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       #Post#: 74--------------------------------------------------
       Lenore Sinclair
   DIR By: Lucy Pyre
       Date: May 7, 2025, 11:53 pm
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       [center]Character Information
       Name:
       Lenore Sinclair
       Nickname:
       Scarlet Witch
       Gender:
       Cis Female
       Age:
       7,825
       Race:
       Original Vampire
       Allegiance:
       Self
       Personality
       Sarcastic, playful, flirtatious, teasing.
       History
       Text
       Character Design
       Hair Color:
       Pure White
       Hair Design:
       Long & straight w/ bangs covering right eye. Occasionally tied
       back into a long ponytail.
       Eye Color:
       Silver (normal)/Crimson (situational)
       Skin Color:
       Pale White
       Height:
       4'10"
       Body Type:
       Slender & Lithe
       Clothing:
       Attached Images Alteration: Black coat
       Weapons
       Ethereal Scythe:
       A scythe conjured via Lenore's magic. It is capable of cleaving
       through most types of both physical armor as well as magical
       defenses as if they did not exist. Despite being an unwieldy
       weapon to make use of, its primary function is merely to be
       swung in large sweeping motions in order to keep groups of foes
       at bay.
       Vampiric Claws:
       Natural claws which vampires are capable of spawning at the ends
       of their fingers. These deadly talons can rend through armor
       like paper and tear flesh asunder just as easily.
       Vampiric Fangs:
       Similar to their claws, fangs are the other natural weapon which
       vampires possess. Unlike claws, however, the primary purpose of
       a vampire's fangs is that of feeding, rather than combat. In
       spite of this, when their use as a weapon does become mandated a
       vampire's fangs are equally as deadly as their claws;
       potentially even greater due to their ability to pierce deep
       into a target's body.
       Abilities
       Ancient Vampire:
       Being both a vampire of ancient age as well as one of the
       original bloodlines, Lenore boasts a terrifying level of raw
       power from this nature alone. Her constitution is high enough
       that physically destroying her body is nigh impossible, as it
       can quickly regenerate from even grave injuries. In terms of raw
       physical capabilities her strength is greater than the strongest
       were-creature, her dexterity gives her cat-like nimbleness, and
       her speed dwarfs even the fastest elf alive. Finally, due to her
       immense age and birthright, Lenore possesses a near limitless
       pool of mana from which to draw strength for her various spells.
       12th Tier Magic Caster:
       Thanks to her having existed & been a master of magic from
       before the Great Sundering, Lenore is capable of casting normal
       magic all the way up to the 10th tier. Beyond that, she is
       additionally capable of casting with ease both 'special' tiers
       of magic; Super tier (commonly called the 11th tier) as well as
       Ultimate tier (commonly called the 12th tier).
       Cryomancy:
       One of the schools of magic which Lenore primarily utilizes, and
       the most commonly used one at that. While not typically known as
       being an inherently destructive element, the nature of how
       cryomancy works allows it a wide range of flexibility with which
       to work. It is thanks to this that Lenore makes primary use of
       this element, as any weaknesses it has inherent to its element
       can more than easily be made up for on Lenore's end by simply
       supplying additional mana to strengthen the spell.
       Hemomancy:
       The school of magic which Lenore considers her main focus as
       well as the one she claims full mastery over. Hemomancy
       historically has seen little use due to it primarily being a
       school of magic exclusive to either vampires, or cults dedicated
       to their worship. Its popularity has fallen even more ever since
       the Great Sundering, as due to the nature of recovery efforts
       focusing on the largest & most important schools of magic, niche
       ones such as hemomancy have had much of their study lost to the
       sands of time.
       Pyromancy:
       A school of magic that is equally as powerful as it is
       dangerous, pyromancy is an element which Lenore rarely deigns to
       make use of. Most mages are hesitant to enter study of the
       school of flame thanks to how inherently destructive the
       energies used in its manipulation are. Because of how volatile
       the energy is it is incredibly common for lesser skilled mages,
       or simply those still in training, to either lose control of a
       spell or have it backfire mid-cast. While such issues are of no
       concern to a caster of Lenore's skill she still makes seldom use
       of pyromancy simply due to how easy it is for the flames to
       spread if not used under the greatest of caution.
       Warding Magic:
       A staple of any mage, wards are a form of defensive magic.
       Typically used to protect the caster from a specific threat and
       only assigned a set amount of mana so as to not drain the user's
       reserves dry, Lenore is something of a unique case. Due to her
       immense skill with magic combined with her near infinite mana
       supply she instead chooses to cover herself with a single
       all-purpose ward that will protect from any & all harm.
       Additionally, this ward has no set limit of mana with which to
       fuel itself.
       Ancient Sun Protection:
       Unlike the typical vampire which is hypersensitive to the sun,
       burning & quickly turning to ash under its rays, Lenore suffers
       from a significantly more minor version of this weakness. The
       original bloodline of vampires from which she is the last
       remaining member were perfectly capable of walking the daylight.
       Unlike their lesser brethren these original vampires did not
       burn to ash. Instead, they are merely weakened significantly
       while touched by the daylight.
       Silver Weakness:
       As with the sun, original vampires have a significantly lesser
       weakness to silver when compared to their later kin. Whereas
       physical contact with silver quickly burns a typical vampire and
       a wound made by silver is all but impossible to heal, an
       original vampire such as Lenore suffers little more than a minor
       itch when in physical contact with the substance. Wounds created
       by silver are still more threatening than a normal wound,
       however, instead of the wound being able to heal in moments it
       will simply take a few short hours to heal instead.[/center]
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