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#Post#: 320--------------------------------------------------
Re: Export animation blocks as X, Y, Z + rotation?
DIR By: Leo2236
Date: June 6, 2015, 2:53 pm
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--- Quote from: tugaevil15 link ---
> For what version of 3D Studio Max will be the plug-in?
> I have in my machine the Autodesk 3ds Max 2012 32-bit.
>
--- End Quote ---
I'm using 3dsmax 8 to test it but probably it will work in the
newer versions as well and maybe in the older versions too!?
???
#Post#: 322--------------------------------------------------
Re: Export animation blocks as X, Y, Z + rotation?
DIR By: tugaevil15
Date: June 6, 2015, 4:36 pm
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--- Quote from: Leo2236 link ---
>
> [quote author=tugaevil15 link=topic=52.msg319#msg319
date=1433619632]For what version of 3D Studio Max will be the
plug-in?
> I have in my machine the Autodesk 3ds Max 2012 32-bit.
>
--- End Quote ---
I'm using 3dsmax 8 to test it but probably it will work in the
newer versions as well and maybe in the older versions too!?
???
[/quote]
Tks for the reply :)
#Post#: 335--------------------------------------------------
Re: Export animation blocks as X, Y, Z + rotation?
DIR By: VirusPunk
Date: July 5, 2015, 6:39 pm
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Any progress on this? I wanted to take a shot at seeing if I can
build an RE2 animation script for Max, but won't go through with
it if you already made some swift progress on it. It would be
some sort of EDD/EMR importer but not exporter. I mainly just
want the animations and bones imported so I can export them to
.X or .FBX for use in my own engine.
#Post#: 337--------------------------------------------------
Re: Export animation blocks as X, Y, Z + rotation?
DIR By: Leo2236
Date: August 16, 2015, 7:37 pm
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Basically I've done it a while ago but couldn't upload it
sooner, so I'll upload RE2MV v1.3b soon enough which will allow
to export any animation that playing well in the tool and then
you could import it to 3dsmax using plug-in that I wrote too and
it'll be alone with the RE2MV :)
#Post#: 339--------------------------------------------------
Re: Export animation blocks as X, Y, Z + rotation?
DIR By: tugaevil15
Date: August 17, 2015, 3:47 pm
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Cool:)
#Post#: 343--------------------------------------------------
Re: Export animation blocks as X, Y, Z + rotation?
DIR By: tugaevil15
Date: August 26, 2015, 9:16 am
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--- Quote from: Leo2236 link ---
>
> Basically I've done it a while ago but couldn't upload it
sooner, so I'll upload RE2MV v1.3b soon enough which will allow
to export any animation that playing well in the tool and then
you could import it to 3dsmax using plug-in that I wrote too and
it'll be alone with the RE2MV :)
>
--- End Quote ---
Hello Leo, when it is that users can test the new tool and the
plugin? So in my case I use the 3Ds max 2012, so I can tell if
it works with this version or not.
Until then:)
#Post#: 344--------------------------------------------------
Re: Export animation blocks as X, Y, Z + rotation?
DIR By: tugaevil15
Date: August 26, 2015, 9:17 am
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Hello Leo, when it is that users can test the new tool and the
plugin? So in my case I use the 3Ds max 2012, so I can tell if
it works with this version or not.
Until then:)
#Post#: 346--------------------------------------------------
Re: Export animation blocks as X, Y, Z + rotation?
DIR By: Leo2236
Date: August 26, 2015, 2:43 pm
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Sorry have update the the tool on the another forum
HTML http://re123.bplaced.net/board/viewtopic.php?f=14&t=99
but have
forgot to update it here ;)
But now it's updated:
HTML http://lgt.createaforum.com/tools-23/re2mv-a-tool-to-viewedit-3d-models/msg345/#msg345
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