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       #Post#: 646--------------------------------------------------
       Re: TE2MV: A tool to view 3D models...
       By: Heihachi_73 Date: June 14, 2018, 4:49 pm
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       Hope I'm not too late to the party, I have only just seen this
       site and my mouth dropped when I saw that someone had figured
       out how to rip the 3D models! I have been documenting the early
       Tekken series animations on and off since 2008; there are around
       3000 different animations in Tekken 2 alone, despite most
       characters sharing moves. Note that the animations are
       everything from moves, to moving around, standing still,
       laying/rolling on the ground, taking damage, being
       launched/juggled/thrown, to win/lose animations, and even unused
       moves which never made the cut. Note that I have only documented
       (not ripped) the animations by looking at the pointers in the
       game.
       The thing which got me started was not actually the PlayStation
       version of Tekken 2, but the original Ver. A arcade release
       which was slightly different to the later versions, having less
       moves and a few different move notations, some of which were not
       even documented in FAQs (most FAQs either covered the more
       common Ver.B arcade machine or the PlayStation version).
       Just wondering, would the arcade 3D models be the same as (or
       similar to) the PlayStation versions? The arcade hardware is
       basically a custom PS1-based system with Namco's own sound chip
       replacing the Sony one. I have a feeling the data may be
       compressed inside the ROMs as even the TIMs don't show up (note
       that you have to interleave the ROMs first, otherwise everything
       will be garbled). TIMs do show up inside save states and memory
       dumps however, as well as on the Tekken 5 disc (tk5data3.bin).
       Note that the arcade games do not have a visible file system to
       speak of, so there is no reading through ARC/BNS files unlike
       the PlayStation games, you would most likely have to read
       through (and decompress if necessary) the entire ROM data. It
       may be easier to rip things from the first 3 games from the
       Tekken 5 PS2 disc, but I don't know if the arcade data is still
       there or if they are simply PS2 ports of the arcade games
       reusing the old PS1-style graphics (the sound is definitely
       redone, mostly using the PS1 sound effects).
       While the arcade version of Tekken 2 may (or may not) have
       identical 3D models to the PlayStation version, the arcade
       version of Tekken 1 has three unique character models - King's
       white/red P2 outfit, Law's all-yellow P1 outfit, and Ganryu (all
       bosses only had P1 outfits). Tekken 3 is also a completely
       different beast on System 12, with a higher poly count, higher
       resolution and 3D stages (compared to the flat stage backgrounds
       in the PlayStation version) - unfortunately you won't find
       Doctor Boskonovitch, Gon or the Tekken Force guys on the arcade
       version (Anna is there, although her moves aren't as she was
       only a Start button costume swap for Nina). The arcade versions
       of Tekken Tag Tournament, Soul Edge and SoulCalibur may also be
       similar in design, all three games have 3D backgrounds similar
       to Tekken 3.
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