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       #Post#: 562--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: Fabrizio Date: April 14, 2017, 12:35 pm
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       Surely, take your time! Good luck!  :)
       #Post#: 568--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: Leo2236 Date: April 20, 2017, 11:26 am
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       Thanks!
       Have add support for the GT2 demo that was in the Euro Demo 53
       CD, now I'll have to check the other builds...
       GT2CV v0.2B WIP:
  HTML http://i.imgur.com/qYmQllK.png
       #Post#: 570--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: kamilm122 Date: April 21, 2017, 7:05 am
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       Hi Leo, great work
       I have to ask you, what language do you use to make all these
       tools? Delphi like before? Do you use some library? If so, what
       library?
       #Post#: 571--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: Leo2236 Date: April 21, 2017, 7:58 am
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       Thanks!
       For the last few years I use Delphi 7 Personal before that I was
       using Delphi 6 Personal, as for the library I use standard
       Delphi library mostly but time to time I use some extra
       Components like PngComponents which allows to use 32bit *.PNG in
       buttons and some other interface related stuff.
       #Post#: 572--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: Leo2236 Date: April 21, 2017, 5:40 pm
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       GT2 Car Viewer v0.2b is now available(download link on the first
       post)! :)
       It support all the demos that I know, supported demos are:
       *GT2_EARLY (1st Build)
       *GT2_BONUS (2nd Build)
       *GT2_EURODEMO53 (3rd Build)
       *GT2_TESTDRIVE
       Thanks to Fabrizio
  HTML http://lgt.createaforum.com/index.php?action=profile;u=59
       for
       providing me with those demos!  ;)
       #Post#: 576--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: FMecha Date: May 4, 2017, 5:10 am
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       Hello there, I've joined your forums to thank you for this
       program and report a bug: if you scroll too fast in the car
       list, the application will crash.
       #Post#: 579--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: tugaevil15 Date: May 5, 2017, 7:04 am
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       Any future for GT2 race track view?
       I was probably able to do a remake on unity 5.xx. But
       unfortunately the wheelCollider in Unity is not in perfect
       condition.
       Who knows. :)
       #Post#: 580--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: Leo2236 Date: May 5, 2017, 7:50 am
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       [quote author=FMecha link=topic=93.msg576#msg576
       date=1493892610]
       Hello there, I've joined your forums to thank you for this
       program and report a bug: if you scroll too fast in the car
       list, the application will crash.
       [/quote]You welcome and thanks for the bug report, I'll check it
       out soon  ;)
       [quote author=tugaevil15 link=topic=93.msg579#msg579
       date=1493985880]
       Any future for GT2 race track view?[/quote]Actually yes there is
       a chance, can't tell when though...
       #Post#: 595--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: mm2mm1fan Date: June 9, 2017, 6:23 pm
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       Hi Leo I have a question, I don't know if Zmodeler 2 is
       importing wrong but the cars have some of the UV mapping off,
       like the roofs the bottoms and the sides.
  HTML http://i.imgur.com/CPjWmcS.png
  HTML http://i.imgur.com/ttqUmba.png
       #Post#: 604--------------------------------------------------
       Re: GT2 Car Viewer: A tool to view GT2 cars...
       By: Andrakann Date: July 6, 2017, 1:36 pm
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       Greetings!
       You made an excellent tool and great progress in Gran Turismo
       series reverse engineering, congratulations! :)
       I got some bugs with exporting to OBJ:
       Car a2azn.cdo looks good in viewer:
       [IMG]
  HTML http://i.imgur.com/EESGmGO.png[/img]
       but loses tail lights in OBJ form (in fact, they hidden behind a
       trunk polygons, i delete one for screenshot):
  HTML http://i.imgur.com/e04OGqc.png
       and some details is missing (same way) for a222n.cdo, but
       there's another problem with car name on the trunk, it's
       intersected in viewer too:
  HTML http://i.imgur.com/46nZkJk.png
       
  HTML http://i.imgur.com/GwVW10e.png
       Most of night versions of cars also have problems with lights
       glow.
       For OBJ i think it's caused by low precision - 3 symbols after
       dot it's really low, it's better to use 5-6 symbols.
       But for viewer IDK, maybe PS models have low precision in
       overall?..
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