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#Post#: 72--------------------------------------------------
Eileen (Assassin/Diver)
DIR By: Lucy Pyre
Date: February 19, 2025, 5:19 am
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[center]Character Name: Eileen
Archetype: Assassin/Diver
Weapon: Demonic Claws[/center]
[center]Abilities[/center]
[center]Q (Veil of Shadow): Shrouding herself in a cloak of
demonic energy, Eileen fades into the shadows. For
(4/4.5/5/5.5/6) seconds become Invisible and gain (20%/35%/50%)
increased movement speed. Dealing damage will immediately end
invisibility, however, the movement speed will remain for the
full duration.
Range: Self - Cooldown: 10 seconds
W (Talon Swipe): Eileen sweeps her demonic claws in an arc
before her, dealing damage equal to (50/100/150/200/250 + 50%
Attack Power). Targets struck have their healing reduced by 60%
for 6 seconds.
Range: 2m - Cooldown: 10s/9s/8s/7s/6s
E (Rend): Slashing at a selected target with her demonic claws,
Eileen sunders their flesh for (35/70/105/140/175 + 85% Attack
Power) damage. If the target struck by Rend dies within 3
seconds the next usage of this skill is empowered, instead
dealing (50/100/150/200/250 +100% Attack Power).
Range: 2m - Cooldown: 9s/8s/7s/6s/5s
R (Death Gambit/Reaper's Rush): Upon activation, Eileen summons
her ethereal scythe; increasing her Attack Power by (5%/20%/35%
per-level) as well as increasing her basic attack range by 25%
for 12 seconds. Once active this skill can be recast once as
Reaper's Rush to blink behind a target, Silencing & Disarming
them for 1s. Reaper's Rush does not break invisibility if cast
while active. If used on a wild animal, Reaper's Rush may be
used one additional time during the duration of Death Gambit.
Reaper's Rush Range: 10m - Death Gambit Cooldown: 80s/60s/40s
Passive (Death Mark): Eileen's skills apply a mark to targets
struck, lasting for 4 seconds & stacking up to two times. Her
next basic attack against a marked target will consume all marks
to deal a guaranteed critical hit, and gaining an extra
(20%/35%/50% per-level) critical damage bonus per stack. Once
any marks are triggered no additional marks may be generated for
5 seconds. Additionally, when a player dies within 3 seconds of
having been damaged by Eileen her basic skill cooldowns will be
reset.
Weapon Skill (Expose): Plunges the claws into a selected target,
dealing (100/200/300 +25% Attack Power or 50% Skill
Amplification) damage. For the following 4 seconds the target is
Exposed; taking an increased (5%/10%/15%) damage from all
sources.
Range: 2m - Cooldown: 25s/20s/15s
Tactical Skills: Blink, False Oath, Strider[/center]
[center]
Augments[/center]
[center]Keystone: Ironclad - Using a Weapon Skill increases
Damage Reduction by 10 (+levelx2) and Tenacity by 75% for 2
seconds. Only activates when used on a melee character.
Cooldown: 20s
Primary: Unwavering Mentality - Gain a shield for (levelx20) for
5 seconds when using your Ultimate.
Cooldown: 20s
Cavalcade - Damage taken is reduced by 5% if there are no allies
within 3m.
Secondary: Stopping Power - Dealing damage to an enemy player
increases your Armor Penetration by 30 for 4 seconds.
Penetration increase is also applied to the initial damage.
Cooldown: 12s
Recharger - Using your Ultimate reduces its cooldown by
25%.[/center]
[center]Key Terms[/center]
[center]Invisibility - Special stealth that cannot be seen
through by any means other than True Sight. Invisibility may
only be broken by dealing damage.
Attack Power - Physical damage.
Silence - Debuff that prevents the target from using abilities,
including Weapon Skills and Tactical Skills.
Disarm - Debuff that prevents the target from basic attacking.
Exposed - Debuff that increases the target's damage taken.
Damage Reduction - Stat that reduces the damage taken by a
percentage.
Armor Penetration - Stat that bypasses a certain amount of armor
from the target.[/center]
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