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       #Post#: 629--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: submaniac93 Date: January 7, 2018, 10:39 pm
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       Hello again! Happy New Year!
       Then if you don't have any plans to work on that right now
       @Leo2236 would it be possible for you to give me the source code
       for the GT2 Vehicle viewer? It's been done in Delphi, right?
       That way I can try to understand it and add a repacker for the
       .cdo, .cno, .cdp and .cnp formats...
       #Post#: 630--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: Leo2236 Date: January 7, 2018, 10:46 pm
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       Hello and [glow=red,2,300]Happy New Year[/glow] to you too!
       Sure no problems, just give me a few minutes and I'll post the
       source ;)
       And yes it was done using Delphi, btw I used version Delphi 7
       Personal, also you may need some extra components to compile the
       project but they easy to find...
       Edit:
       Here's the source>
  HTML https://drive.google.com/open?id=1xlbLoLNenzQzRPe5Ud3WPHe52SMCj0Wu
       #Post#: 631--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: submaniac93 Date: January 8, 2018, 2:09 pm
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       Delphi 7 Personal. Noted. Thanks a bunch! :D
       #Post#: 632--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: Leo2236 Date: January 8, 2018, 6:05 pm
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       You welcome, I wish you achieve all your goals, and please do
       not forget to share your results with us, good luck!  ;)
       #Post#: 633--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: submaniac93 Date: January 13, 2018, 11:23 am
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       Will do if we manage do make anything out of it :D
       #Post#: 634--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: guest70 Date: February 10, 2018, 8:19 pm
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       [quote author=Leo2236 link=topic=93.msg632#msg632
       date=1515456305]
       You welcome, I wish you achieve all your goals, and please do
       not forget to share your results with us, good luck!  ;)
       [/quote]
       Hey leo i sent you a pm.Check it out when you can,surely when
       you will be able to visit the website.
       #Post#: 636--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: mm2mm1fan Date: May 25, 2018, 10:50 am
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       Hi Leo, I was wondering if you ever fixed the uv mapping issues
       when the cars are exported to obj
       [quote author=mm2mm1fan link=topic=93.msg595#msg595
       date=1497050605]
       Hi Leo I have a question, I don't know if Zmodeler 2 is
       importing wrong but the cars have some of the UV mapping off,
       like the roofs the bottoms and the sides.
  HTML http://i.imgur.com/CPjWmcS.png
  HTML http://i.imgur.com/ttqUmba.png
       [/quote]
       #Post#: 638--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: Leo2236 Date: May 26, 2018, 5:21 am
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       Hi, I'm aware of this issue but I'm afraid I can't do anything
       from my apart to fix it, the problem is that as you probably
       know PSX doesn't use any kind of filter for it's textures like
       PC does, and if I disable in 3dsmax texture filtering by setting
       it to Nearest(similar to PSX filtering) the texture look fine
       Pic1 but if I set filter to Anisotropic the problems appears
       Pic2... So I guess the tool export correctly UV's, I think It
       just that the cars are textured to work correctly only without
       filtering!? :-\
       Pic1:
  HTML https://i.imgur.com/pBoa8GP.png
       Pic2:
  HTML https://i.imgur.com/sSGsgJP.png
       Sorry I didn't answered your previous post,  I've completely
       forgot about it...
       #Post#: 639--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: mm2mm1fan Date: May 26, 2018, 3:10 pm
       ---------------------------------------------------------
       Thanks for responding, I'll look and see if I can turn off the
       filter in ZModeler and Blender :D
       Edit: So it worked in Blender but when I reexported it to obj
       for ZM2 it was messed up again. Anyway I can change the texture
       filter on the material or rework the textures so they would work
       with the texture filter?
       #Post#: 653--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: kian Date: July 17, 2018, 12:05 am
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       Passing by..
       Oh so thats why I see those pink lines. Good to know that.
       So sup Leo.. Hows life?
       I just can't wait to see those Gran Turismo 2 cars running in
       here.
  HTML https://s15.postimg.cc/461v3a51z/woow.png
  HTML https://postimg.cc/image/461v3a51z/
       I've figure out how I'm gonna do it.  once I can make this one
       square km I will make every one.
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