetration - 5%/10%/15%
       Healing - 20%/30%/40%
       Q - Soul Tether
       Marienna tethers herself to a selected test subject for 10
       seconds. The tether cannot be broken via any means other than
       the death of either test subject. While the tether lasts
       Bloodlust is overridden and forcibly applied to the tethered
       target. If the target dies with the tether still active, Soul
       Tether refunds 50% of its cooldown.
       Cooldown - 20s/18s/15s/13s/10s
       W - Rending Claws
       For 4 seconds after activation, Marianne's next auto attack is
       empowered. Her claws will deal an additional 150% Attack Power
       in damage & Rend the target for 5 seconds. Marianne has True
       Sight on Rended targets.
       Attack Power - 150%
       Cooldown - 8s/7.5s/7s/6.5s/6s
       E - Mist Form
       Marianne transforms into a mist of bats, becoming untargetable
       for 0.5s and reappearing at a targeted location. Each use of
       Mist Form adds a stack of the Exhausted debuff to Marianne, up
       to a maximum of 4 stacks. Each stack of Exhausted increases the
       cooldown of the next use of Mist Form by 1 second. Stacks last
       for 8 seconds. All stacks are removed upon both entering and
       exiting Sanguine Frenzy.
       Cooldown - 6s/5s/4s/3s/2s
       R - Sanguine Frenzy
       Marianne gives in to her bloodlust, entering a frenzied state
       for 10 seconds. While Sanguine Frenzy is active Marianne's HP is
       cut to 35% of maximum and cannot exceed this for the duration of
       the ability. During Sanguine Frenzy she gains 85% damage
       reduction, 100% Attack Speed, 50% Attack Power, and 10% Movement
       Speed. Any healing Marianne receives while at her reduced
       maximum HP is converted into a shield. This shield cannot exceed
       20% of her original maximum HP. Enemy test subjects that die
       within 10m of Marianne reset Sanguine Frenzy's duration to
       maximum. Marianne has dual autos during Sanguine Frenzy.
       Maximum HP Cut - 65%/50%/35% of Maximum
       Damage Reduction - 55%/70%/85%
       Attack Speed - 40%/70%/100%
       Attack Power - 20%/35%/50%
       Movement Speed - 10%
       Cooldown - 80s/60s/40s
       Build
       Routing/Purples
       Weapon - One Inch Punch
       Attack Power - 64
       Attack Speed - 30%
       Defense - 6
       Chest - Changpao
       Attack Power - 3
       Attack Power per level - 3-60
       Attack Speed - 38%
       Defense - 15
       Head - Fox Mask
       Attack Power - 10
       Attack Speed - 32%
       Critical Strike Chance - 28%
       Arm/Accessory - Minuteman Armband
       Attack Power - 25
       Attack Speed - 18%
       Critical Strike Chance - 24%
       Leg - Gladiator
       Attack Speed - 16%
       Critical Strike Chance - 25%
       Movement Speed - 0.22
       Transitions (Legendary)
       Weapon - Imperial Silk Glove
       Attack Power - 78
       Attack Speed - 20%
       Movement Speed - 2%
       Passive - Magnetic Midnight
       Your next basic attack deals (character level * 11) additional
       skill damage and slows your target by 20% for 1.5 seconds.
       Cooldown - 5s
       Chest - Ao Dai
       Attack Power - 20
       Attack Power per level - 3-60
       Defense - 20
       Omnisyphon - 10%
       Passive - Deferral
       25% (Melee) of the damage you take from enemy characters is
       gradually applied over 3 seconds.
       Head - Fallen Pegasus
       Attack Power - 20
       Attack Speed - 25%
       Critical Strike Chance - 35%
       Critical Strike Damage - 4%
       Passive - Healing Reduction
       Dealing damage to a target reduces their healing by 20% for 4
       seconds.
       Arm/Accessory - Dice of Destiny
       Attack Power - 25
       Attack Speed - 35%
       Critical Strike Chance - 35%
       Critical Strike Damage - 10%
       Leg - Racing Boots
       Attack Speed - 26%
       Critical Strike Chance - 33%
       Movement Speed - 0.25
       Transitions (Mythic)
       Weapon - Bloody Hand (Crimson)
       Attack Power - 88
       Attack Speed - 30%
       Armor Penetration - 7%
       Passive - Magnetic Midnight
       Your next basic attack deals (character level * 11) additional
       skill damage and slows your target by 20% for 1.5 seconds.
       Cooldown - 5s
       Leg - Eldian Boots
       Attack Power - 20
       Attack Speed - 25%
       Critical Strike Chance - 35%
       Movement Speed - 0.27
       Transitions Order - Ao Dai, Imperial Silk Glove, Dice of
       Destiny, Fallen Pegasus, Racing Boots
       Transitions Order (Mythic) - Bloody Hand (Crimson), Eldian Boots
       Augments
       Primary
       Core - Vampiric Bloodline
       Minor - Frenzy, Bear Mask
       Secondary
       Minor - Painkiller, Steadfast
       Skill Order
       E - W - Q - E - T - R - E - E - T - E - R - Q - Q - Q - Q - R -
       W - W - W - W
       R -> T -> E -> Q -> W
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