URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Lucy's Stuff
  HTML https://lucysstuff.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Class Information
       *****************************************************
       #Post#: 72--------------------------------------------------
       Eileen (Assassin/Diver)
   DIR By: Lucy Pyre
       Date: February 19, 2025, 5:19 am
       ---------------------------------------------------------
       [center]Character Name: Eileen
       Archetype: Assassin/Diver
       Weapon: Demonic Claws[/center]
       [center]Abilities[/center]
       [center]Q (Veil of Shadow): Shrouding herself in a cloak of
       demonic energy, Eileen fades into the shadows. For
       (4/4.5/5/5.5/6) seconds become Invisible and gain (20%/35%/50%)
       increased movement speed. Dealing damage will immediately end
       invisibility, however, the movement speed will remain for the
       full duration.
       Range: Self - Cooldown: 10 seconds
       W (Talon Swipe): Eileen sweeps her demonic claws in an arc
       before her, dealing damage equal to (50/100/150/200/250 + 50%
       Attack Power). Targets struck have their healing reduced by 60%
       for 6 seconds.
       Range: 2m - Cooldown: 10s/9s/8s/7s/6s
       E (Rend): Slashing at a selected target with her demonic claws,
       Eileen sunders their flesh for (35/70/105/140/175 + 85% Attack
       Power) damage. If the target struck by Rend dies within 3
       seconds the next usage of this skill is empowered, instead
       dealing (50/100/150/200/250 +100% Attack Power).
       Range: 2m - Cooldown: 9s/8s/7s/6s/5s
       R (Death Gambit/Reaper's Rush): Upon activation, Eileen summons
       her ethereal scythe; increasing her Attack Power by (5%/20%/35%
       per-level) as well as increasing her basic attack range by 25%
       for 12 seconds. Once active this skill can be recast once as
       Reaper's Rush to blink behind a target, Silencing & Disarming
       them for 1s. Reaper's Rush does not break invisibility if cast
       while active. If used on a wild animal, Reaper's Rush may be
       used one additional time during the duration of Death Gambit.
       Reaper's Rush Range: 10m - Death Gambit Cooldown: 80s/60s/40s
       Passive (Death Mark): Eileen's skills apply a mark to targets
       struck, lasting for 4 seconds & stacking up to two times. Her
       next basic attack against a marked target will consume all marks
       to deal a guaranteed critical hit, and gaining an extra
       (20%/35%/50% per-level) critical damage bonus per stack. Once
       any marks are triggered no additional marks may be generated for
       5 seconds. Additionally, when a player dies within 3 seconds of
       having been damaged by Eileen her basic skill cooldowns will be
       reset.
       Weapon Skill (Expose): Plunges the claws into a selected target,
       dealing (100/200/300 +25% Attack Power or 50% Skill
       Amplification) damage. For the following 4 seconds the target is
       Exposed; taking an increased (5%/10%/15%) damage from all
       sources.
       Range: 2m - Cooldown: 25s/20s/15s
       Tactical Skills: Blink, False Oath, Strider[/center]
       [center]
       Augments[/center]
       [center]Keystone: Ironclad - Using a Weapon Skill increases
       Damage Reduction by 10 (+levelx2) and Tenacity by 75% for 2
       seconds. Only activates when used on a melee character.
       Cooldown: 20s
       Primary: Unwavering Mentality - Gain a shield for (levelx20) for
       5 seconds when using your Ultimate.
       Cooldown: 20s
       Cavalcade - Damage taken is reduced by 5% if there are no allies
       within 3m.
       Secondary: Stopping Power - Dealing damage to an enemy player
       increases your Armor Penetration by 30 for 4 seconds.
       Penetration increase is also applied to the initial damage.
       Cooldown: 12s
       Recharger - Using your Ultimate reduces its cooldown by
       25%.[/center]
       [center]Key Terms[/center]
       [center]Invisibility - Special stealth that cannot be seen
       through by any means other than True Sight. Invisibility may
       only be broken by dealing damage.
       Attack Power - Physical damage.
       Silence - Debuff that prevents the target from using abilities,
       including Weapon Skills and Tactical Skills.
       Disarm - Debuff that prevents the target from basic attacking.
       Exposed - Debuff that increases the target's damage taken.
       Damage Reduction - Stat that reduces the damage taken by a
       percentage.
       Armor Penetration - Stat that bypasses a certain amount of armor
       from the target.[/center]
       *****************************************************
       Page 1 of 1