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#Post#: 242--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
DIR By: Leo2236
Date: March 27, 2015, 12:14 pm
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--- Quote from: dxp link ---
>
> After seeing these videos I am seriously considering going
back, and re-playing this and Tekken 3 now xD haven't played on
those in years.
>
> As for the image dude could be a left over from the Arcade
version of T2. ;) nice find!
>
--- End Quote ---
Yeah you probably right it probably from Arcade version, anyway
I was thinking that it would be cool to port TE2 characters
models to RE123, at this point TE2MV should be able export most
of models from the game to *.OBJ and the texture to 32bpp *.TGA,
so it shouldn't be to difficult to port those models to RE123.
Nina in 3dsmax, the texture need some fix in 3dsmax because of
the small bug in TE2MV but I'll fix it.
HTML http://i.imgur.com/OP15jm7.gif
--- Quote from: Abohack link ---
>
> I really appreciate your work, u are great programmer leo
>
> I'm going to call u Master of Game Tool Maker :)
>
--- End Quote ---
Thank but I'm just an hobbyist, there's people that know a lot
more about that kind of stuff ;)
--- Quote from: kamilm122 link ---
>
> Can't wait for the animations :D
> BTW Leo, milkshape 3d [quite abandoned 3d modeler] has simple
animation file and its documentation on the official site.
>
HTML http://www.milkshape3d.com/
>
--- End Quote ---
Sorry but most likely if there's gonna be support for animation
in TE2MV it gonna involve 3dsmax and some custom plug-in to
import animations. But I'll try to look in milkshape 3d anyway
maybe I'll change my mind ;)
Have update with TE2MV, the tools looks like this right now:
HTML http://i.imgur.com/UqUUfhi.png
I'm still fixing bugs and adding features and the tool it's not
far from the first release :)
#Post#: 244--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
DIR By: dxp
Date: March 28, 2015, 4:34 am
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--- Quote ---
> Yeah you probably right it probably from Arcade version,
anyway I was thinking that it would be cool to port TE2
characters models to RE123, at this point TE2MV should be able
export most of models from the game to *.OBJ and the texture to
32bpp *.TGA, so it shouldn't be to difficult to port those
models to RE123.
--- End Quote ---
That was one of my first ideas ;) who wouldn't want to run
around Raccoon or the mansion playing as King or Jack-2 etc? XD
Plus its fascinating to actually be able to look at some of the
3d models from ps1 games (especially from the 90's era) mainly
for nostalgia and research but that's about it. Awesome progress
with your tool dude can't wait too see more! ;D
#Post#: 245--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
DIR By: Leo2236
Date: April 1, 2015, 1:25 am
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Yeah I would like to play RE with some character from Tekken 2
no doubt :) Hope someone will port some of them to RE soon...
TE2MV v0.1b is now available look at the first post :)
I guess now I'm gonna take a break or will work on another tool
and then get back to animation problem ;)
#Post#: 246--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
DIR By: MartinBiohazard
Date: April 1, 2015, 10:17 am
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Thanks Leo for give us the honor to test the first version of
this great tool, looks really interesting! I will definitively
take my Tekken 2 copy and test it! :D
Keep up man with more amazing works like this!
Greetings. :)
#Post#: 247--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
DIR By: Leo2236
Date: April 1, 2015, 4:22 pm
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Thanks for the kind words Martin, also big thanks to you and to
the others for the support all these years! ;)
#Post#: 252--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
DIR By: dxp
Date: April 6, 2015, 3:08 am
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Going to post a few bits and pieces Maya users will find useful:
Firstly Leo no errors at all with the app it works perfectly.
;D
Fixing the Normal Errors in Maya
1) Import the .obj data as usual
2) When imported export the mesh data as a .obj, on the export
options uncheck save normals.
3) Re-import your newly exported mesh and voila the normals will
be fixed.(remember to recheck normals on the export options!!!)
4) Profit 8)
#Post#: 259--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
DIR By: Leo2236
Date: April 13, 2015, 1:30 am
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[quote=@dxp]Firstly Leo no errors at all with the app it works
perfectly. ;D[/quote]
Glad to hear that :)
[quote=@dxp]Fixing the Normal Errors in Maya
1) Import the .obj data as usual
2) When imported export the mesh data as a .obj, on the export
options uncheck save normals.
3) Re-import your newly exported mesh and voila the normals will
be fixed.(remember to recheck normals on the export options!!!)
4) Profit 8)
[/quote]I will put that info to the first post, thanks for the
explanation! ;)
#Post#: 519--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
DIR By: Leo2236
Date: March 9, 2017, 2:06 am
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If someone have the tool please upload it, cause I and the other
people can't download it from datafilehost even though it hasn't
been deleted. I don't have the latest source of the tool but
only WIP so I can not use it :(
#Post#: 521--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
DIR By: dxp
Date: March 9, 2017, 2:25 pm
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One sec
Edit: Here is a link to both TE2MV and the BMS extractor in one
package:
HTML http://www.mediafire.com/file/65z3o3iy22ta7mz/TE2MV_T2_BMS_Extractor.rar
HTML http://www.mediafire.com/file/65z3o3iy22ta7mz/TE2MV_T2_BMS_Extractor.rar
#Post#: 522--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
DIR By: Leo2236
Date: March 9, 2017, 5:14 pm
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Thanks a lot DXP! ;)
Have fixed the links for the both tools!
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