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#Post#: 506--------------------------------------------------
TE3MV: A tool to view 3D models...
By: Leo2236 Date: February 22, 2017, 5:05 am
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-WIP-
Working on texturing...
#Post#: 507--------------------------------------------------
Re: TE3MV: A tool to view 3D models...
By: Leo2236 Date: February 22, 2017, 5:13 pm
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MOKUJIN untextured main body.
HTML http://i.imgur.com/Eqo1Fur.png
MOKUJIN texture.
HTML http://i.imgur.com/0AB697z.png
#Post#: 509--------------------------------------------------
Re: TE3MV: A tool to view 3D models...
By: dxp Date: February 23, 2017, 1:08 am
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Bloody hell Leo by the end of this it will be the Tekken Evil
Trilogy :o nice progress!
#Post#: 511--------------------------------------------------
Re: TE3MV: A tool to view 3D models...
By: Leo2236 Date: February 26, 2017, 5:46 am
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Thanks! ;)
Anyway have some more progress with the TE3MV, the texturing
seems to be working fine now, but still there's a lot need to be
done before I could release it, but the good news is that I
finally found the way to extract TEKKEN3.BNS and that should
help me a lot :)
[glow=red,2,300]TE3MV 0.1b WIP[/glow]
HTML http://i.imgur.com/14mIceP.png
#Post#: 512--------------------------------------------------
Re: TE3MV: A tool to view 3D models...
By: dxp Date: February 26, 2017, 11:56 am
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So is .3DMK the T3 format or is that one you have made yourself?
Also polycount wise what are we dealing with, are they higher
poly than T1/T2's meshes or more or less the same?
Again nice work on your progress dude, I think when you release
the tool Ol Mokujin will have to be the first port from T3 I
will do ;)
#Post#: 514--------------------------------------------------
Re: TE3MV: A tool to view 3D models...
By: Leo2236 Date: February 26, 2017, 12:39 pm
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[quote author=dxp link=topic=91.msg512#msg512 date=1488131767]
So is .3DMK the T3 format or is that one you have made
yourself?[/quote]
When you extract 3D models from TEKKEN3.BNS the files doesn't
have any extension at all but every 3D models have 3DMK "word"
inside it at the beginning so I use that as the extension.
HTML http://i.imgur.com/FhyEIag.png
[quote author=dxp link=topic=91.msg512#msg512
date=1488131767]Also polycount wise what are we dealing with,
are they higher poly than T1/T2's meshes or more or less the
same?[/quote]
I think T3 polycount is close to T2 maybe a bit higher but I'm
not sure cause I haven't check that much models yet, the tool at
the moment work well only with Mokujin model and have problems
with other models which I have to fix...
[quote author=dxp link=topic=91.msg512#msg512
date=1488131767]Again nice work on your progress dude, I think
when you release the tool Ol Mokujin will have to be the first
port from T3 I will do ;)
[/quote]It would be interesting to see the result! :D
#Post#: 515--------------------------------------------------
Re: TE3MV: A tool to view 3D models...
By: kamilm122 Date: March 4, 2017, 6:13 am
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<Intensely watching this thread>
Oh man, my dreams came true :D, though i hope i helped just a
little bit with my "research attempt". Having models is great,
but the animations is the real deal. Along with Tekken 2.
#Post#: 517--------------------------------------------------
Re: TE3MV: A tool to view 3D models...
By: kian Date: March 8, 2017, 7:21 am
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you are doing such a good job..
If only I had a tool to correctly display and export the 4 bpp
16 clut GT2 textures correctly in bmp.
Well Love u man <3
Keep it up
#Post#: 518--------------------------------------------------
Re: TE3MV: A tool to view 3D models...
By: Leo2236 Date: March 9, 2017, 1:58 am
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[quote author=kamilm122 link=topic=91.msg515#msg515
date=1488629596]
<Intensely watching this thread>
Oh man, my dreams came true :D, though i hope i helped just a
little bit with my "research attempt". Having models is great,
but the animations is the real deal. Along with Tekken 2.
[/quote]Sure you helped me at least with the inspiration!
Thanks! ;)
[quote author=kian link=topic=91.msg517#msg517 date=1488979300]
you are doing such a good job..
If only I had a tool to correctly display and export the 4 bpp
16 clut GT2 textures correctly in bmp.
Well Love u man <3
Keep it up
[/quote]Thanks a lot! :)
About GT2 textures, sent me few textures samples maybe I'll be
able to do something...
#Post#: 520--------------------------------------------------
Re: TE3MV: A tool to view 3D models...
By: kian Date: March 9, 2017, 2:54 am
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Thank you Leo
I sent you the rar file with containing the textures.
Hopefully you can make me a happy racer.
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