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       #Post#: 506--------------------------------------------------
       TE3MV: A tool to view 3D models...
       By: Leo2236 Date: February 22, 2017, 5:05 am
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       -WIP-
       Working on texturing...
       #Post#: 507--------------------------------------------------
       Re: TE3MV: A tool to view 3D models...
       By: Leo2236 Date: February 22, 2017, 5:13 pm
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       MOKUJIN untextured main body.
  HTML http://i.imgur.com/Eqo1Fur.png
       MOKUJIN texture.
  HTML http://i.imgur.com/0AB697z.png
       #Post#: 509--------------------------------------------------
       Re: TE3MV: A tool to view 3D models...
       By: dxp Date: February 23, 2017, 1:08 am
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       Bloody hell Leo by the end of this it will be the Tekken Evil
       Trilogy  :o nice progress!
       #Post#: 511--------------------------------------------------
       Re: TE3MV: A tool to view 3D models...
       By: Leo2236 Date: February 26, 2017, 5:46 am
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       Thanks!  ;)
       Anyway have some more progress with the TE3MV, the texturing
       seems to be working fine now, but still there's a lot need to be
       done before I could release it, but the good news is that I
       finally found the way to extract TEKKEN3.BNS and that should
       help me a lot  :)
       [glow=red,2,300]TE3MV 0.1b WIP[/glow]
  HTML http://i.imgur.com/14mIceP.png
       #Post#: 512--------------------------------------------------
       Re: TE3MV: A tool to view 3D models...
       By: dxp Date: February 26, 2017, 11:56 am
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       So is .3DMK the T3 format or is that one you have made yourself?
       Also polycount wise what are we dealing with, are they higher
       poly than T1/T2's meshes or more or less the same?
       Again nice work on your progress dude, I think when you release
       the tool Ol Mokujin will have to be the first port from T3 I
       will do ;)
       #Post#: 514--------------------------------------------------
       Re: TE3MV: A tool to view 3D models...
       By: Leo2236 Date: February 26, 2017, 12:39 pm
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       [quote author=dxp link=topic=91.msg512#msg512 date=1488131767]
       So is .3DMK the T3 format or is that one you have made
       yourself?[/quote]
       When you extract 3D models from TEKKEN3.BNS the files doesn't
       have any extension at all but every 3D models have 3DMK "word"
       inside it at the beginning so I use that as the extension.
  HTML http://i.imgur.com/FhyEIag.png
       [quote author=dxp link=topic=91.msg512#msg512
       date=1488131767]Also polycount wise what are we dealing with,
       are they higher poly than T1/T2's meshes or more or less the
       same?[/quote]
       I think T3 polycount is close to T2 maybe a bit higher but I'm
       not sure cause I haven't check that much models yet, the tool at
       the moment work well only with Mokujin model and have problems
       with other models which I have to fix...
       [quote author=dxp link=topic=91.msg512#msg512
       date=1488131767]Again nice work on your progress dude, I think
       when you release the tool Ol Mokujin will have to be the first
       port from T3 I will do ;)
       [/quote]It would be interesting to see the result!  :D
       #Post#: 515--------------------------------------------------
       Re: TE3MV: A tool to view 3D models...
       By: kamilm122 Date: March 4, 2017, 6:13 am
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       <Intensely watching this thread>
       Oh man, my dreams came true :D, though i hope i helped just a
       little bit with my "research attempt". Having models is great,
       but the animations is the real deal. Along with Tekken 2.
       #Post#: 517--------------------------------------------------
       Re: TE3MV: A tool to view 3D models...
       By: kian Date: March 8, 2017, 7:21 am
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       you are doing such a good job..
       If only I had a tool to correctly display and export the 4 bpp
       16 clut GT2 textures correctly in bmp.
       Well Love u man <3
       Keep it up
       #Post#: 518--------------------------------------------------
       Re: TE3MV: A tool to view 3D models...
       By: Leo2236 Date: March 9, 2017, 1:58 am
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       [quote author=kamilm122 link=topic=91.msg515#msg515
       date=1488629596]
       <Intensely watching this thread>
       Oh man, my dreams came true :D, though i hope i helped just a
       little bit with my "research attempt". Having models is great,
       but the animations is the real deal. Along with Tekken 2.
       [/quote]Sure you helped me at least with the inspiration!
       Thanks!  ;)
       [quote author=kian link=topic=91.msg517#msg517 date=1488979300]
       you are doing such a good job..
       If only I had a tool to correctly display and export the 4 bpp
       16 clut GT2 textures correctly in bmp.
       Well Love u man <3
       Keep it up
       [/quote]Thanks a lot!  :)
       About GT2 textures, sent me few textures samples maybe I'll be
       able to do something...
       #Post#: 520--------------------------------------------------
       Re: TE3MV: A tool to view 3D models...
       By: kian Date: March 9, 2017, 2:54 am
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       Thank you Leo
       I sent you the rar file with containing the textures.
       Hopefully you can make me a happy racer.
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