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#Post#: 607--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: lude Date: July 18, 2017, 3:24 pm
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hello
I love the tool, I really enjoy the low poly car models from
these era of games. I have a question though. When I export a
model all I get are the obj file and the tga texture files.
Isn't there supposed to be an mtl file as well- so modelling
programs know which texture to use and how to apply it? When I
import the model I don't see the texture map, its just flat
shaded. I'm not so good with this stuff so forgive me if its an
amateur problem.
#Post#: 608--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: Wasabi Date: July 18, 2017, 4:39 pm
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[quote author=lude link=topic=93.msg607#msg607 date=1500409454]
hello
I love the tool, I really enjoy the low poly car models from
these era of games. I have a question though. When I export a
model all I get are the obj file and the tga texture files.
Isn't there supposed to be an mtl file as well- so modelling
programs know which texture to use and how to apply it? When I
import the model I don't see the texture map, its just flat
shaded. I'm not so good with this stuff so forgive me if its an
amateur problem.
[/quote]
Hi, you dont need to apologize for be a learner (and coming to
3D there's a lot to)
If you use Blender I can help you. I didn't tried this tool
since long ago and its uninstalled atm, but probably the UV are
stored so you only have to set the material (texture) and save
it to desired format.
Just select the mesh and click on the chessboard-like icon
you'll see at panel header (right side of screen)
HTML https://wiki.blender.org/uploads/5/53/Manual-Interface-Panels-PropertiesPanels-25.png
Repeat with every mesh group if necessary. If nothing happens,
then you need to create a materials page... and if this doesn's
sound familiar to you I lovingly recommend you to grab this
(It's one of my
bibles)
HTML https://people.sc.fsu.edu/~gerlebacher/gd/blender/blender/blender_noob_to_pro.pdf
HTML https://people.sc.fsu.edu/~gerlebacher/gd/blender/blender/blender_noob_to_pro.pdf
#Post#: 609--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: lude Date: July 18, 2017, 6:14 pm
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[quote author=Wasabi link=topic=93.msg608#msg608
date=1500413940]
Hi, you dont need to apologize for be a learner (and coming to
3D there's a lot to)
If you use Blender I can help you. I didn't tried this tool
since long ago and its uninstalled atm, but probably the UV are
stored so you only have to set the material (texture) and save
it to desired format.
Just select the mesh and click on the chessboard-like icon
you'll see at panel header (right side of screen)
Repeat with every mesh group if necessary. If nothing happens,
then you need to create a materials page... and if this doesn's
sound familiar to you I lovingly recommend you to grab this
(It's one of my
bibles)
HTML https://people.sc.fsu.edu/~gerlebacher/gd/blender/blender/blender_noob_to_pro.pdf
HTML https://people.sc.fsu.edu/~gerlebacher/gd/blender/blender/blender_noob_to_pro.pdf
[/quote]
thanks for your response, but alas I am still lost. I am indeed
using blender, and this is the current state of my progress lol.
HTML https://pictr.com/images/2017/07/19/ZyJ0g.png
#Post#: 610--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: Wasabi Date: July 19, 2017, 7:30 am
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You seem to did well. You don't need a camera unless you want to
get a render pic in Blender Cicles engine or use the Blender
Game Engine.
Select your point lamp and change it to "Hemi" with "Specular"
unticked. You are in solid mode and textures doesn't display on
it, so go to the lower panel
and right to "Object Mode" you'll see a white sphere icon. Click
it and change to materials/texture or render mode. You did it!
EDIT: light properties are in the right panel header. The icon
appear only with lamp selected. And dont forget to swap between
flat and smooth shading (left panel, tools tab)
#Post#: 615--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: submaniac93 Date: September 16, 2017, 11:59 am
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Hello! Thanks for approving me~
Firtly, Thanks a lot for making this tool for us GT enthusiasts!
It really is amazing. However I was wondering.... since the tool
allows to convert .cdo/cno/cdp/cnp into .OBJ and .TGA, I was
wondering if you think it would be possible to have the program
compile .OBJ and .TGA textures into the original file types?
Of course, that's on the assumption that there is nothing
missing from the exported OBJ, like wheel handles, or any type
of data that the game's engine might use to render the car
properly in-game.
Thanks for taking the time to make this tool for us in the first
place :D
#Post#: 623--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: kian Date: December 21, 2017, 7:25 pm
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I miss you Leo.. I wonder what were you doing the past year.
Any plans?
I'm planning to buy a b360 motherboard for a intel i5 8600k and
32gb of ram that are waiting for me.
And from time to time really commit into figuring out ways of
how I should do my province in 3D.
After that is done then I think it will be all about learning
how to program and put all the GT2 cars in the game..
Then make a mmo racing game out of it
HTML http://polycount.com/discussion/194715/remeshing-terrain-questions/p1?new=1
#Post#: 625--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: Leo2236 Date: December 26, 2017, 8:22 am
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Basically all I was doing the past year is playing games before
just recently my monitor and graphic card burnt out together at
the same time, I already bought another monitor and tomorrow
I'll buy new GPU, and I guess I'll play some more games :)
Good luck with your project and with the PC assembling! ;)
#Post#: 626--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: kian Date: December 29, 2017, 12:44 pm
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Glad you are having fun!
I've been worried cus you weren't active here.
So thank you for the reply :)
Thanks.. I hope I'll have smooth sailing with my project.
Btw.. when you feel like it. Could you do another big
contribution to the community?
I was thinking about Gran Turismo 2 Track Viewer.
That would probably give the community everything needed to
reverse engineer GT2.
I should had thought of this sooner.. you'd probably feel
generous for christmas. xD
Anywho :) Happy xmas and new year!
#Post#: 627--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: Leo2236 Date: January 5, 2018, 3:57 am
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Thanks for the care and the wishes, same to you! :)
As about the Gran Turismo 2 Track Viewer sorry but I must say no
at least for now, simply because I don't want to start another
yet project that I won't be able to finish... It just that I
don't have much interest left for all this kind of stuff after
all this years, and without interest I think there's no point to
even start... But who knows what tomorrow will bring!? ???
#Post#: 628--------------------------------------------------
Re: GT2 Car Viewer: A tool to view GT2 cars...
By: kian Date: January 5, 2018, 11:04 am
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Thank you..
I understand and I can relate.. It comes and goes just as fast
as it comes.
When the time is right then :)
I'll check out the forum from time to time to see if there is
anything you will be working on.
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