DIR Return Create A Forum - Home
---------------------------------------------------------
LGT
HTML https://lgt.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Gran Turismo 2
*****************************************************
#Post#: 553--------------------------------------------------
Complex wheels
By: gambiarra Date: April 13, 2017, 8:32 am
---------------------------------------------------------
Hello leo
I would like to thank you for the tips you give me on how to
convert vertex hexa values to decimals, now I am convinced to
rip the models of my favorite games like metal gear solid,
formula 1 95, drive, v rally and cart world series, I'm not a
programmer, I do a manual job playing the vertex values in an
obj notepad and textures using the 3d ripper dx with the 3d
blender.
Well I would like one more tip if its possible, in the game f1
95 when I move in the value of a vertex of the wheel, it moves
as if it were an object, it will be that the wheel is in another
file or I am not able to study The structures of the wheels?
there is! Congratulations on the new gt2 viewer.
thank you.
#Post#: 558--------------------------------------------------
Re: Complex wheels
By: Leo2236 Date: April 14, 2017, 8:20 am
---------------------------------------------------------
Thanks! :)
Maybe you moving value that responsible for wheel position and
not the vertex value? ???
#Post#: 681--------------------------------------------------
Re: Complex wheels
By: kian Date: February 27, 2020, 7:15 pm
---------------------------------------------------------
I think the wheels in games like Gran Turismo 2 or Colin McRae
Rally 2 have the engine add a flat plane in the position where
the wheels should be and rotate and move that plane depending on
the suspension settings and steering.
HTML https://i.postimg.cc/RhXy012f/CMR1.png
HTML https://i.postimg.cc/Gtc6rggd/CMR2.png
*****************************************************