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#Post#: 427--------------------------------------------------
Re: DC1MV: A tool to view 3D models...
By: VirusPunk Date: December 21, 2015, 7:15 am
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Any chance you might work on this again? It's a long shot but
thought I'd bring this up again. Does DC1 use the same bones
system as RE3? If so, it doesn't look like we'll be able to
export animations. But even just having the model viewer handy
would be pretty awesome. It's a shame DC doesn't just use the
EMD format RE uses, would be so much easier...
#Post#: 428--------------------------------------------------
Re: DC1MV: A tool to view 3D models...
By: tugaevil15 Date: December 21, 2015, 2:51 pm
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[quote author=VirusPunk link=topic=73.msg427#msg427
date=1450703726]
Any chance you might work on this again? It's a long shot but
thought I'd bring this up again. Does DC1 use the same bones
system as RE3? If so, it doesn't look like we'll be able to
export animations. But even just having the model viewer handy
would be pretty awesome. It's a shame DC doesn't just use the
EMD format RE uses, would be so much easier...
[/quote]
I believe the DC1 and 2 the characters use bones, in DC 2 i know
it use bones, you can see in mesh deforming.
#Post#: 429--------------------------------------------------
Re: DC1MV: A tool to view 3D models...
By: Leo2236 Date: December 24, 2015, 6:12 am
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[quote author=VirusPunk link=topic=73.msg427#msg427
date=1450703726]
Any chance you might work on this again? It's a long shot but
thought I'd bring this up again. Does DC1 use the same bones
system as RE3? If so, it doesn't look like we'll be able to
export animations. But even just having the model viewer handy
would be pretty awesome. It's a shame DC doesn't just use the
EMD format RE uses, would be so much easier...
[/quote]Sure I've plans to work on it again can't say when
though cause I'm working on some other project when I'm in a
mood.
As about bones, just like tugaevil15 I also believe that the
game use bones basically I'm sure, at least the main characters
and I don't see any way right now to extract animations...
#Post#: 635--------------------------------------------------
Re: DC1MV: A tool to view 3D models...
By: Fabrizio Date: May 14, 2018, 10:35 am
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Any news about this tool or other Dino Crisis tools in general?
#Post#: 637--------------------------------------------------
Re: DC1MV: A tool to view 3D models...
By: Leo2236 Date: May 26, 2018, 3:08 am
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Sadly but there isn't any news, I haven't work on it and I don't
know if I'll ever do... All I can do is to release the source if
you or someone else want it?
#Post#: 640--------------------------------------------------
Re: DC1MV: A tool to view 3D models...
By: Fabrizio Date: May 29, 2018, 8:20 am
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Sure thing. Thanks for your answer.
#Post#: 641--------------------------------------------------
Re: DC1MV: A tool to view 3D models...
By: Leo2236 Date: May 30, 2018, 1:39 pm
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Here is the link for the source:
HTML https://1drv.ms/u/s!AmRvpG6REwddge1Gt8zkNwpjsyvIBg
Note: This WIP source isn't the latest I was working on(it
missing texturing), I've lost the latest source after HDD crash
a while ago, also the package include decompressor for Dino
crisis...
#Post#: 643--------------------------------------------------
Re: DC1MV: A tool to view 3D models...
By: Fabrizio Date: May 31, 2018, 5:00 pm
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Thanks a lot, Leo!
#Post#: 693--------------------------------------------------
Re: DC1MV: A tool to view 3D models...
By: Fabrizio Date: June 1, 2020, 11:46 am
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I've been trying again to look at the 3D model formats of the
game as of lately but I am still not able to do anything yet
(Even with the DC1MV source code). Luckily room textures are
easily editable thanks to Gemini, and lately I've been able to
replace the textures of the door animations as well but still no
idea how I am supposed to edit the geometry of the rooms,
unfortunately (And I really need that for my Beta-Restoration
mod I'm working on)
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