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       #Post#: 57--------------------------------------------------
       Races
   DIR By: Lucy Pyre
       Date: September 7, 2024, 1:50 am
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       Natural Races
       Human: The race which all of both the natural and supernatural
       world are compared to, thanks to the hearty nature and ability
       to adapt to practically any living environment. Humans are
       nevertheless typically considered the weakest of the various
       races, even amongst the other natural born. While they possess
       no special trait intrinsic to their species, humans make up for
       this with a sheer ruggedness that has allowed them to become the
       dominant race of the land in terms of sheer populace.
       Elf: Elves are a people typically possessed of tall, slender
       builds; easily identifiable by their elongated, pointed ears.
       Due to their ancestral birthplace among the elder forests the
       elves are much more attuned to the spiritual aspect of the world
       than the other natural races. This gives them a much higher
       affinity for magic than either dwarves or humans typically
       possess. In addition to this, most elf children find it
       significantly easier to attune themselves to magic and learn
       magecraft thanks to this heightened affinity.
       Dwarves: Visually, dwarves are almost the opposite of elves. The
       dwarven people are a short, stocky race which most commonly make
       their homes in the mountainous ranges along the outskirts of the
       continent; although that is not to say that a not insignificant
       number do not make their way to reside within even the most
       major of cities. Thanks to their typical choice of lifestyle,
       dwarves tend to be quite gifted in their physical aspects in
       spite of their short stature. Many often find work as
       blacksmiths or other similar professions.
       Faunus: Theorized by scholars to have originally been a subset
       of humans, Faunus are a people who possess one to two
       animalistic traits, such as cat ears or slit eyes, and otherwise
       appear human. Because of these animal traits many humans look
       down on the Faunus as little more than simple beasts.
       Unfortunately, these groups have a significant amount of sway
       and, as such, Faunus oppression is a very real issue even within
       major cities.
       Supernatural Races
       Vampire: A creature which possesses a thirst for mortal blood
       and must consume it in order to continue their own survival.
       Vampires are a moonbound species and are physically harmed by
       the presence of the sun; only being capable of withstanding its
       rays for very short periods of time before being burnt to ashes.
       Additionally, silver is lethal to vampires and is the main
       weapon with which the mortal races have to combat these
       creatures. Similarly, a wooden stake which pierces the heart is
       capable of killing a vampire almost instantly. In spite of these
       weaknesses, however, vampires are quite powerful. Their physical
       attributes are superior to any of the natural races; they
       possess stronger senses, enhances speed & strength, and have
       much sharper reflexes. On top of that their magical affinity
       surpasses that of even elves. Because of these factors combined
       vampires are a significant threat. This threat is magnified even
       more if a vampire's hunger goes unchecked for too long. If that
       happens the vampire will go into a frenzy; the beast within
       takes control of the vampire and goes berserk. During this
       frenzy the beast will attack anything & everything in order to
       sate its thirst for blood, and so long as the frenzy lasts the
       vampire's powers are only magnified. However; so too are its
       weaknesses to the sun and silver.
       Pureblood Vampire: Whereas the common vampire is killed by the
       sun's presence, a pureblood vampire can withstand being out
       during the day. Depending on how recently fed the vampire is
       their tolerance varies between intense (but mostly bearable)
       pain to a feeling similar to the sensation of being pricked with
       many needles. Purebloods refer to themselves as The Eight Lines,
       a reference to the original eight bloodlines created by the
       original vampire eons past. Those of the Lines lack nearly all
       of the weaknesses of lesser, more common vampires. Beyond their
       tolerance to the sun a stake to the heart will only paralyze the
       vampire; putting them into a sort of trance-like state where
       they appear all but dead on the outside while they retain full
       consciousness and awareness of their surroundings. Silver is
       potentially lethal, however, this lethality is situational.
       Whereas common vampires beasts only reveal themselves when they
       go into a frenzy, purebloods can manifest this change at will.
       Doing so grants all of the powerful boons that common vampires
       gain while frenzied with none of the lack of control. However,
       while in this state a vampire of the Lines also enhances their
       weaknesses. The sun becomes agonizingly painful, although still
       not lethal, and silver goes from being a torturous pain to being
       capable of completely killing the vampire.
       A trait unique to pureblood vampires, or those of the Lines, is
       a how their hunger effect them. While all vampires grow stronger
       with age those of the Lines are also unique in that they can
       expedite their growth by ingesting blood. Blood taken from a
       mortal's dying heartbeat empowers a pureblood and enhances their
       strength. The more those of the Lines kill those they feed upon
       the stronger they become. However, this has a significant
       drawback. While a vampire's hunger naturally lessens with age,
       each life taken from feeding acts in opposite and increases
       their hunger. This acts as a form of a game of balance for
       vampires of the Lines; feeding to gain strength yet not as such
       a rapid pace that their hunger outpaces their ability to
       tolerate it from from their age. If a pureblood goes too deep
       within their hunger, killing too many for power, it can
       eventually drive them mad. This phenomenon is known as the
       Calling. A pureblood within the Calling becomes all but
       controlled by their lust for blood. Doing anything to get as
       much of it as they can. Such powerful hunger typically drives
       those in the Calling to madness, especially due to the fact that
       the hunger is so great that they must gorge themselves on blood
       increasingly often. Those within the deepest reaches of the
       Calling must feed excessively every handful of hours in order to
       stave off their hunger, with the pain being excruciating if they
       fail to do so. To this day even the most gifted of vampire
       scholars have found no cure for the Calling other than a swift
       death.
       Lycan: Lycans are a people capable of shifting into a wolf-state
       and taking on an animalistic appearance. The actual degree to
       which the lycan changes depends on the skill & experience of the
       individual; ranging from a regular-looking wolf to a hulking
       humanoid wolf-creature which towers over all but the tallest of
       individuals. Regardless of the particular transformation, all
       lycans possess lethally sharp teeth capable of easily rending &
       tearing through both flesh and armor, while the more powerful of
       those with more advanced transformations have deadly claws of
       similar danger. Similarly to vampires, lycans physical
       capabilities are significantly enhanced from those of the mortal
       races. Compared to vampires, however, lycans have a
       specialization in raw strength and are incapable of using magic.
       In place of this magic, however, they possess an incredible
       regeneration which puts even a vampire's healing to shame.
       Silver is capable of halting a lycan's healing properties,
       however, it offers no special harm beyond that. In order to
       properly fight a lycan one needs a special herb called
       Wolfsbane. This herb is toxic to lycans both in their human and
       transformed states, but especially so while transformed. The
       most effective tool the natural races have to combat a lycan is
       through liquefied Wolfsbane which is applied to weapons.
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