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#Post#: 325--------------------------------------------------
Re: RE2RDTE: A tool to edit RDT files...
By: MartinBiohazard Date: June 8, 2015, 9:48 pm
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[quote author=Leo2236 link=topic=61.msg324#msg324
date=1433811190]
I only knew that RE1.5 and RE2 have similar cameras and MD2
structures and some other staff but I didn't knew about the SCA,
thanks for sharing the info, I hope I'll use it someday
;)[/quote]
No problem, I'm glad to know my info help. ;)
RE1.5 and RE2 share a lot of same formats, this are all I know:
.RID
.RVD
.LIT
.FLR
.BLK
.MD1
.VH
.VB
.SCD is very similar, almost indentical, however, it have small
differences.
.MSG is very similar too, but it have small differences.
.PRI is very similar too, but it have small differences.
Can be great if you can add support for 1.5 some day, I assured
that I personally would give it a very good use. ;)
[quote author=Leo2236 link=topic=61.msg324#msg324
date=1433811190]About the vanilla it's the same version that
you've send me a while ago on the old forum(don't know if you
remember) or it's some other version? If it's some other version
then send it :)
[/quote]
I can't remember which version I send you years ago, but anyway,
I will send you a download link to 1.5 vanilla build by PM. ;)
And just in case, here is something that can be useful for you,
is MarkGrass's BIOFAT, it have 1.5 RDT extraction/repacker
support:
HTML http://www.romhacking.net/utilities/1019/
#Post#: 327--------------------------------------------------
Re: RE2RDTE: A tool to edit RDT files...
By: Leo2236 Date: June 9, 2015, 9:26 pm
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Thanks for the more info about RE1.5 also thanks for the vanilla
and for the BIOFAT link(even though I think I had that version
of BIOFAT somewhere on my HD) ;)
By the way what exactly BLK structure does? I've tried to edit
it while was working on RE2RDTE v0.1b but couldn't see any
differences, it's not used by the game(RE2)!? ???
#Post#: 329--------------------------------------------------
Re: RE2RDTE: A tool to edit RDT files...
By: MartinBiohazard Date: June 9, 2015, 10:56 pm
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.BLK data have something to do with enemy/support characters AI.
;)
#Post#: 330--------------------------------------------------
Re: RE2RDTE: A tool to edit RDT files...
By: Leo2236 Date: June 9, 2015, 11:23 pm
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I see, well I guess I will have to add an editor for it too :)
Thanks! ;)
#Post#: 331--------------------------------------------------
Re: RE2RDTE: A tool to edit RDT files...
By: MartinBiohazard Date: June 10, 2015, 7:37 am
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No problem Leo, glad to know I can help you in something. :D
Greetings.
#Post#: 734--------------------------------------------------
Re: RE2RDTE: A tool to edit RDT files...
By: Elric Date: October 29, 2020, 1:10 pm
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This tool is amazing! Thank you so much for this Leo, I cannot
even imagine the amount of time that went into making this!
I could not find much info after a few days of searching, so I
wanted to also post for other people who might have my same
issue. For getti g the red arrow to work I had to not use
compatibility mode for windows XP with windows 10. For some
reason this either makes the red arrow jump around like crazy,
or it just sits and does not move.
To get it working might be difficult for some people since it
seems to be version specific. First I had to install the UK
version of RE2, if you arent a collector or dont already have
it, this might be hard to find, sorry. You can tell by the name
of the .exes to launch the game. The rtd folder will also be
called "rdp" not rdu or rda...
After this, if you use Claire (for some reason Leon doesnt work
for me, but Claire work for both the Pl0 and Pl1 maps...) and
then load the .rdt file in RE2RDTE, you should see the red arrow
move around as you move with Claire!
I should mention too, that I am doing this in a virtual drive
running Windows XP Mode. For some reason, as I mentioned if you
run it on Windows 10, with campatibility for Windows XP SP3, it
somehow breaks the connection with RE2DTE. It will work in
Windows 10, as Claire IF you leave the settings without
compatibility mode, but i could not get the game window above
smallest setting this way, which was far too small for me.
Running in VM in Windows XP Mode though i could make it 640 and
still see the arrow!
Hopefully this help someone in the future as it took some time
to figure it out. Thank you again Leo for such a fantastic tool!
I mod some other ps1 games (FFT) as well and seeing that you
made tools like this for Resident Evil for both PS1 and PC is
amazing. You are a gentleman and a scholar!
One question I have for other people now. Does anyone know how
to get the 3dsmax scripts/tools to work in Blender or Maya or
anything? I cannot afford 3dxmax, but the tools seem like they
would save a lot of time from trial and error lol.
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