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       #Post#: 85--------------------------------------------------
       Lilith (Berserker)
   DIR By: Lucy Pyre
       Date: May 19, 2025, 2:30 am
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       [center]Character Name: Lilith
       Archetype: Fighter/Berserker
       Weapon: Vampiric Claws[/center]
       [center]Abilities[/center]
       [center]Q (Vampiric Curse): With a slash of her deadly claws,
       Lilith infects any struck with a vampiric curse. The curse saps
       the target's strength, reducing their Attack Power or Skill
       Amplification by 20%, Attack Speed by 25%, and Movement Speed by
       10% for 4 seconds. Additionally reduces the healing of any
       infected with the curse by 60% for the duration.
       Healing Reduction: 20/30/40/50/60%
       Range: 3m (Auto-Attack) - Cooldown: 8 seconds
       Cost: None
       W (Draining Bite): Lilith lunges forward, biting at her foe with
       her fangs & draining them of their blood to feed herself. The
       bite deals 75 (+100% Attack Power) physical damage and heals
       Lilith for 25% of her missing HP.
       Damage: 75/125/175/225/275 - Healing: 5/5/15/15/25%
       Range: 3m - Cooldown: 9/8/7/6/5s
       Cost: None
       E (Phase Shift): Lilith turns into a swarm of bats, phasing into
       existence once more at a targeted location. Become Untargetable
       & Unstoppable for a brief moment upon activation. Upon use
       Lilith becomes Exhausted for 4 seconds. Further use of Phase
       Shift while Exhausted doubles the HP cost for activation. This
       effect stacks with each subsequent use until Exhausted fades.
       Range: 6m - Cooldown: 3/2.5/2/1.5/1s
       Cost: 2.5% of original Maximum HP
       R (Blood Rage): Lilith enters a frenzy of bloodlust, immediately
       reducing her HP to 35% of maximum. For the duration of Blood
       Rage Lilith’s maximum HP may not exceed this threshold. While
       active she gains 70% damage reduction, 100% Attack Speed, 50%
       Omnisyphon, and 50% Attack Power. Blood Rage lasts for 10
       seconds.
       Enemy test subjects that die within 5m of Lilith while Blood
       Rage is active continue to fuel her bloodlust; resetting the
       duration of Blood Rage to maximum as well as cleansing the
       Exhausted debuff if present. Additionally, any healing Lilith
       receives during Blood Rage that exceeds her maximum HP threshold
       is converted into a shield lasting for 4 seconds. This shield
       may not exceed 20% of her original maximum HP.
       Attack Power Increase: 20/35/50% - Attack Speed Increase:
       33/66/100%
       Omnisyphon: 20/35/50% - HP Reduction: 65/50/35% of Max
       Damage Reduction: 40/55/70%
       Cooldown: 80s/60s/40s
       Cost: None
       Passive (Eternal Bloodlust): Fueled by an unending lust for
       blood that grows more desperate as she gets closer to death, as
       Lilith’s HP falls below maximum she gains extra Defense and
       Armor Penetration; capping at 50% Defense and 30% Armor
       Penetration when at or below 35% of her original maximum HP.
       Defense Increase: 20/35/50% - Armor Penetration: 10/20/30%
       Weapon Skill (Expose): Plunges the claws into a selected target,
       dealing (100/200/300 +25% Attack Power or 50% Skill
       Amplification) damage. For the following 4 seconds the target is
       Exposed; taking an increased (5%/10%/15%) damage from all
       sources.
       Range: 3m - Cooldown: 25s/20s/15s
       Tactical Skill: False Oath[/center]
       [center]
       Augments[/center]
       [center]Keystone: Vampiric Bloodline - Damaging an enemy player
       with an auto-attack or skill grants 1 Attack Power or 2 Skill
       Amplification and 2% Omnisyphon for 6 seconds, stacking up to 8
       times. At max stacks Attack Power is increased by 25 or Skill
       Amplification by 50.
       Primary: Frenzy - Omnisyphon increases by 5% when your HP drops
       below 70% and gradually increases up to 10% once your HP drops
       below 40%.
       Anima Reaper - Killing an enemy player or boss monster grants a
       stack of Anima Reaper, up to 5. Each stack increases Attack
       Power by 2 or Skill Amplification by 4.
       Secondary: Painkiller - Your defense increases based on your
       lost HP. It can gradually increase up to 15% when your HP drops
       below 40%.
       Steadfast - Your tenacity is increased by 15%[/center]
       [center]Items - Purple[/center]
       [center]Weapon: Shredders - Attack Power (75), Attack Speed
       (20%), Movement Speed (2%)
       Chest: Changpao - Attack Power (3), Attack Power per-level
       (3-60), Defense (15), SP Regen (150%), Attack Speed (38%)
       Head: Fox Mask - Attack Power (8.), Attack Speed (28%), Critical
       Strike Chance (28%)
       Arm: Minuteman Armband - Attack Power (26), Defense (5),
       Critical Strike Chance (24%)
       Leg: Gladiator - Attack Speed (10%), Movement Speed (0.22),
       Critical Strike Chance (25%)[/center]
       [center]Items - Gold[/center]
       [center]Weapon: Cursed Talons - Attack Power (85), Attack Speed
       (20%), Movement Speed (2%), Passive - Vigor
       Chest: Omerta - Attack Power (18), Attack Power per-level
       (3-60), Defense (22), SP Regen (100%), Cooldown Reduction (20%),
       Passive - Rebellion
       Head: Legatus - Attack Power (33), Attack Speed (35%), Critical
       Strike Chance (35%)
       Arm: Mythril Armband - Attack Power (33), Defense (10), Critical
       Strike Chance (34%), Passive - Swift Strides
       Leg: Racing Boots - Attack Speed (20%), Movement Speed (0.25),
       Critical Strike Chance (33%)[/center]
       [center]Items - Blood[/center]
       [center]Weapon: Bloodstained Claws (Crimson) - Attack Power
       (100), Attack Speed (40%), Movement Speed (3%), Armor
       Penetration (10%), Passive - Vigor
       Leg: Eldian Boots - Attack Power (20), Attack Speed (28%),
       Movement Speed (0.27), Critical Strike Chance (35%)[/center]
       [center]Item Passives[/center]
       [center]Vigor - Hitting an enemy character with a basic attack
       deals damage equal to 5% of their maximum HP and stacks Vigor
       for 5 seconds, up to 3 stacks. Your Attack Speed increases by
       12% per-stack. At 3 stacks you gain an extra 15 Attack Power and
       0.2 Movement Speed.
       Rebellion - Your Attack Power increases by up to 15% based on
       your lost HP. This effect is maximized when your HP drops below
       40%.
       Swift Strides - Gain a stack of Swift Strides for every 0.1m you
       move, up to 100 stacks. Base Movement Speed increases by up to
       0.1 based on how many stacks you have. Basic attacks consume all
       stacks, dealing up to 100 additional skill damage. Melee-only:
       At max stacks, your next basic attack slows enemies by 20% for 2
       seconds.[/center]
       [center]Key Terms[/center]
       [center]Attack Power - Physical damage.
       Exposed - Debuff that increases the target's damage taken.
       Damage Reduction - Stat that reduces the damage taken by a
       percentage.
       Armor Penetration - Stat that bypasses a certain amount of armor
       from the target.
       Omnisyphon - Stat that causes damage dealt by both skills and
       auto-attacks to heal the user.[/center]
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