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       #Post#: 457--------------------------------------------------
       My research attempt
       By: kamilm122 Date: June 2, 2016, 12:20 pm
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       Hi
       So first of all, about two/three weeks ago I started to make an
       app that takes out everything which reminds of 3d model in
       tekken 3.
       I used the method explained in Tekken 2 topic by Leo.
       Simply, I saved the savestate in epsxe, and then i was messing
       around with some values that reminded of vertex order.
       I've noticed then certain string "3DMK". Before digging in
       savestate, i saw it in BNS file, when i thought, that making a
       TMD ripper is good idea, but i ignored it [it was a long time
       ago].
       To prove myself that this string is the header of the model,
       I've decided to look for it in hex in the savestate file. Bang!
       Two of them only!
       So i scrolled a bit, and noticed something which was similiar to
       groups of 16 bits, spaced with 00 00s between each.
       [center][img]
  HTML http://www29.zippyshare.com/scaled/tJfCACjm/file.html[/img][/center]
       I zeroed few sections [dont have the photo] and that is what
       came out:
       [center][img]
  HTML http://www29.zippyshare.com/scaled/xRu7zAf8/file.html[/img][/center]
       Quick code to convert these 16bit values from offset to offset,
       to OBJ file and view em:
       [center][img]
  HTML http://www29.zippyshare.com/v/bgrbep9z/file.html[/img][/center]
       At this point i can only give my small app here if you want to
       look fast for similiar cases:
       www29.zippyshare.com/v/bIJc6UiM/file.html
       Things i DON'T know now [and i don't have that much time to
       learn that format]
       -where is face indexing
       -where are certain offsets for vertices, UVs, animations etc
       I'll appreciate any contribution to this, and also, continuation
       with Tekken 2 animation data, and model hierarchy
       EDIT: I can upload sample 3DMK found in BNS file, if anybody
       want to to research like me.
       Regards :D
       #Post#: 458--------------------------------------------------
       Re: My research attempt
       By: Leo2236 Date: June 5, 2016, 3:21 pm
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       Thanks for the info and the tool as well  ;)
       BTW I had some infos about "3DMK" structure but unfortunately I
       lost it, if I'm not mistake I have backup of that info somewhere
       and if I'll find it I'll post it here  :)
       #Post#: 459--------------------------------------------------
       Re: My research attempt
       By: kamilm122 Date: June 10, 2016, 6:06 am
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       Just a fast reply,
       Imho, the most important for my research [both T2 and 3] are
       actually the ANIMATION files.
       The tricky thing is, that back then there wasn't probably
       skeletal animation [or was then?].
       If so, how did they pack it? HOW to recognize animation file
       format? Is there any way to do that? I'm asking seriously.
       I had an idea to mess araound with the save state, where is the
       model "area" and swap some values, and then test few kicks and
       punches to achieve our "modded" movement, and bang, i got the
       right thing.
       Is that proper thinking?
       #Post#: 460--------------------------------------------------
       Re: My research attempt
       By: tugaevil15 Date: June 10, 2016, 10:28 am
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       If the characters have deformation mesh in acting animations
       that means have bones, the same i say in resident evil
       characters post somewhere.
       Like:
       If you see shoulder or arms etc... deforming together that mean
       the character have bones (Rig), if characters it seems square
       body parts (split) an in animation move pendent means there is
       no bones is per animated pendent.
       It's a matter of playing the game so I can check if the
       character uses bones or not.
       #Post#: 466--------------------------------------------------
       Re: My research attempt
       By: kamilm122 Date: July 27, 2016, 7:09 am
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       *bump* :)
       Hey Leo!
       If you found that 3DMK document, I'm still interested in that.
       I'm stuack at the same stage as before, but this time, i got
       more time for coding.
       Regards
       #Post#: 467--------------------------------------------------
       Re: My research attempt
       By: Leo2236 Date: July 27, 2016, 5:43 pm
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       Hi kamilm122!
       Sorry but I haven't found anything about 3DMK...
       I guess I've lost that info for good  :(
       #Post#: 468--------------------------------------------------
       Re: My research attempt
       By: kamilm122 Date: August 2, 2016, 12:26 pm
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       Pity :( Then I'm really stuck with that.
       Don't even know how to recognize important things in that
       format. Such as offsets...
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