URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       LGT
  HTML https://lgt.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Tools
       *****************************************************
       #Post#: 242--------------------------------------------------
       Re: TE2MV: A tool to view 3D models...
       By: Leo2236 Date: March 27, 2015, 12:14 pm
       ---------------------------------------------------------
       [quote author=dxp link=topic=59.msg236#msg236 date=1426054134]
       After seeing these videos I am seriously considering going back,
       and re-playing this and Tekken 3 now xD haven't played on those
       in years.
       As for the image dude could be a left over from the Arcade
       version of T2. ;) nice find!
       [/quote]Yeah you probably right it probably from Arcade version,
       anyway I was thinking that it would be cool to port TE2
       characters models to RE123, at this point TE2MV should be able
       export most of models from the game to *.OBJ and the texture to
       32bpp *.TGA, so it shouldn't be to difficult to port those
       models to RE123.
       Nina in 3dsmax, the texture need some fix in 3dsmax because of
       the small bug in TE2MV but I'll fix it.
  HTML http://i.imgur.com/OP15jm7.gif
       [quote author=Abohack link=topic=59.msg237#msg237
       date=1426058955]
       I really appreciate your work, u are great programmer leo
       I'm going to call u Master of Game Tool Maker :)
       [/quote]Thank but I'm just an hobbyist, there's people that know
       a lot more about that kind of stuff ;)
       [quote author=kamilm122 link=topic=59.msg238#msg238
       date=1426077072]
       Can't wait for the animations :D
       BTW Leo, milkshape 3d [quite abandoned 3d modeler] has simple
       animation file and its documentation on the official site.
  HTML http://www.milkshape3d.com/
       [/quote]Sorry but most likely if there's gonna be support for
       animation in TE2MV it gonna involve 3dsmax and some custom
       plug-in to import animations. But I'll try to look in milkshape
       3d anyway maybe I'll change my mind ;)
       Have update with TE2MV, the tools looks like this right now:
  HTML http://i.imgur.com/UqUUfhi.png
       I'm still fixing bugs and adding features and the tool it's not
       far from the first release :)
       #Post#: 244--------------------------------------------------
       Re: TE2MV: A tool to view 3D models...
       By: dxp Date: March 28, 2015, 4:34 am
       ---------------------------------------------------------
       [quote]Yeah you probably right it probably from Arcade version,
       anyway I was thinking that it would be cool to port TE2
       characters models to RE123, at this point TE2MV should be able
       export most of models from the game to *.OBJ and the texture to
       32bpp *.TGA, so it shouldn't be to difficult to port those
       models to RE123.[/quote]
       That was one of my first ideas ;) who wouldn't want to run
       around Raccoon or the mansion playing as King or Jack-2 etc? XD
       Plus its fascinating to actually be able to look at some of the
       3d models from ps1 games (especially from the 90's era) mainly
       for nostalgia and research but that's about it. Awesome progress
       with your tool dude can't wait too see more!  ;D
       #Post#: 245--------------------------------------------------
       Re: TE2MV: A tool to view 3D models...
       By: Leo2236 Date: April 1, 2015, 1:25 am
       ---------------------------------------------------------
       Yeah I would like to play RE with some character from Tekken 2
       no doubt  :) Hope someone will port some of them to RE soon...
       TE2MV v0.1b is now available look at the first post :)
       I guess now I'm gonna take a break or will work on another tool
       and then get back to animation problem ;)
       #Post#: 246--------------------------------------------------
       Re: TE2MV: A tool to view 3D models...
       By: MartinBiohazard Date: April 1, 2015, 10:17 am
       ---------------------------------------------------------
       Thanks Leo for give us the honor to test the first version of
       this great tool, looks really interesting! I will definitively
       take my Tekken 2 copy and test it! :D
       Keep up man with more amazing works like this!
       Greetings. :)
       #Post#: 247--------------------------------------------------
       Re: TE2MV: A tool to view 3D models...
       By: Leo2236 Date: April 1, 2015, 4:22 pm
       ---------------------------------------------------------
       Thanks for the kind words Martin, also big thanks to you and to
       the others for the support all these years! ;)
       #Post#: 252--------------------------------------------------
       Re: TE2MV: A tool to view 3D models...
       By: dxp Date: April 6, 2015, 3:08 am
       ---------------------------------------------------------
       Going to post a few bits and pieces Maya users will find useful:
       Firstly Leo no errors at all with the app it works perfectly.
       ;D
       Fixing the Normal Errors in Maya
       1) Import the .obj data as usual
       2) When imported export the mesh data as a .obj, on the export
       options uncheck save normals.
       3) Re-import your newly exported mesh and voila the normals will
       be fixed.(remember to recheck normals on the export options!!!)
       4) Profit  8)
       #Post#: 259--------------------------------------------------
       Re: TE2MV: A tool to view 3D models...
       By: Leo2236 Date: April 13, 2015, 1:30 am
       ---------------------------------------------------------
       [quote=@dxp]Firstly Leo no errors at all with the app it works
       perfectly.  ;D[/quote]
       Glad to hear that :)
       [quote=@dxp]Fixing the Normal Errors in Maya
       1) Import the .obj data as usual
       2) When imported export the mesh data as a .obj, on the export
       options uncheck save normals.
       3) Re-import your newly exported mesh and voila the normals will
       be fixed.(remember to recheck normals on the export options!!!)
       4) Profit  8)
       [/quote]I will put that info to the first post, thanks for the
       explanation! ;)
       #Post#: 519--------------------------------------------------
       Re: TE2MV: A tool to view 3D models...
       By: Leo2236 Date: March 9, 2017, 2:06 am
       ---------------------------------------------------------
       If someone have the tool please upload it, cause I and the other
       people can't download it from datafilehost even though it hasn't
       been deleted. I don't have the latest source of the tool but
       only WIP so I can not use it  :(
       #Post#: 521--------------------------------------------------
       Re: TE2MV: A tool to view 3D models...
       By: dxp Date: March 9, 2017, 2:25 pm
       ---------------------------------------------------------
       One sec
       Edit: Here is a link to both TE2MV and the BMS extractor in one
       package:
  HTML http://www.mediafire.com/file/65z3o3iy22ta7mz/TE2MV_T2_BMS_Extractor.rar
  HTML http://www.mediafire.com/file/65z3o3iy22ta7mz/TE2MV_T2_BMS_Extractor.rar
       #Post#: 522--------------------------------------------------
       Re: TE2MV: A tool to view 3D models...
       By: Leo2236 Date: March 9, 2017, 5:14 pm
       ---------------------------------------------------------
       Thanks a lot DXP!  ;)
       Have fixed the links for the both tools!
       *****************************************************
   DIR Next Page