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       #Post#: 553--------------------------------------------------
       Complex wheels
       By: gambiarra Date: April 13, 2017, 8:32 am
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       Hello leo
       I would like to thank you for the tips you give me on how to
       convert vertex hexa values to decimals, now I am convinced to
       rip the models of my favorite games like metal gear solid,
       formula 1 95, drive, v rally and cart world series, I'm not a
       programmer, I do a manual job playing the vertex values in an
       obj notepad and textures using the 3d ripper dx with the 3d
       blender.
       Well I would like one more tip if its possible, in the game f1
       95 when I move in the value of a vertex of the wheel, it moves
       as if it were an object, it will be that the wheel is in another
       file or I am not able to study The structures of the wheels?
       there is! Congratulations on the new gt2 viewer.
       thank you.
       #Post#: 558--------------------------------------------------
       Re: Complex wheels
       By: Leo2236 Date: April 14, 2017, 8:20 am
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       Thanks!  :)
       Maybe you moving value that responsible for wheel position and
       not the vertex value?  ???
       #Post#: 681--------------------------------------------------
       Re: Complex wheels
       By: kian Date: February 27, 2020, 7:15 pm
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       I think the wheels in games like Gran Turismo 2 or Colin McRae
       Rally 2 have the engine add a flat plane in the position where
       the wheels should be and rotate and move that plane depending on
       the suspension settings and steering.
  HTML https://i.postimg.cc/RhXy012f/CMR1.png
  HTML https://i.postimg.cc/Gtc6rggd/CMR2.png
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